Rise of the Dark Realms

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

fluffyeel on You draw you lose

1 month ago

Some small recommendations I can think of:

Profet93 on Petrified by the Gorgussy [Primer]

2 months ago

Crow_Umbra, I apologize in advance for the wall of text below. Your deck is very interesting and got me thinking. If you don't want to respond to each point below, I can't blame you. In the end, I hope these suggestions help or at least get the gears turning. Looking forward to your response.

Skullclamp - Draw

Sakura-Tribe Elder/Rampant Growth > Farseek - Rampant growth gives you the option to get either a basic forest or basic swamp tapped. Farseek is only a swamp tapped. Rampant growth is a strict upgrade given you have no swamps aside from a basic swamp would benefit from the distinction.

Viridian Longbow - Idk if this is too cheeky but given all your deathtouch, this might be worth considering.

Academy Manufactor - This card seems perfect for the deck. You make a lot of treasures, you get more artifacts. You also occasionally make food tokens. If you added tireless tracker (not saying you should per say) then it triggers on clues. All around seems solid. Is this a reason I'm missing for why this isn't included?

Mastermind Plum > Preacher of the Schism - Seems kind of cool, got some synergy. Your description mentioned this is potentially on the cutting block. Given you already have enough deathtouch, would draw not outweigh the redundancy?

Infectious Bite > Bite Down - Given that this is removal 95% of the time according to your description, would the potential for a poison counter to fuel fin outweigh the possibility of killing a PW that isn't there 19/20 times?

Bootleggers' Stash - At the risk of being too on the nose/winmore, could this help? Same question with Parallel Lives.

I read your description regarding the token meta. Below are some anti token suggestions. Some of them are straight up hate, other of them are flexible, depends on what you're going for (in order of most token hate to flexibility)....

Virulent Plague - Straight up hate

Bile Blight - Removal with token emphasis

Maelstrom Pulse - Flexible removal spell (works well against clones too!)

Pernicious Deed - X = 0, bye bye tokens. Or use it normally to wipe when things get out of hand. I see its in your maybeboard, I believe this card warrants a spot the most out of any suggestion above or below.

Liquimetal Torque - What do you primarily use its second ability for? I get that you can make something an artifact to trigger some life loss. Given this deck is low to the ground, would you not be potentially better served with a Jet Medallion or Emerald Medallion? I suppose it depends on how much you value the lifeloss from artifacts + politic to make something artifact for other removal over the additional ramp the medallions can provide.

Kura, the Boundless Sky - What does this provide? I see no anti token, treasure or land token aspect. Perhaps I'm missing somehting?

Saryth, the Viper's Fang - I understand the deathctouch and hexproof anthem. Given your meta is mostly aggro, how many wipes do people typically use? Given your deck already goes wide, wouldn't most people just wipe the board anyways? I definitely see the benefit for sure, just wondering how this card performs and if it could be swapped for something either more impactful such as a Demonic Tutor or something more on theme in your maybeboard?

Questing Beast - I get that it likely wouldn't be blocked by tokens, is that it's primary purpose? Given that you also mentioned there are not a lot of PW's in the meta, would you not be better served with a general removal spell such as Hero's Downfall?

Guardian Project - How often do people kill your creature in response to the trigger to deny you card draw? Not saying to remove it, just curious is all.

I noticed you run torment, exsanguinate and damnable pact. While the latter can be used for an alt wincon, is it not draw most of the time? Assuming this, you run 2 X finishers and if not 3. Do you really need the redundancy? I believe another spell like Rise of the Dark Realms (also in maybeboard) could warrant an inclusion, especially given your aggro meta. I can understand the reluctance given that you are already taking their creatures anyways. If that's an issue, then maybe a Finale of Devastation? Recur/Tutor for a creature and go for the win through smashing face.

Profet93 on Uncle Istvan and the Shadow Crew

3 months ago

indieinside

Rise of the Dark Realms - Alt wincon, expensive but powerful.

All is Dust - Board wipe that hits enchantments (and some artifacts).

