Rise of the Dark Realms

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

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Printings View all

Set Rarity
Jumpstart (JMP) Mythic Rare
Magic 2014 (M14) Mythic Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Rise of the Dark Realms Discussion

Squirrel_of_War on The Doom Song

4 days ago

Alright Themysteriousone and Snap157, I finally got to play the deck and it did really well but I thought I'd see if you two could help me tune this deck up a little.

I played two, four player games and won the first and almost won the second. Both games were 3 versus 1 since I was quickly the biggest threat. The first game Tidal Barracuda won me the game. The Niv-Mizzet, Parun player let it resolve because it helped him but it also let me cast Rise of the Dark Realms late game after I already milled over 3/4 of my opponents decks and get a ton of creatures for a stupid flashy win.

The second game I continued to mill and get value but just couldn't close out the game, I came close to milling everyone out but I would also have milled myself out before I could get the final player since I drew quit a few cards during the game. The game ended up almost being determined by cards in the library since the player who won only had like 3 cards lefts before he would have decked but he was able to kill the last opponent instead.

What I came to realize is that during the game as my library was dwindling down to almost nothing I began getting increasingly nervous because I was on the verge of milling only myself to death. I don't have a way to do much of anything without cards in my library and I don't have a way to replace my draw to avoid losing to having 0 cards in my library. What would you recommend adding in the deck to help mitigate this? I was thinking of adding Snapcaster Mage and maybe Gravepurge or something that will let me shuffle in select cards to my library. Any help is appreciated.

Squirrel_of_War on The Doom Song

1 week ago

@Snap157 great feedback. I have every card mentioned so I will be making a few of these suggested changes. Let me explain a few of these choices as well.

I'll be keeping:

Cards I'll be swapping out

  • Ravenous Chupacabra, it's a single target so maybe I'll swap him for Slum Reaper, I don't know for sure yet.
  • Thassa's Oracle, I had Doomsday in here but I took it out because I don't like ending games early. I play for fun and love long, grindy games. Maybe I'll add in a fail-safe like Dread so I don't kill myself with my own commander.

I'm still figuring out what to swap out for some other suggestions but I plan on adding Rhystic Study and probably Thought Vessel. I am currently running Thorn of the Black Rose instead of Phyrexian Arena because I could get her off a Gyruda trigger.

I really appreciate the feedback!

Snap157 on The Doom Song

1 week ago

Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.

Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!

Kyle_Winter on Plague Archer Kelsien

2 weeks ago

DemMeowsephs, this is it I think. I wasn't able to work Rise of the Dark Realms in, but I think it'll be ok with the graveyard diggers that are in the deck already. Thank you for all your help!

DemMeowsephs on Plague Archer Kelsien

2 weeks ago

Sorry I never responded to the other comment I read it then completely forgot- that's my memory for you :/.

But wow! This looks great!!! I bet anything it performs so much better now, and I have to say it looks like a super fun deck to play! Great job! I have a few last comments but nothing too much, because this really does look great!

I'm not too sure why you have Luminous Broodmoth since you don't run too many creatures anyway and it's only for creatures you control? So am I missing something or what.

Literally other than that my only comments are suggestions :). Again, Teferi's Protection is amazing for any deck that has white, so if you can find a cut for that I definitely recommend it. Same goes for Call of the Death-Dweller since it'll do the same thing as the other graveyard return cards except it can give Kelsien the deathtouch counter. Could be worth it? Umbral Mantle might be nice too allowing you to untap kelsien for three mana a bunch of times and reactivate him, while buffing him too. Plus it's an artifact which fits with your theme. If you like the Divine Reckoning sort of effects Cataclysm might be nice too. And finallyyyy Rise of the Dark Realms. Hella expensive in mana but this could be a complete game turn around and could be super helpful with all your opponents stuff in their graveyard. Could be fun! Anyways great upgrades, I hope I've helped, and may this deck bring you many wins!

golgarigirl on Lord Windgrace

4 weeks ago

If we want to run a land destruction suite we certainly can, but no matter what, people gonna get salty. Targeted removal is going to be less salt-inducing than mass land destruction (MLD), but it's gonna make people upset enough to counter punch you a bit. You gotta acknowledge and be prepared for that if you're going to do it...no getting upset if someone reacts to you blowing a few land by knocking you for 20 (even if it may be an overreaction). Picking and choosing your targets carefully instead of going for everything will also help. We can also be sneaky about it...cards like Decimate, Star of Extinction, and Terastodon aren't explicitly or primarily land destruction, but they hit land anyways, and people are less likely to be upset at that.

Here's what I'm looking at for big spells (I would pick 4 or so at most): In Garruk's Wake, Rise of the Dark Realms, Liege of the Tangle, Praetor's Counsel, Terastodon, Star of Extinction, Destructive Force, Omnath, Locus of Rage, Boundless Realms

Shaydaio on Toshiro Umezawa - Mono B Control

1 month ago

I usually try to use cheaper cards to keep it around 200-300. So I don't usually have those higher priced card in mine. No shame in using them, but thats just me. Looking at the deck more, you got a lot of the core Wincons which is nice to see.

There is one that I'm not seeing, which imo is one of the better for the deck, which is Thrilling Encore. Usually its seen as a worse Rise of the Dark Realms, but in this case it works really well because you can recur it twice. Plus you can get a lot of value versus green decks with it + Force of Despair.

Another two cards I'd recommend are Magus of the Coffers & Caged Sun mainly because we are playing black. Which admittedly the ramp for black is kinda meh, but Mana Doubling is where it is at. You could also do Liliana of the Dark Realms, but its kind of overkill.

I also recently found this commander, but I love him. He's really fun to build and isn't like any other mono black commander I've ever played.

Shaydaio on Mono Black Spellslinger (budget)

1 month ago

I just made a Toshiro Umezawa as well. A lot of similar cards, but its good to remember that the instants are there for control. I.E controlling the board state and making sure you don't die. Otherwise, they are good for drawing ect.

Something I would recommend is to add a few more mana rocks and maybe a few more wincons. For example, I have Aetherflux Reservoir, Torment of Hailfire, and Rise of the Dark Realms as some really good wincons. They can be a bit pricey though. While you can keep it at 36 instants, I'd probably go down in between 28-32 instants.

Here's the one I built: Toshiro Umezawa

Hope that helped :) Some of those were suggestions people gave me to help me as well.

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