Phyrexian Revoker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Phyrexian Revoker

Artifact Creature — Phyrexian Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

SufferFromEDHD on Nazahn | LIpgrade Logic

2 weeks ago

Grand Abolisher or Dosan the Falling Leaf great hatebears that control spells.

Manglehorn punish opponents for playing similar strategies.

Phyrexian Revoker is Pithing Needle on a stick.

DawnsRayofLight on Breya Treasures

2 months ago

Given the Mana curve, you can probably get away with 33-34 lands.

Might as well run Urza, Lord Protector  Meld as well

I know you were talking about adding Mycosynth Lattice to use with Vandalblast and Karn, the Great Creator (it is not official, but at some point they're going to need to create wishboard in the EDH rules to use with fetching cards outside the game, 10 is what I usually see allowed--> you could use this to add some artifacts to board that could act in a more stax capacity.

Maybe:

Ethersworn Canonist

Sen Triplets

Grafdigger's Cage

Void Mirror

Silent Arbiter

Lion Sash

Phyrexian Revoker

Defense Grid

Mana Web

--Flex slot--

Some cards I am not big on, i.e. I think you can drop these:

Impact Tremors: I get it works with a combo but I feel like there are better cards to use

Fable of the Mirror-Breaker  Flip: a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki

Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not.

That should give you some spots for Karn, Mycosynth, Urza, and maybe some artifact recursion like Tameshi, Reality Architect and/or Mishra, Tamer of Mak Fawa

sylvannos on Unfinity update

6 months ago

I'm not liking this set at all for having cards legal in Eternal formats, while not having silver borders on cards that aren't. I also agree with golgarigirl...I'm not putting stickers on my cards (I'd put them on sleeves if I had to). Then there's cards like this:

Clown Car

....that are just bullshit and really aren't well-thought out. Just what Shop decks need....a 4/4 they can cast turn one off Mishra's Workshop. You can follow it up turn two with Phyrexian Revoker to pay the crew cost. It really feels like they didn't think a whole lot about the implications of including these cards in sanctioned formats.

metalflame on "Don't send a spell to do a creature's job" Meren

6 months ago

You should check out my personal meren deck. Ive been working and changing it since its precon release.

Meren of Clan Nel Toth *C*

Horror creatures like Faceless Butcher can permanently exile if you sac them before the first trigger goes off. Its broken, but confirmed. Phyrexian Revoker is really good too, but the best cards need a solid sac outlet to work around.

AShadyZebra on Oswald's Combo Pain (cEDH)

1 year ago

Mana Tithe is a white counterspell that you might find appealing. There's also Lapse of Certainty and Rebuff the Wicked .

For draw, I'd add Ichor Wellspring . Drawing two cards and being a good two-mana stepping stone towards your combo pieces is pretty great. Other cards that come to mind for a combo deck like this are Mind Stone , Lightning Greaves , Illusionist's Bracers , Phyrexian Revoker , Crashing Drawbridge . Treasure Vault can give you infinite sac tokens/colored mana. You also might want to add Urza's Bauble and Mishra's Bauble .

Mortlocke on New hubs to be added

1 year ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Profet93 on Ruric Thar Primal Stax

1 year ago

Squirrel_of_War

Regarding Svella....Both activated abilities, while ramping towards and cheating primal surge, each are subpar abilities. Given such, IMO, it makes the card subpar. You view it as "not eating removal as a benefit." For me, I would want each card in my deck to be as threatening as possible (as a control player particularly but in general) that way the removal is on that card rather than another. Also nice to bait counterspells.

Goblin Bombardment and Tajuru are meta calls, got it. I was looking into player hexproof cards but aside from Witchbane orb, there isn't much in your colors. If Azami is really and issue, then have you considered swapping gobling bombardment with either Phyrexian Revoker (Tutorable through woodland bellower), or perhaps even a Damping Matrix . Damping matrix hits 9 of your creatures (10 if Svella stays) and 3 of your artifacts. I think that's a fair trade, although I prefer Phyrexian Revoker as you can name Azami. Note it says "As" it enters the battlefield so they can't respond, unless they respond to the cast, which won't do them much aside from putting permanents that would have been on the field to your hand. I know revoker is only specific to the Azami card and not the draw spell that player has in their hand at instant speed which can target any player, but stil, worth mentioning.

Regarding Klothys, God of Destiny, I can see that now that you mention it. Still, too slow for my tastes personally even with what you have described, but I love that cycle of G-d's so I love seeing them. Shivan and Heartless are cute, still not worth it IMO as bloodmoon/magus really make you be picky with your nonbasics (not to mention your dorks) but if it works, it works.

Regarding Maybeboard, I'm biased with my suggestions... Skullclamp for draw. You need to draw into primal surge, drawing a bunch of cards is the best way to do so. Sylvan Library for desperate draw but more importantly, topdeck manipulation to ensure you don't miss land drops. Not needed, but nice to have. Survival of the Fittest / Fauna Shaman - Tutoring for almost half your deck is so powerful, genesis synergy is nice to have. I see Zealous is in your mayeboard, can combo with Kiki Jiki mirror breaker to ensure a way to win through combat with primal surge? Not sure if you like combos, both are expensive CMC. While unlikely to be added, thought it was worth mentioning.

My meta is littered with land decks, so a Strip Mine goes a long way for me. Would you rather have a strip mine or shivan against the cradle, urborg, coffers, field or nytkhos you will inevitably be up against?

You seem to have A LOT of anti-blue already, is price of glory really needed when everyone but the green player is ramping through artifacts? I feel you already have so much anti-blue redundancy in the deck, that removing price of glory (for whatever) would behoove you. I would add in another ramp piece, whether thats another dork or artifact.

DC_Geno on Army of the Night

1 year ago

Phyrexian Revoker to protect your graveyard.

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