Living End

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Living End


This is black.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile this with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying its mana cost.)

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

wallisface on Grist? Is this a thing?

2 weeks ago

I don’t see how this deck is doing anything if you don’t draw Grist, the Hunger Tide. Without him you have no real way to fill your graveyard for Living End, and no chance of being able to cast your creatures naturally.

Even if you do draw it, with only 20 lands in the deck, you’re unlikely to have 3 lands in play by turn 3.

Even with Grist, this deck doesn’t look like it’ll do much. I think you’ve put too much weight on Grists +1 clause, at the expense of the whole rest of the deck.

nbarry223 on Shifty Crabs!

3 months ago

Well, if you were going a third color, the obvious choice is . Drown in the Loch is so powerful in a mill deck as a denial card, as it can counter a threat or be removal, and it scales, all for 2 mana. also has a lot of gravehate options, many of which gain life, so they help against both aggro and graveyard oriented decks, which may help to free up some slots in the sideboard, by consolidating your hate a bit.

Jace, the Perfected Mind is also a pretty powerful potential tool if able to be enabled, main enabler is usually Archive Trap (would suggest Field of Ruin if you went that route). Tasha's Hideous Laughter is another option if just going for the mill since most modern decks are very low curves.

I'm also a little surprised you don't have much in the way of gravehate in your sideboard. What do you do against decks where your mill strategy enables them? Bojuka Bog and Grafdigger's Cage just seem suboptimal. If removing threats already in the graveyard, I'd consider something like Surgical Extraction or Ashiok, Dream Render. If doing something preventative, replacement effects are the way to go instead of narrow denial strategies like Grafdigger's Cage since a lot of strategies like Living End get around it. Dauthi Voidwalker or Rest in Peace are the two main cards that come to mind. Honestly though, I think your best option in your current colors is Relic of Progenitus, since it lets you slowly chip away at graveyard strategies or is a cantrip that can be used in response to their graveyard strategy.

wallisface on Imoti, Celebrant of Bounty equivalent?!

3 months ago

If you’re just looking for cascade then stuff like Shardless Agent and Violent Outburst are probably what you’re after - they’re the “tried and true” enablers for cheating out manaless cards like Living End.

If you’re instead referring to a combo effect that lets you win the game on the spot, The First Sliver might be what you’re after. The deck is quite gimmicky but seems reasonably powered - though its not cheap and there’s almost no wiggle room as far as a lot if these cards are required for it to function. Article/list here

Side note: I don’t think Imoti is even close to viable/playable even if it were modern legal. Even decks with dedicated ramp can’t justify more than a few high-mana cards (and you’d just be cascading into more ramp, which by that stage you don’t need, so its pointless). Card seems super weak/bad imo.

nbarry223 on Test of Talents vs. Hallowed …

4 months ago

Oh, this question was strictly aimed at them being sideboard options. Both options are a little too narrow for me to be considered for the main (nothing feels worse than drawing a dead card).

Of all the "meta decks" in modern, Test of Talents is good against:

Cascade like Living End
Indomitable Creativity
most reanimation strategies

while being relevant as a hate card against their instant/sorcery sideboard options or playsets of just general problem instant/sorceries (mill, conterspell decks, etc.)

On the other hand, Hallowed Moonlight is good against:

Cascade like Living End since they all cheat in creatures as an end result
Indomitable Creativity
most reanimation strategies
any creature "tutor" cards like Finale of Devastation, Chord of Calling, Eldritch Evolution, Collected Company
undying/persist cards
any "infinite" creature combos for the turn at least

so, as you can see, there's quite a bit of overlap between the two cards. It almost comes down to if you want the tempo of the cantrip or want to fully remove their threat. Hallowed Moonlight's replacement effect of exiling also neuters any kind of setup which is worth mentioning as well, since that can often buy enough time to win that they don't get to cast a second copy anyway.

There's a few pros and cons to each option, and I am really struggling to determine which is "better" in a vacuum.

Neotrup on Activated Sleeper and Commander.

6 months ago

As stated, you won't have priority to cast Activated Sleeper after the commander dies before it's back in the command zone, but if a single spell or ability resolving kills the commander and puts Activated Sleeper into play, such as Living End, it will be able to copy the commander as it hasn't yet been put into the Command Zone.

Metroid_Hybrid on Interaction between Gaea's Will and …

7 months ago

No, because you still don't have a way to cast Hypergenesis..

Look a how Living End decks do it, that is, through things like Violent Outburst.

TheOfficialCreator on Cascade Crazy

7 months ago

This deck seems like it would only be legal in Legacy, so you may want to change the format.

Most Cascade decks run the Suspend spells, such as Living End, Wheel of Fate, Inevitable Betrayal, Crashing Footfalls, etc.

Icbrgr on Nimble Obstructionist Vs Tale's End

7 months ago

Just wanted to follow up here stating how Tale's End performed tonight.... i faced the guy who was running Living End last week but this week he was playing Crashing Footfalls.

I lost both games....

soooooo there was like 40 min left in the round and we played some exhibition games.... Tale's End was able to interact and stop some cascade shenanigans...but in the end Violent Outburst is just one heck of a card when played on your end step and you just look at your Force of Negation with sadness....

I placed 6th tonight out of 10 players... got clobbered by affinity and rhinos but decimated Burn and humans.

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