Rise of the Dark Realms

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Latest as Commander

Rise of the Dark Realms Discussion

Hapix on The Scarab God's Arisen Horde

5 days ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

InFlam3z on Chainer EDH

1 week ago

Thanks for the input!

Not a fan of sacrificing swamps to go for a larger Exsanguinate in case it doesn't resolve. However I do like the idea of Bubbling Muck as a way of bumping the mana for it.

Also removed Rise of the Dark Realms (expensive) and Repay in Kind (see it as a niche use) to lower CMC

dingusdingo on Crime and Punishment

3 weeks ago

Yo, its rad you want to play competitive, but why are you tagging a "It's still in its infancy and definitely a work in progress - suggestions are more than welcome!" deck as competitive? Almost as bad as people that tag their decks with primers and have 3 sentences.

First, rocks. Mana Crypt Chrome Mox Mox Diamond Mana Vault Talisman of Dominance and other color talismans. If you can't go faster than your opponent, they will simply win first. There's a reason almost every competitive commander deck runs these cards

Second, remove non-essential garbage cards. Why do you run Proper Burial ? Anything that doesn't actively help you win but rather sustains a game is (usually) a bad card. Anything that costs >5 mana you should also consider cutting because its either bad or you can do it for cheaper, Sepulchral Primordial Agent of Treachery Rise of the Dark Realms etc. As we talked about earlier with rocks, competitive EDH goes REAL fast, so you won't get to 9 mana to cast your big spell (that doesn't even win on resolution) without fast mana, which you don't run.

Third, replace bad interaction with cheaper more reliable interaction. Render Silent is pretty cool but it costs 3 mana for a counterspell, and it is extremely color intensive. Dissolve is also 3 mana and that simply doesn't cut it in competitive. Look at Dispel Swan Song Force of Will Pact of Negation Force of Negation Mana Leak Spell Pierce . Also look at your removal, Merciless Eviction is cool and flexible but not a competitive card, because it costs 6 mana to wipe. You should consider running better targeted removal too, like Doom Blade and Fragmentize

TL;DR Replace high mana cost cards with lower ones to reduce amount of dead cards in hand at all points of game.

RNR_Gaming on Indiscriminate Killing Female

1 month ago

Rise of the Dark Realms seems like the ultimate pay off for this commander. Also, Phyrexian Arena is a must in most black decks.

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Rise of the Dark Realms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.29%