Rise of the Dark Realms

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Gidgetimer on Rise of the Dark Realms …

1 month ago

Soul-Guide Lantern

The abilities don't resolve at the same time. Objects on the stack resolve one at a time. However, the Soul-Guide Lantern ability will resolve first since the stack resolves last-in first-out. And then the Rise of the Dark Realms will resolve after and you will be the only one who has a graveyard to reanimate.

legendofa on I'm gonna cleave you

2 months ago

Maybe some more big mana enhancements, like Crypt Ghast, High Tide, Dark Ritual, or Burnt Offering. You have a lot of 5-7 mana spells, and Rise of the Dark Realms is up at 9 mana. TheJerryCan's suggestion of Ashnod's Altar is solid.

Right now, this deck has only nine permanents below 3 mana. This might be contributing to the feeling of having no board presence; I would expect this deck to start establishing a solid board at turn 4 at the earliest. Gravecrawler, Champion of the Perished, Bladestitched Skaab, Nightscape Familiar, Stitcher's Supplier, Mire Triton, and Undead Butler are all low-mana options, and the last three help kickstart your milling.

Grind on

3 months ago

Cool deck!!
I would run An Offer You Can't Refuse over rebuff the wicked as its in your colors and way more versatile.
Also for late game, is combat your win con? Any thoughts about Mirror Entity, Eldrazi Monument, or Rise of the Dark Realms? Just some ideas.

Rocketman988 on Demon Till Your Dreams Come True

4 months ago

MightyPox, for sure- Pestilence Demon is such a constant threat to the table. It is SO good at wiping out pesky utility creatures and acting as a free mana sink. People hesitate to commit things to table as long as he's around, which slows their game plans down and lets Rakdos lean into even more aggression. Also great at wiping out enemy boards to prevent retaliation swings.

I need to play around with Hidetsugu, Devouring Chaos but I think he may get a spot. He's partly card advantage, partly targeted removal, so I really like him. I'm worried about exiling cards that I would want to be able to tutor for later, but that may be worth the risk for the constant value and early turn blocking. The deck is really vulnerable to early turn aggression. Having useful early turn plays is really nice, and we can even get critical land drops off this engine. I think this is a likely permanent include.

I don't love Orcus, Prince of Undeath. He does nothing when reanimated, which is really disappointing. With the mana cost required to bring high CMC demons back, Rise of the Dark Realms just seems scarier and more effective.

Balor is great and I think I may test him out. The random discard is incredibly powerful because the best way to Rakdos IMO is to force everyone to throw away their plans and be reactionary at all times. He creates so much mischief that he'll probably be a lighting rod for removal, which is actually a good thing! We play way scarier demons, so them "wasting" removal on him is probably a win. That he does it a final time as he dies is icing on the cake.

Vrock- I agree, is just too small a body and too weak an effect for the deck. "For each' would have been super tasty.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

5 months ago

Thank you for your great feedback! It's always appreciated. I did consider Eerie Ultimatum when it was previewed during Ikoria spoiler season. I eventually decided to leave it out of the 99 due to its tricky mana cost in a 5-color deck and, more persuasively, the fact that a suite of mass recursion spells already existed in the deck, like Living Death, Patriarch's Bidding and Rise of the Dark Realms. These spells, of course, return creatures to the battlefield, which Eerie Ultimatum does as well. However, with just 12 other non-land, non-creature permanents in the current 99 of this build, Eerie Ultimatum did not seem valuable enough to squeeze into the deck, and that is considering the potential mana ramp of recurring multiple fetch lands to the battlefield as well (no landfall triggers).

Miirym, Sentinel Wyrm's inclusion into this deck is inevitable. The moment a copy of her becomes available she will become a part of this deck and make it so much stronger. The same can be said for Ancient Copper Dragon, Ancient Silver Dragon and Ancient Gold Dragon. Moltensteel Dragon's presence in this deck is to combo with Skithiryx, the Blight Dragon or Dragon Tyrant for the purposes of one-shotting an opponent, usually a control player or blue mage at the table. Panharmonicon is an interesting card to consider. By my count, in the current 99 of this build, there are four Dragons (Bladewing the Risen, Lathliss, Dragon Queen, Scourge of Valkas, Terror of the Peaks), three enchantments (Garruk's Uprising, Dragon Tempest, Temur Ascendancy) and one artifact (Dragon's Hoard) that could benefit from the inclusion of Panharmonicon. That is a total of eight cards from the 99 (8.08%). That does not seem like a high enough percentage of cards to reconcile adding Panharmonicon to the deck. Yarok, the Desecrated would not approve.

Thank you for your comments and your recommendations! I appreciate them and am looking forward to upgrading this deck with several new cards from Commander Legends: Battle for Baldur's Gate!

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