Dimir House Guard

Dimir House Guard

Creature — Skeleton

Fear

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Dimir House Guard occurrence in decks from the last year

Latest Decks as Commander

Dimir House Guard Discussion

DreadKhan on Merieke, the executioner

2 weeks ago

Have you considered adding Zur the Enchanter to help put into play your enchantments? He's a really, really good enchantment tutor on a stick if you only need CMC 3 or less to do work. Clutch of the Undercity and Dimir House Guard can help find him on a budget.

Retreat to Coralhelm might be a good fit too, you can either scry or untap Merieke for each land.

BigChauncey on Corrupt Control

1 month ago

Really enjoy this deck. The Dimir House Guard have been much better than I thought they would. Darksteel Pendant as well.

abby315 on Kaldheim Brainstorming

1 month ago

Skyshroud Poacher and Moggcatcher search for any creature and puts it into play. Goblin Recruiter can stack your library with all of your creatures.

You're also going to want the max amount of tutors for the Nexus: Enlightened Tutor, Reshape, Tinker, Transmute Artifact, Clutch of the Undercity, Crookclaw Transmuter, Dimir House Guard.

I'd also recommend some good Shapeshifter cards, so you have things to do/find with these cards even without the Nexus. Maybe Altered Ego, Chameleon Colossus, Crib Swap, Duplicant, Evil Twin, Masked Vandal, Unsettled Mariner, and definitely Mirror Entity and Realmwalker. Morphon himself is also a good include.

Finally, you might want the Kindred cards that are good: Kindred Discovery, Kindred Dominance, maybe Kindred Boon.

Sounds like a fun idea!

Winnieblues on "Sleep Paralysis Demons" - Chainer - EDH PRIMER

2 months ago

Hey DemMeowsephs, thanks for the suggestions:

Dark Ritual, I was running this in my old Toshiro Umezawa deck (which could easily cast it twice), but I never found it to be worth a slot. That deck (and this one) wasn't really designed to ramp out the commander, or get a game-winning combo going early on, so I found that I'd rather have a mana rock than a single turn ritual effect.

Bubbling Muck, This one on the other hand looks much more suited to this deck. I'm still in the early days of testing this list, but I'm sure i'll proxy it at some point to give it a try. I could see this as a late-game enabler that gives me a TON of mana to cast Chainer and use him to reanimate a few Creatures on the same turn. Great suggestion!

Thought Vessel, Hmmm, this is kind of a "win more". I also don't mind discarding down to hand size because it lets me put high CMC Creatures into my graveyard so I can reanimate them with Chainer for only 3CMC. I'm also hesitant to add any more rocks that can't tap for black mana

Read the Bones and Sign in Blood, I love these cards, and I do want to add them in, but for this initial build I'm fousing more on Creatures that give me effects like this (like Disciple of Bolas), or engines that work well in longer games (like Phyrexian Arena, because this deck tends to take a while to get to a state where it can win.

Vendetta, I think I already have too many dedicated removal spells, and this one eats away at my health (which Chainer already does a LOT), and my Meta has a lot of Black in it.

Dimir Machinations, I like Transmute spells, but I prefer ones that I can hardcast for a good effect. Shred Memory is good emergency graveyard hate, and Dimir House Guard is an evasive, regenerating Sac outlet, and both have a wide range of situational and outright powerful tutor targets. Dimir Machinations is just never worth hardcasting unless someone has used a Vampiric Tutor on a mainphase, but that's an unlikely corner case. I also don't have too many goot targets at 3CMC, Dead of Winter would be the main one that might be worth spending 3 mana to fetch out, but this deck prefers to loop Plaguecrafter to clear a board.

I'll have to have a look through all your primers, they look really cool and very detailed! I'm assuming you need an upgraded account to set styles like you have.

TriusMalarky on What is my Edgar Markov …

3 months ago

First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.

Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.

Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.

For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.

Color_pie14 on List of EDH Tutor Cards

3 months ago

What’s the difference between “Tutors for Tribal Cards” and “Tutors by Creature Type”? All the cards from the former are included in the latter, so why not just combine them into one or the other?
Also, I’d add the Harbingers, Boggart Harbinger, Elvish Harbinger, Faerie Harbinger, Flamekin Harbinger, Giant Harbinger, Kithkin Harbinger, Merrow Harbinger, and Treefolk Harbinger.
Also, my search for Harbingers turned up Nahiri, the Harbinger, which goes in “Notable For: Jumping Through Hoops,” and Yanling's Harbinger, which brings up the Planeswalker Deck tutors. Sure, people are unlikely to run them, but some might.
I’d also like to suggest a category: Combo Tutors. These are the ones that are part of a combo AND search for another one of the pieces. Ones that come to mind are Godo, Bandit Warlord and Forerunner of the Empire. Godo tutors for Helm of the Host, which he goes infinite with, and Forerunner tutors for Polyraptor, and from then you simply need to give Forerunner indestructible and then play Polyraptor to go infinite with.
Lastly, I’d suggest changing “Tutors to Graveyard” to “Tutors w/ Graveyard Synergies,” so you can include cards like Mausoleum Secrets, Fiend Artisan and Diabolic Intent, which interact with the grave while not tutoring TO the grave. Dimir House Guard would still go here, since his tutor effect merely discards him, he IS a sac outlet, and many graveyard deck will still desire him for it.

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

3 months ago

Kawaii_Kat No worries, I'm glad someone's getting some use out of it! I wrote it after playing for a while because I really couldn't find too much out there for Toshiro when I was first building my deck... Writing also helps solidify my own knowledge of the deck, lets me hone its mana-curve/card ratios, and identify cards that I thought were good... but really weren't.

I was JUST looking at Doom Whisperer today, thinking about how well it would fit into the deck! I think it would be very good, but it has a lot of competition at the 5CMC Creature slot... at least in my deck. In a deck with less Creatures, and more Instants, I think it would be better. I have 25 Instants, so for every 1 life spent, I'd only have ~1/4 chance to put one into the bin where it almost acts as Drawing it. Now, that's not all that Surveil is good for, it sets up your future draws very well too, but I think it's quite a heavy life cost for that, and I'd rather spend that life just drawing cards. The "failcase" of a 6/6 Flying Trample (Flample?) for 5CMC is also fantastic, so I think if you have one, it would be a great addition to try out in Toshiro!

As for transmute, there really aren't many good ones for Mono-Black. Shred Memory is great because there's plenty of great targets at 2CMC, AND it's ability to be played and/or flashed back as Graveyard Hate by Toshiro is fantastic. The only other Transmute spell I'd really consider is Dimir House Guard. There are a variety of powerful targets at 4CMC (I'm running Lashwrithe, Crypt Ghast, Nightmare Shepherd and some expensive removal spells), and a 2/3 Creature with Fear that has acts as a free Sac outlet is a nice bonus to have in the bin as a backup resurrections target! It's a pretty good budget tutor that works well on-curve, but I'd probably want to try and get some better 4CMC targets (including a good finisher) for it before I considered running it.

I'm just hoping that Vampiric Tutor gets super cheap after everyone busts open a million Commander Legends boxes, because THAT is a fantastic tutor for Toshiro!

RiotRunner789 on Dia de Los Muertos

5 months ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

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