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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Dictate of Erebos
Whenever a creature you control dies, each opponent sacrifices a creature.
6 days ago
Lucrative1020 - I really like some of the potential combos you have going on with the deck. Lots of token creation paired with some cards that pump when sacrifice occurs and the heavy hitting Dictate of Erebos in a sac deck is killer. I am dabbling in a vampire aristocrat themed deck as well at the moment (Sucks to Suck (Aristocrat)) and really like the idea of adding Pawn of Ulamog as that would potentially give me more creatures to sac...had not that of that as a contender so thanks! I am jsut imagining sacing tokens with Cordial Vampire in play for a quick powerup and mana generation...
In regard to your deck, how often do you actually get to use Dictate of Erebos or Mycoloth? With Dictate, that is a wincon for sure but pretty high CMC and only running 2 copies will be pretty rare to see it in a game. The same is true with Mycoloth and it does not have the same protection as being an enchantment. Had you considered maybe adding Parallel Lives as a way to generate more tokens to sac?
1 week ago
Creature - Demon
When ~ enters the battlefield, destroy target non-black creature for each creature it devoured
Wildcard for the new page.
1 month ago
I don't know if you're budget conscious but below are some recommendations.
Noxious Ghoul to replace Magus of the Coffers Same CMC but turns into a one sided board wipe at instant speed with a sac outlet. Also I'd add Cabal Coffers to maintain the same effect as Magus of the Coffers while not being a creature.
Shepherd of Rot to replace Tattered Mummy. The effect is repeatable and on demand but it does hit yourself. You can use it as leverage to keep someone from board wiping or to force to do something "or else" haha Also if you're playing aggro this just applies even more pressure.
Ashnod's Altar may be a better choice over Phyrexian Altar. You're mono so you don't need the color fixing but doubling colorless mana may be more beneficial. Or you could run both for the best of both worlds.
Hope you find some of these suggestions helpful :) and yes I get the tokens pun :P
1 month ago
Boxfish It was a wonderful weekend, thank you!
I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.
It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).
If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.
I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.
The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.
1 month ago
I can really recommend Vindictive Lich for this deck. He forces sacrifices and discards. Also Grave Pact and Dictate of Erebos are really good. Priest of Forgotten Gods is a very good sac outlet for this deck, as it ramps, draws cards and forces sacrifices as well.
I use them in my Teysa EDH Teysa Karlov Commander which has a similar theme.
2 months ago
lukas96: It's funny, I actually just cut Dusk Legion Zealot in favour of Night's Whisper lol. Honestly I might end up switching it back, but I've also been considering re-adding a couple of the Village Rites/Deadly Dispute/etc. style of cards.
Patriarch's Bidding is a card I used to great effect back in the day. I hadn't really thought about it here but I think I'm going to consider it, too. Effects that return from my Graveyard to my Hand are generally better as I get to trigger Eminence again, but as a game goes longer that Patriarch's Bidding just gets more and more valuable.
Vampire Nocturnus is soooo good. Love this card! Despite being predominantly a Black build I just found this card was more often than not not doing it's thing, and it was regretfully cut.
Between Ashnod's Altar, Phyrexian Altar, Goblin Bombardment, Yahenni, Undying Partisan and the more narrow options like Sorin, Imperious Bloodlord and Skullclamp, I tend to get quite a bit of value out of Grave Pact and Dictate of Erebos. They're also really nice as a way to get rid of Indestructible blockers.
Herald's Horn is actually a new addition that I haven't casted yet, so it may be that I agree with you but I don't have that data yet. I do like that it can act as a pseudo-draw tool, though.
Great suggestions! Thank you. =)
2 months ago
If you're looking to REALLY jazz up the deck, the following cards would be where I would look first. Not all the cards cost a lot ... but many do.
Ashes to Ashes ... Ashnod's Altar ... Cytoplast Manipulator ... Dictate of Erebos ... Dockside Extortionist ... Fabled Passage ... Glen Elendra Archmage ... Grave Pact ... Guildmages' Forum ... Iron Apprentice ... Mikaeus, the Unhallowed ... Phyrexian Altar ... Phyrexian Reclamation ... Pitiless Plunderer ... Plaguecrafter ... Sage of Fables ... Spark Double ... Swan Song ... The Ozolith ... Unspeakable Symbol ... Vampiric Tutor ... Voidmage Prodigy ... Yawgmoth, Thran Physician
3 months ago
I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.
I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either
While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm
I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.
I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.
I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.
That are your thoughts in adding those cards somehow?
again, thank you for all the suggestions.