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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
2 months ago
I like it! Bontu's Last Reckoning is an option for board wipe.
5 months ago
All very fine suggestions to consider. I was thinking about Martial Coup, Valiant Endeavor, Slaughter the Strong and Retribution of the Meek. But I do appreciate the value of exiling over destroying in EDH.
Also, some of what I just listed would allow me to keep my own dudes. But once I have Peacewalker Colossus, Shorikai, or a number of other things (Bitterblossom, et al), I wouldn't really need any dudes anymore. In fact, Peacewalker and Parhelion II would take care of all my Vehicle needs by themselves. So maybe even Damnation/Wrath would be solid for the slightly lower costs and wider scope, or even Bontu's Last Reckoning to go as cheap as possible. Either way, I think 7-8 wipes total would be appropriate (or at least a good starting point for playtesting).
Yep. Sounds like a redesign.
5 months ago
I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.
Cards to look into:
Bloodbraid Elf is a two for one on a 3/2 hasty body
Unearth brings back a lot of your stuff
Grim Flayer and Dragon's Rage Channeler are good aggressive creatures with upsides and synergy. You might have to jam in a few artifacts or enchantments to help hit delirium though, that or self-mill outlets like Satyr Wayfinder or Stitcher's Supplier. I imagine you'd easily hit creature/sorcery/instant, getting lands into your yard might be cumbersome without fetches though.
Witherbloom Command could help you hit land drops and enable delirium, if you want to go that route. It also does a bunch of other things.
Goblin Rabblemaster is a powerhouse
Fulminator Mage is good utility, at least worthwhile as sideboard option against Tron
Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells Flip either but it's better than the other three cards.
Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB
Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.
I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.
4x Dismember? What for? You already have tons of spot removal in the MB.
Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.
Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.
Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.
7 months ago
What do you think of Path of Peril over Bontu's Last Reckoning: it helps you against most aggro and Lurrus Decks ?
Also since you don't have many cards to empty your own graveyard a 1-of Murderous Cut seems good, either main- or sideboard.
For the manabase: You can probably run 1x Fetid Heath over 1x Godless Shrine to cast the combination of Flagstones of Trokair + Smallpox more consistent on Turn 2.
8 months ago
Other options for non-targeted removal besides the ones you have already mentioned are Cyclonic Rift and The Meathook Massacre. Less expensive options include Bontu's Last Reckoning or Black Sun's Zenith.
Another strategy is increasing the speed that you can assemble a game-winning combo, with more efficient tutors or mana rocks, which unfortunately are expensive but necessary to be more competitive. If you can assemble an infinite combo, it doesn’t matter if your opponent casts Sigarda or Emrakul or whatever. And if you can’t stick the combo fast enough, tutors will increase your odds of finding a solution to a bad situation.
1 year ago
Hey sapounos, I have a few suggestions based on my experience with this same deck type.
First of all, 4 Urborg, Tomb of Yawgmoth is too many - it is inevitable that you will draw 2 consecutively and it will slow down your early game. I suggest cutting them down to 2.
zapyourtumor is right on - drop 1 Nether Spirit. And you must run Shrieking Affliction, it is critical. You may even want to run a couple Davriel, Rogue Shadowmage to make it 10-rack. There are times where even with 10 racks you will only draw one, and that is your only way to win.
Another issue is that you have no way to stop creatures other than the Lilianas and blocking with Nether Spirit. If you run Lilianas with no blocking power, they’ll be killed in seconds against aggro decks. Your playset of Pushes are not enough. You need something like Ensnaring Bridge to protect you and/or more board wipes. I like Bontu's Last Reckoning because it is very rare to have over 3 lands in play. Another possibility is Bitterblossom to generate blockers.
Also, the new Grief is a possible inclusion. Maybe run a couple in place of Thoughtseize. I haven’t tested them enough to know if they are worth it yet.
Hope this helps!
1 year ago
Always nice to see more jund lists in pioneer! I agree with a lot of what the two users above me have said about the deck.
That said, I have three general observations about this list that I think should be tweaked a bit.
1) Your curve is pretty high. Currently, you are running 2 5-drop threats and a whopping 6 4-drop threats. I don't think stuff like Rekindling Phoenix is good enough for the 4 mana it costs. Elder Gargaroth is a very strong card, but not having an immediate board impact makes it a lot worse, while Glorybringer can immediately attack and kill off an enemy creature.
2) You don't really have any great card advantage engines (that can play the role of Bob in the deck) which are crucial in long games. Two suggestions I have for this slot are Chevill, Bane of Monsters and Tireless Tracker. The first helps against aggro and usually requires some support from removal, while the second is more mana intensive but plays double duty as an engine and a threat.
3) A lot of your removal is sorcery speed. Excluding the 4 stomps, you only have 3 other instant speed removal spells. Stuff like Angrath's Rampage is versatile, but a 2-mana edict effect is just not that great against a lot of decks. I think it fits better in the sideboard. Bloodchief's Thirst and Dreadbore are both good cards but I think you should cut them to 1-2 copies each. 2-4 Fatal Push is definitely a must, even without the fetchlands of modern it is one of the best spot removal spells in the format. Similarly, I'd recommend some mix of 1-2 Abrupt Decay, 1-2 Assassin's Trophy, and maybe a Kolaghan's Command to round out the removal suite and replace the sorcery speed removal. Bontu's Last Reckoning also would probably do better in the sideboard against highly aggressive go-wide strategies - the card just feels like it would hurt you more than the opponent in a lot of other matchups (don't want to make the combo matchups even worse than they already are right?).
1 year ago
Thoughts on Damn replacing Bontu's Last Reckoning . I tend to struggle with my artifact hating meta that saps my mana resourses and having a turn without untapping my lands is proving ruff even with the low cast.
I also tried the The Tabernacle at Pendrell Vale and Pendrell Mists , but they don't seem to have much impact in the games in my meta that features a lot of ramp, unless I face a token deck...then the token players just focus me down in a rage. So I"m going to take them out. Any ideas for how I can add more ramp into the deck. I did swap Nissa, Vital Force for Nissa, Who Shakes the World as I run the original Dual Lands and when played, the extra ramp from forests are nice.