Rise of the Dark Realms

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

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Legality

Format Legality
Block Constructed Legal
Historic Legal
Casual Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Arena Legal
Legacy Legal
2019-10-04 Legal
Commander / EDH Legal
Highlander Legal
1v1 Commander Legal
Gladiator Legal
Pioneer Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Canadian Highlander Legal
Custom Legal
Oathbreaker Legal
Modern Legal

Rise of the Dark Realms occurrence in decks from the last year

Latest Decks as Commander

Rise of the Dark Realms Discussion

Pellaeon on Kathril

1 week ago

Hi bushido_man96

thanks for the hints. The first four cards you mentioed sounds very intersting. I think about adding two of them into my deck: No Mercy and Ghostly Prison.

To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.

I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.

Pellaeon on Improvements for Kathril deck needed

1 week ago

Hi,

I want to improve my Kathril deck. Atm it has strengths in the offensive (there are enough keywords in the creature soup), but it lacks in defense. It's like playing in a soccer team with only 1 person in the defense.

First, the following cards I definetly want to add: The Great Henge, Carnage Tyrant and Rise of the Dark Realms. But I am uncertain which cards to remove for it. In comparsion to other kahtril decks, I have more lands. But my mana curve is also not the lowest. So I am really uncertain what to cut out for the mentioed cards (lands, creatures?)

Second, I want to add some cards which strengthens my defense (e.g. like Propaganda for blue decks) and/or which impedes my opponents to slow them down. Any suggestions and hints about this two topcis are very welcome!

MoreSizemore on esper control for nick

1 week ago

Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.

  • Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.

  • Emeria's Call  Flip is not the best when it does not even give the very angels it makes, indestructible

  • Winds of Abandon for the same reasoning as Merciless Eviction

  • Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times

  • Court of Grace seems slow and you will almost never be the monarch probably.

Possible Includes:

Osbert on Dame Drain

2 weeks ago

Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.

Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.

If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.

Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.

Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.

You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.

Unlife on First attempt BW

2 weeks ago

I'm gonna put down a wall of text, so apologies in advance. Personally, I love Athreos, I run him in a commander deck myself. He relies a lot on draining your opponents through the attrition of your own creatures, as more often then not he is very hard to get rid of. Some more removal will help, but look at things like Abyssal Gatekeeper, Fleshbag Marauder, Merciless Executioner, since even if you sac them to their own effect, there is a good chance of sending them back to your hand. Some wider discard effects such as Dark Deal can help, even though they're not attached to creatures being able to drop one in a large game with Waste Not out can net you a lot of benefits. Throwing in a few just good things like Rise of the Dark Realms, Dictate of Erebos, Grave Pact, all synergize with your deck, and can usually punish your opponents. Bone Miser is just another copy of Waste Not, The Haunt of Hightower seems to be on theme and I'd definitely bump up your mana rock number. In terms of a combo win, Sanguine Bond/Exquisite Blood just need a single loss of life somewhere, while Mindcrank/Bloodchief Ascension function well independently within your deck as well as combo off together. I have no idea what your budget is but I hope this helps.

kpres on Tide Pod Breakfast

1 month ago

Muldrotha Combos

Doom Whisperer and Second Chance --> Unlimited extra turns and a way to get below 5 life while finding what you need.

Time Sieve and Myr Battlesphere --> Unlimited extra turns for every turn.

Magus of the Will is budget Yawgmoth's Will on a body that can be reanimated by Muldrotha. It lets you play instants and sorceries in your graveyard. Usually these will be big reanimation spells. Very effective with Splendid Reclamation and Early Harvest. You need to reanimate all lands in the graveyard and untap most of them in this way, but once you do you have access to a lot of mana and the ability to play the rest of the good stuff in the graveyard such as Rise of the Dark Realms. This leads to the big finisher:

Reanimate all creatures and bring back Prime Speaker Zegana, Sewer Nemesis, and Laboratory Maniac --> Draw cards equal to the number of cards in your graveyard. If that number is bigger than your library, you win. Add Disciple of Bolas to double the card draw.

Fleet Swallower is good for getting your graveyard going, and can be used as an attack against opponents' decks as well. Between this and Traumatize, these are the ways to get started.

SleeplessPr1nce on Crazy Cat Lady | Jeska + Falthis EDH

2 months ago

I love interesting partner combos, and this one is really clever. Have you considered Temur Battle Rage? You also might like Settle the Score for Jeska. It's a little slow at sorcery speed but sometimes it's nice to be able to just exile something outright.

You might also consider Rise of the Dark Realms as a backup wincon, since you'll probably be killing a lot of creatures with this setup.

Neotrup on Wild Ricochet and similar spells …

2 months ago

If you copy Rise of the Dark Realms with Wild Ricochet, Fork, Twincast or any other copy effects, your copy will resolve first, returning all creatures from all graveyards to the battlefield under your control. Assuming no new creatures are put into the graveyard after it resolves (such as the ones you reanimated being killed), the original Rise of the Dark Realms will do nothing.

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