Phyrexian Dreadnought

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Phyrexian Dreadnought

Artifact Creature — Phyrexian Dreadnought


When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

4 months ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

bankrupt_on_selling on Illusionary Horror (Shadownought)

6 months ago

Very much so. You can cast Phyrexian Dreadnought for (1) with a Chalice of the Void in play with x=1 and it doesn't get countered because the cast creature has a cmc of (0).

bankrupt_on_selling on Illusionary Horror (Shadownought)

6 months ago

Hey bud, thanks! Mask is a wacky card for sure. At it's easiest explanation you can pay (1) (or more) and play Phyrexian Dreadnought facedown (morph in a way?) as a 2/2 no creature type. It ETB's as the 2/2 so dreadnought's trigger doesn't trigger. When the face down creature takes damage, deals damage or becomes tapped it flips into phryexian dreadnought and that creature deals or takes the damage instead.

fadelightningmm on selvala combo i need help …

7 months ago

@Azdranax Umbral Mantle on Selvala, Heart of the Wilds won’t draw a ton of cards because selvala will get larger with each untap. After 5 activations selvala is as big as a Phyrexian Dreadnought If you have the ability so activate selvala with mantle generating 4 mana though selvala will give you infinite green mana and infinite power and toughness for a turn. So there is that

plakjekaas on selvala combo i need help …

7 months ago

Yes, Phyrexian Dreadnought entering the battlefield will create a trigger which can be responded to, and you can respond with both floating your mana and activating the Temur Sabertooth.

None of the cards you mentioned will untap Selvala, Heart of the Wilds, so casting and bouncing Phyrexian Dreadnought will stop after your initial 12 mana is spent. You can probably draw a few cards with it, if 12 power is the greatest power on the battlefield, but it's not going on forever. Apart from that, everything works as you described.

Hectaur on selvala combo i need help …

7 months ago

If you got Selvala, Heart of the Wilds and Temur Sabertooth in play an you cast Phyrexian Dreadnought can you on the stack activate Temur Sabertooth ability to return Phyrexian Dreadnought to your hand so you dont loose it an respond on the stack with Selvala, Heart of the Wilds to make 12 mana to be able to cast Phyrexian Dreadnought over an over

Gidgetimer on Hamweir, the writhing township cmc

8 months ago

Fervent Champion and Phyrexian Dreadnought have the same CMC (now called mana value), not the same mana cost. You will not be able to use Killer Cosplay to turn Fervent Champion into Phyrexian Dreadnought, though you could turn Arcbound Worker into Phyrexian Dreadnought. To that end Hanweir, the Writhing Township  Meld  Meld has a mana value of 3, but no mana cost. Also of note is that no mana cost is not the same as mana cost , so no turning ornithopter into Hanweir, the Writhing Township  Meld  Meld

JabberJ3T on Hamweir, the writhing township cmc

8 months ago

So I am thinking of making a deck around a new card from Unfinity called Killer Cosplay becuase it seems really busted and fun (I mean like Fervent Champion plus this card is a turn 2 Phyrexian Dreadnought). So I came across Hanweir, the Writhing Township  Meld  Meld and I was wondering if the cmc is 3 or 0

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