Rise of the Dark Realms

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

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Have (3) switchkill65 , DarkMagician , metalmagic
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rise of the Dark Realms occurrence in decks from the last year

Latest Decks as Commander

Rise of the Dark Realms Discussion

HorrorLegend on Trans Rights (Alesha)

3 weeks ago

Awesome deck! Love the commander. Certainly one of those I love seeing at the table because I know there's going to be a lot of fun.

Some recommendations for cuts: Ancestral Blade seems kind of weak for the deck. Give you a token you cant recur with Alesha and only gives +1/+1. Boros Signet and Rakdos Signet , as I don't generally like the signet's, but I know a lot of people like them. Promise of Tomorrow seems like a good win con card, but it doesn't work with this deck since Alesha want's to bring creatures back from the graveyard. Inspiring Captain seems like a good card for the deck, but you cant bring it back with Alesha and really will only help once or twice at best. Archetype of Aggression , Rogue's Passage , Demystify , Return to Dust , Shimmering Grotto , and Take Vengeance , are other cut's ID make personally. They don't add enough or do enough and there better options available.

I would add Savai Triome , Path of Ancestry , Helm of the Host , and Sigiled Sword of Valeron . You could just swap a basic land for the Triome.

I would consider switching: Act of Treason for Act of Aggression , and Murder for Go for the Throat .

I could see Rise of the Dark Realms being an awesome card with this deck, but it fits in almost all deck hahah.

I hope these recommendations helped. Upvote from me.

dritchie on No time to rest – Drana, Reanimator (Primer)

3 weeks ago

I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master

Malakir Rebirth  Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem

sorry i feel like ive just ripped apart the deck

jamochawoke on UR Dragon: Reignited

4 weeks ago

E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.

For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:

Living Death , Patriarch's Bidding , or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.

As for tribal support/buffs I found these to be the best for dragons:

Cravv on The Mimeoplasm [Competitive] EDH

1 month ago

Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.

kaigen on Scion Storm

2 months ago

@CommanderBrutti looks like a great card thanks for sending it my way, I'll have to think about putting it in my build. First thought would be to replace Twilight's Call or Rise of the Dark Realms with this one.

kpres on Rot and Ruin (Muldrotha EDH)

2 months ago

I really liked reading about your deck, and where you went with it. You go for big mana and then pump out an X spell. That's different from my build in a refreshing way.

My deck is called Tide Pod Breakfast, and I've found a few really valuable cards that would be good in yours. Keep in mind that mine is a creature-based deck, and the win con is extra turns, massive mill, and then Rise of the Dark Realms . I won't mention everything, because I've already written about it there, but here are the top 10:

  1. Kodama of the East Tree - Insane value with Muldrotha. Every time you cast something from the graveyard, you get to put something into play from your hand. This can replace one of your cards that lets you play extra lands. You'll be playing lands, spellbombs, Sakura-Tribe Elder s, etc. Kodama will be your number 1 asset.

  2. Second Chance - If you have a way to get your life total under 5, then you get extra turns forever. Usually the other players will take care of this for you, based on the fact that you're playing Muldrotha. Doom Whisperer makes it easy for you to find Second Chance and also get your life total down.

  3. Glacial Chasm - You don't have to pay the cumulative upkeep cost if you don't want to, or if you want to attack that turn, and it sets up a pretty strong wall. Then you just re-play it from the graveyard in your post-combat main. Most metagames I'm part of don't run land destruction, and since you're already running strip mine, you can use your strip mine on any wastelands or strip mines your opponents have, before you drop this card.

  4. Tormod, the Desecrator - He triggers every time one or more cards leaves your graveyard... which is about 5 separate instances every turn. He also triggers Kodama of the East Tree, which lets you put lands from your hand into play.

  5. Insidious Dreams is probably the best tutor available for Muldrotha. Those cards you discard are still available to you, and you can stack your search so that the first card you find is a Windfall or something that gives you the rest of them.

  6. Forgotten Creation is a handy little guy that fills your graveyard and brings you new cards every turn.

  7. Skull Prophet is a little rampy dude that also doubles as card draw in the form of mill.

  8. Night Incarnate is a great, repeatable board wipe.

  9. Tunnel Vision is a hilarious self-mill card, especially if you scry the card you need to the bottom. In my deck, I use it to search for Rise of the Dark Realms because mine is a creature-based version.

  10. Sewer Nemesis - If you are the named player, then every time you cast a spell you mill, and this guy gets pretty big.

And finally, since you run Life from the Loam , you might find some great value in Raven's Crime .

Check out my deck Tide Pod Breakfast and give it an upvote if you like these suggestions.

Happy deckbuilding!

Pellaeon on Kathril

2 months ago

Hi bushido_man96

thanks for the hints. The first four cards you mentioed sounds very intersting. I think about adding two of them into my deck: No Mercy and Ghostly Prison.

To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.

I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.

Pellaeon on Improvements for Kathril deck needed

3 months ago

Hi,

I want to improve my Kathril deck. Atm it has strengths in the offensive (there are enough keywords in the creature soup), but it lacks in defense. It's like playing in a soccer team with only 1 person in the defense.

First, the following cards I definetly want to add: The Great Henge, Carnage Tyrant and Rise of the Dark Realms. But I am uncertain which cards to remove for it. In comparsion to other kahtril decks, I have more lands. But my mana curve is also not the lowest. So I am really uncertain what to cut out for the mentioed cards (lands, creatures?)

Second, I want to add some cards which strengthens my defense (e.g. like Propaganda for blue decks) and/or which impedes my opponents to slow them down. Any suggestions and hints about this two topcis are very welcome!

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