
Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Trade
Have (1) | metalmagic |
Want (7) | tsuro , DanteBeleren , Kotaff , Tyrker , Othrus , TheLoraxAllMighty , mroberts092 |
Combos Browse all
Legality
Format | Legality |
Block Constructed | Legal |
Historic | Legal |
Casual | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Arena | Legal |
Legacy | Legal |
2019-10-04 | Legal |
Commander / EDH | Legal |
Highlander | Legal |
1v1 Commander | Legal |
Gladiator | Legal |
Pioneer | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Custom | Legal |
Oathbreaker | Legal |
Modern | Legal |
Rise of the Dark Realms occurrence in decks from the last year
Latest Decks
Rise of the Dark Realms Discussion
Pellaeon on
Kathril
1 week ago
thanks for the hints. The first four cards you mentioed sounds very intersting. I think about adding two of them into my deck: No Mercy and Ghostly Prison.
To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.
I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.
Pellaeon on Improvements for Kathril deck needed
1 week ago
Hi,
I want to improve my Kathril deck. Atm it has strengths in the offensive (there are enough keywords in the creature soup), but it lacks in defense. It's like playing in a soccer team with only 1 person in the defense.
First, the following cards I definetly want to add: The Great Henge, Carnage Tyrant and Rise of the Dark Realms. But I am uncertain which cards to remove for it. In comparsion to other kahtril decks, I have more lands. But my mana curve is also not the lowest. So I am really uncertain what to cut out for the mentioed cards (lands, creatures?)
Second, I want to add some cards which strengthens my defense (e.g. like Propaganda for blue decks) and/or which impedes my opponents to slow them down. Any suggestions and hints about this two topcis are very welcome!
MoreSizemore on
esper control for nick
1 week ago
Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.
-
Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.
-
Emeria's Call Flip is not the best when it does not even give the very angels it makes, indestructible
-
Winds of Abandon for the same reasoning as Merciless Eviction
-
Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times
-
Court of Grace seems slow and you will almost never be the monarch probably.
Possible Includes:
-
Avacyn, Angel of Hope could be really good so as to keep all of your stuff
-
Faith's Reward is good. Lets you get the death triggers on stuff and then you can get all of your stuff back
-
Second Sunrise is also good but helps everyone. If you manage to wipe the board, second sunrise, and then wipe the board again, THEN play Nev or if you had Blood Artist out, that's meta. Its a lot of mana to do all this so maybe not on the Sunrise.
-
Rise of the Dark Realms could be the SAUCE
-
Liliana, Dreadhorde General aint bad if you are able to board wipe to help protect her and draw all those cards
-
Leyline of Anticipation could be nice if you need more flash for board clears but this is meh in the deck. Your instant speed stuff is your spot removal or counters!
-
Rout is a built in flash board clear
-
Land Tax is good since you are in non-ramp colors. You can get the lands you will need since you might blow up your own mana rocks sometimes
-
Talismans are good but could get blown up so up to you
-
Gift of Immortality on Nev is banana town
-
Generous Gift instead of a spell that exiles like Utter End. This one destroys
-
Flawless Maneuver or Akroma's Will. One is free and the other could make a board of zombie tokens nice.
Osbert on
Dame Drain
2 weeks ago
Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.
Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.
If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.
Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.
Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.
You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.
Unlife on
First attempt BW
2 weeks ago
I'm gonna put down a wall of text, so apologies in advance. Personally, I love Athreos, I run him in a commander deck myself. He relies a lot on draining your opponents through the attrition of your own creatures, as more often then not he is very hard to get rid of. Some more removal will help, but look at things like Abyssal Gatekeeper, Fleshbag Marauder, Merciless Executioner, since even if you sac them to their own effect, there is a good chance of sending them back to your hand. Some wider discard effects such as Dark Deal can help, even though they're not attached to creatures being able to drop one in a large game with Waste Not out can net you a lot of benefits. Throwing in a few just good things like Rise of the Dark Realms, Dictate of Erebos, Grave Pact, all synergize with your deck, and can usually punish your opponents. Bone Miser is just another copy of Waste Not, The Haunt of Hightower seems to be on theme and I'd definitely bump up your mana rock number. In terms of a combo win, Sanguine Bond/Exquisite Blood just need a single loss of life somewhere, while Mindcrank/Bloodchief Ascension function well independently within your deck as well as combo off together. I have no idea what your budget is but I hope this helps.
kpres on
Tide Pod Breakfast
1 month ago
Muldrotha Combos
Doom Whisperer and Second Chance --> Unlimited extra turns and a way to get below 5 life while finding what you need.
Time Sieve and Myr Battlesphere --> Unlimited extra turns for every turn.
Magus of the Will is budget Yawgmoth's Will on a body that can be reanimated by Muldrotha. It lets you play instants and sorceries in your graveyard. Usually these will be big reanimation spells. Very effective with Splendid Reclamation and Early Harvest. You need to reanimate all lands in the graveyard and untap most of them in this way, but once you do you have access to a lot of mana and the ability to play the rest of the good stuff in the graveyard such as Rise of the Dark Realms. This leads to the big finisher:
Reanimate all creatures and bring back Prime Speaker Zegana, Sewer Nemesis, and Laboratory Maniac --> Draw cards equal to the number of cards in your graveyard. If that number is bigger than your library, you win. Add Disciple of Bolas to double the card draw.
Fleet Swallower is good for getting your graveyard going, and can be used as an attack against opponents' decks as well. Between this and Traumatize, these are the ways to get started.
SleeplessPr1nce on
Crazy Cat Lady | Jeska + Falthis EDH
2 months ago
I love interesting partner combos, and this one is really clever. Have you considered Temur Battle Rage? You also might like Settle the Score for Jeska. It's a little slow at sorcery speed but sometimes it's nice to be able to just exile something outright.
You might also consider Rise of the Dark Realms as a backup wincon, since you'll probably be killing a lot of creatures with this setup.
Neotrup on Wild Ricochet and similar spells …
2 months ago
If you copy Rise of the Dark Realms with Wild Ricochet, Fork, Twincast or any other copy effects, your copy will resolve first, returning all creatures from all graveyards to the battlefield under your control. Assuming no new creatures are put into the graveyard after it resolves (such as the ones you reanimated being killed), the original Rise of the Dark Realms will do nothing.