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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Necrogen Mists
Enchantment
At the beginning of each player's upkeep, that player discards a card.



DreadKhan on What makes a card or …
7 months ago
I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes;
-excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups)
-things that limit what you can do (like Rule of Law or Collector Ouphe)
-excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card)
-Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example)
-stuff that prevents untapping (Static Orb and Winter Orb)
-stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game)
-excessive discard (multiple Necrogen Mists and Bottomless Pit effects)
-'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory)
-counter everything strategies (Dovescape)
-overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor)
-faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks)
-I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.
In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.
Azoth2099 on
Tergrid Sac Discard Draw help please
1 year ago
Ok, so here's a few top picks (imho) for Tergrid, God of Fright Flip.
Oppression, Liliana, Waker of the Dead, Rankle, Master of Pranks, Living Death, Delirium Skeins, Innocent Blood, Cunning Lethemancer, Bottomless Pit, Necrogen Mists, Words of Waste, Smokestack, Sword of Feast and Famine & Chains of Mephistopheles (just proxy it lol)
There's also a lot of cheaper options that are just as synergistic like Plaguecrafter, Demon's Disciple, Raven's Crime, Hymn to Tourach, Mind Twist, Mind Shatter, Mind Slash & Sadistic Hypnotist.
Outside of the synergy pieces, I'd recommend replacing some of those low-power pieces like Bad Deal & Inevitable End with value pieces like Dark Ritual & Vampiric Tutor for greater consistency.
doktoras on
Mono Black Pox Control
2 years ago
DreadKhan Thanks for your advice. I will consider very seriously to test first and then put them in the 75 if they perform well, the following 3 cards that you suggested me: Leechridden Swamp Necrogen Mists and Quest for the Nihil Stone.
DreadKhan on
Mono Black Pox Control
2 years ago
I'm not sure if you have enough removal here to make them work, but I absolutely loved Phyrexian Totem in my Pox deck, it's an incredibly fast clock if people have an empty board. If you used Shrieking Affliction over The Rack you might try out Leechridden Swamp, these seem too small to matter, but in longer/slower games they are a nice surprise. Leechridden Swamp also likes Davriel, Rogue Shadowmage, which combines a Rack effect with the option of a discard effect, he's also a very good Rack, even at 3 mana.
I don't know what else you should run in their place, but is Fatal Push really a good fit in here? I usually see it run in decks that use Fetchlands. I think I'd just run x4 Sudden Edict and try to keep the board clear, is the targeting that key? There is also Liliana's Triumph and Geth's Verdict that each relevant have upsides and can hit big/durable stuff.
If you don't mind raising your budget a bit (and stay on The Rack) Urza's Saga can find a Rack for you, that's a lot better than paying 4 mana for a Wasteland I'd argue, and that ignores the supply of constructs you can get if you've got nothing better going on.
Have you ever tried out Necrogen Mists? It doesn't work well with stuff like Quest for the Nihil Stone, but it's great with The Rack, once you get one out the opponent no longer can sit on their cards, they only go down without serious card draw.
Really like what you've built, it's always nice to see different takes on the archetypes of Discard and Pox!
Icbrgr on
Who Hurt You (WHY!?)
2 years ago
oooh very cool! maybe somthing like Necrogen Mists could be a great way to put the table in topdeck mode and get value from your commander?
DreadKhan on
Sacrificial Treachery
2 years ago
I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.
Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.
Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.
DreadKhan on
Uber For Phage?!
2 years ago
If you're looking for discard stuff, I use Bottomless Pit, Necrogen Mists, Cunning Lethemancer, Stronghold Rats, Necrogoyf and Creeping Dread as my best discard outlets in my Discard/Stax deck. No clue how many you'd want (if any), but these tend to be good at generating a lot of discard triggers if that's what you want, both for you and opponents.
Strong but not as consistent, you could look at Syphon Mind, it might be the best discard spell, but it's a one and done unfortunately. If you can generate a lot of bodies, Sadistic Hypnotist can clear out big hands. If you think you can consistently deal combat damage to opponents (via Shadows or other unblockables), Court of Ambition is really decent, offering damage and discard on the same card.