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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand
KongMing on
Fungi Garden
3 weeks ago
I recommend Krav, the Unredeemed as a way to draw cards without dumping a bunch of mana into it. Also gains you life. Only downside is it's not a Fungus.
Liliana, Dreadhorde General is great in this deck for many obvious reasons.
And hey, since there's so much sacrifice going on, why not Mazirek, Kraul Death Priest?
Now, your graveyard. Seems to me you need more steady ways to toss Fungus in there. How about Cemetery Tampering, Crawling Infestation, Crawling Sensation, Crop Sigil, Uurg, Spawn of Turg, Deathbonnet Sprout Flip, Nyx Weaver, Old Rutstein, Out of the Tombs, Splinterfright, and Throne of Death Flip.
Deadbridge Chant isn't steady, but it's great explosive mill.
aznb01777 on
Witherbloom Witchcraft Upgrade
2 months ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
masterniks on
Lathril, blade of the elves
3 months ago
KBK7101 thanks for your suggestion. I really don't like Chatterfang, Squirrel General, but i really like Species Specialist and Crippling Fear. I also would like to build the deck much more around the graveyard so i think I'll keep Deadbridge Chant for now
KBK7101 on
Lathril, blade of the elves
3 months ago
I'd probably cut Deadbridge Chant. I don't think there is enough graveyard stuff going on to warrant it in this deck. You could also probably stand to lose a few creatures. Maybe some of the lower impact ones like Thornbow Archer and Nath of the Gilt-Leaf?
Probably the most obvious addition would be Parallel Lives but that card is a pretty expensive these days. Chatterfang, Squirrel General can do a good enough impression if you want that kind of effect for a lot less money.
Crippling Fear is a non-elf board wipe. Won't kill everything, but might help clear the way for Lathril to connect.
Species Specialist, while not an elf, can name elves as the creature type for it's death trigger effect so you can draw when one dies.
KBK7101 on
Grist, All-Rotting-Hunger
6 months ago
Deadbridge Chant fits the theme really well, but is pretty cost intensive at 6MV.
Journey to Eternity Flip has the same MV as Beast master Ascension, but also synergies with graveyard stuff that Grist likes.
I think either one of these two but both have their pros and cons.
SufferFromEDHD on
EDH Karador Reanimation
7 months ago
Deadbridge Chant on theme.
Entomb useful.
Seedtime/Temporal Extortion extra turns.
rekkim on
Ritual Mill
8 months ago
V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.
Armored Skaab: Down by one.
Blex, Vexing Pest Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.
Boneyard Wurm: Down by one.
Combine Guildmage, Swarm Guildmage: See: Blex.
Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.
Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.
Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.
Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.
Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.
Winds of Rebuke: Added three copies.
Spore Frog: Added four copies.
Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.
Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.
Land: Reduced prominence of black and green for blue.
bushido_man96 on
Who wants some keyword soup?
10 months ago
If you want to lower the curve, I'd start with cards like Deadbridge Chant and Selective Adaptation. Neither are very good, and the Chant has never performed for me like I wanted it to. Running two mana ramp is a good way to go, too, but it tends to get pricier. Three Visits, Rampant Growth, and Nature's Lore are good two mana ramp cards. Your next alternative is to sub in some cheaper CMC reanimation spells, like Animate Dead, Dance of the Dead, Necromancy (pricy), Reanimate (pricy), Stitch Together (situational, but probably manageable in this deck), and Exhume.
Something to keep in mind, though, about your curve, is that although it's floating around 4, you aren't planning on casting quite a few of the spells in the deck. So your decks CMC is inflated, so to speak. Just bear that in mind.
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