Neither of the above 2 are needed. While the deck is low to the ground, my fear is that in the mid-late game, after one wipe, it is hard to rebuild. That's where rise comes in handy for mass recursion and all is dust when someone either tries to pillowfort their way to safety or just outvalue you. Thoughts on that?

Sheoldred, the Apocalypse - Deathtouch + Useful with all the drawing. Speaking of drawing, Peer into the Abyss might be useful given you can't always get combat damage. Not to mention since your deck is low to the ground, you should be able to cast a lot of your hand and with reliquary tower + spellbook, not discard it. Lastly, both of them combo with each other for an alt wincon.

Speaking of alt wincon, have you thought of adding Rings of Brighthearth + some more fetches? Rings + fetches = ramp. More fetches = Use bojuka bog at instant speed. Moreover, you can "save" fetches with urborg out. Lastly, Rings + Coffers + Lots of swamps (Urborg makes it less) = . Rings also simply double's your commander's ability.

Bubbling Muck - Symmetrical with urborg but extremely powerful.

I can attempt to provide other suggestions + cuts should you wish. Looking forward to your response.

SufferFromEDHD Disdain for cabalstronghold is the exact word I would use. A lot of people try to add it in their decks thinking it's ramps but the amount of basic swamps needed to make it into a ramp piece simply made it unviable for most decks. The only decks it should have a place in are budget mono black decks that don't run coffers and use mostly basic swamps with little non-basic lands.

I love corpse dance, best with a sac outlet which I don't see in this deck. Hatred is amazing (my Sidisi deck used to be Xiahou dun, I run corspe dance still, but not hatred). Hatred is a difficult card to use because 1) You hold up 5 mana 2) Life is additional cost to cast - so counterspells are your worst enemy. I wouldn't run it without some form of counterspell protection such as Conqueror's Flail. Very solid suggestions though, as always.

Goldberserkerdragon on

4 months ago

luizfpa Well, I personally dislike the bog bc i'd rather just play a swamp/other and this deck isnt trying to remove graveyards, in fact I need them filled. Considering Rise of the Dark Realms and more steal/play from the yard actually, ha. Thanks for the rec!

legendofa on How is the New Ghalta …

5 months ago

The ability is more or less single use, and it depletes your hand. It's not unreasonable to use it to try to win the game that turn, but 1. That comes with the territory of being a high-mana mythic, and 2. It doesn't really win the game by itself. It doesn't grant haste, and it doesn't directly deal damage or mill. If you use it incorrectly, it becomes worse than useless, as you over extend into a board wipe or something, losing both your board and your hand.

Of course, it's easy enough to say "if you play wrong, you're going to lose." Looking at whether the ability is actually overpowered, Ghalta, Stampede Tyrant has an effect comparable to Myojin of Life's Web (which has an option for indestructibility) or Rise of the Dark Realms (a black deck's graveyard can easily be on par with a green deck's hand), and less efficient than Primal Surge (play everything in hand vs. play everything in your deck). So the ability exists in this mana range, trading heavier color weight for a slightly lower cost.

For the mana value/stats ratio, creatures have been generally trending better, especially in green. When Ghalta and Mavren team up, the result is even more mana-efficient. Yargle and Multani has 24 total P/T for just six mana and no restrictions. So Ghalta's mana value/stats ratio is notable, but not extreme or unprecendented.

Ghalta, Stampede Tyrant provides a lot of value for a high cost, and when used intelligently can win the game on the spot. The same can be said for almost every other high-mana mythic rare card, many of which are on the same or higher power level.

DareiJuxis on Gettin' Away with Murder

7 months ago

Thanks NV_1980 for the input and support!! At some point, Rise of the Dark Realms was in this list, but was replaced by Sheoldred  Flip. Sheoldred's saga side has the text of Rise, while also providing a body (which is helpful when facing other control decks) and a way to put opponent's creatures in the yard all in one. It's somewhat slower being more mana over more turns, but it's repeatable, and it can happen earlier than Rise.

NV_1980 on Gettin' Away with Murder

7 months ago

Awesome deck; +1. Love that you included Thrilling Encore in here; such a stupendously powerful card (after a wipe) that very few players I know of use. Was wondering how you'd feel about including Rise of the Dark Realms.

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