Living End

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Living End

Sorcery

This is black.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile this with three time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this spell's mana cost.)

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Magic_Aids on 【Near-UnBeatable】 ▷ FAKEOUT ◁【Combo】Deck! 【MKM】

7 months ago

to_regatha_and_beyond The original version of the deck was a Living End deck that sideboarded in Crashing Footfalls! :D

psionictemplar on The Land(fall) Before Time

1 year ago

I have some ideas for cards that are budget friendly and can give you some interaction when you don't have the combo ready. For starters, have you considered Oliphaunt and Generous Ent as fetchable 6 drops that can also help you hit your land drops? Might be good have for the games when opponents have tons of removal so that you can keep progressing your board without elves.

A second/third card I will suggest is Cathartic Pyre as it gives you a choice of defense, draw, or a potential way to start your combo. It also has fringe benefits of being a suprise graveyard filler against Living End decks (as does the landcyclers).

For the sideboard, I am going to suggest dropping the nourish and the nature's spiral. In their place, I suggest copies of Evolution Charm and maybe Gut Shot as another way to instant start your combo. I've never been a big fan of lifegain since all it does normally is just make you lose slower. It's better to kill their creatures than take damage from them over several turns, and while you do have fog it suffers from the same problems in not progressing your plan or stopping theirs.

Anyhow, these are just some basic thoughts from me and I hope they help. I've been trying to figure out a way to make Marauding Raptor combo myself.

Icbrgr on Ban list day!

1 year ago

In terms of relevant decks... idk maybe izzet murktide...it clashes with cascade so I doubt it would go into Living End/Crashing Footfalls...

Maybe it's something good for oldschool Storm style decks but I honestly am very unfamiliar with that deck and not very sure if it does anything to help it out from obscurity.

Icbrgr on Modern Horizons Light

1 year ago

@SpammyV Getting into Premodern is an interesting idea... I haven't really thought about or looked into that format before. Arent Lurrus of the Dream-Den, Mystic Sanctuary, Uro, Titan of Nature's Wrath, Tibalt's Trickery, Oko, Thief of Crowns and Field of the Dead all Banned in Modern? Not saying that Omnath, Locus of Creation or Thassa's Oracle wouldn't be powerful; but most of what you said has already been addressed as problematic cards... I dont know if its a fact or just a rumor but I remember hearing when standard was going super crazy powerful WOTC said they were giving up on playtesting cards (at least for impact on eternal formats) before releasing them and would just ban them if they became problematic.

I agree with Modern Horizons providing good/crucial interaction... Force of Negation/Solitude are great... but when the opponent uses Violent Outburst and has a Force of Negation to protect it and I'm dealing with Crashing Footfalls/Living End I get big mad and big sad lol.... not that there wasn't nonsense before Modern Horizons or that I could say this theory format would be better in that regard; but the pursuit/goal of this concept was really just an opportunity to give the Original Modern a second chance to continue being what is was initially meant to be... sure we wouldn't have Solitude but eventually we got March of Otherworldly Light.

wallisface on Grist? Is this a thing?

1 year ago

I don’t see how this deck is doing anything if you don’t draw Grist, the Hunger Tide. Without him you have no real way to fill your graveyard for Living End, and no chance of being able to cast your creatures naturally.

Even if you do draw it, with only 20 lands in the deck, you’re unlikely to have 3 lands in play by turn 3.

Even with Grist, this deck doesn’t look like it’ll do much. I think you’ve put too much weight on Grists +1 clause, at the expense of the whole rest of the deck.

nbarry223 on Shifty Crabs!

1 year ago

Well, if you were going a third color, the obvious choice is . Drown in the Loch is so powerful in a mill deck as a denial card, as it can counter a threat or be removal, and it scales, all for 2 mana. also has a lot of gravehate options, many of which gain life, so they help against both aggro and graveyard oriented decks, which may help to free up some slots in the sideboard, by consolidating your hate a bit.

Jace, the Perfected Mind is also a pretty powerful potential tool if able to be enabled, main enabler is usually Archive Trap (would suggest Field of Ruin if you went that route). Tasha's Hideous Laughter is another option if just going for the mill since most modern decks are very low curves.

I'm also a little surprised you don't have much in the way of gravehate in your sideboard. What do you do against decks where your mill strategy enables them? Bojuka Bog and Grafdigger's Cage just seem suboptimal. If removing threats already in the graveyard, I'd consider something like Surgical Extraction or Ashiok, Dream Render. If doing something preventative, replacement effects are the way to go instead of narrow denial strategies like Grafdigger's Cage since a lot of strategies like Living End get around it. Dauthi Voidwalker or Rest in Peace are the two main cards that come to mind. Honestly though, I think your best option in your current colors is Relic of Progenitus, since it lets you slowly chip away at graveyard strategies or is a cantrip that can be used in response to their graveyard strategy.

wallisface on Imoti, Celebrant of Bounty equivalent?!

1 year ago

If you’re just looking for cascade then stuff like Shardless Agent and Violent Outburst are probably what you’re after - they’re the “tried and true” enablers for cheating out manaless cards like Living End.

If you’re instead referring to a combo effect that lets you win the game on the spot, The First Sliver might be what you’re after. The deck is quite gimmicky but seems reasonably powered - though its not cheap and there’s almost no wiggle room as far as a lot if these cards are required for it to function. Article/list here

Side note: I don’t think Imoti is even close to viable/playable even if it were modern legal. Even decks with dedicated ramp can’t justify more than a few high-mana cards (and you’d just be cascading into more ramp, which by that stage you don’t need, so its pointless). Card seems super weak/bad imo.

nbarry223 on Test of Talents vs. Hallowed …

1 year ago

Oh, this question was strictly aimed at them being sideboard options. Both options are a little too narrow for me to be considered for the main (nothing feels worse than drawing a dead card).

Of all the "meta decks" in modern, Test of Talents is good against:

Cascade like Living End
Indomitable Creativity
most reanimation strategies

while being relevant as a hate card against their instant/sorcery sideboard options or playsets of just general problem instant/sorceries (mill, conterspell decks, etc.)

On the other hand, Hallowed Moonlight is good against:

Cascade like Living End since they all cheat in creatures as an end result
Indomitable Creativity
most reanimation strategies
any creature "tutor" cards like Finale of Devastation, Chord of Calling, Eldritch Evolution, Collected Company
undying/persist cards
any "infinite" creature combos for the turn at least

so, as you can see, there's quite a bit of overlap between the two cards. It almost comes down to if you want the tempo of the cantrip or want to fully remove their threat. Hallowed Moonlight's replacement effect of exiling also neuters any kind of setup which is worth mentioning as well, since that can often buy enough time to win that they don't get to cast a second copy anyway.

There's a few pros and cons to each option, and I am really struggling to determine which is "better" in a vacuum.

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