Bontu's Last Reckoning

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

Browse Alters View at Gatherer

Trade

Have (3) CompleteWaste , DemMeowsephs , metalmagic
Want (0)

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Commander / EDH Legal

Latest Decks as Commander

Bontu's Last Reckoning Discussion

Poseidon31 on Did you ask for cards?

1 month ago

You need Removal.

I would cut Mind Rot (4x Unburden seems enough), Fell Specter (To expensive), 2x Torments of Hailfire (2 is enough to finish), Liliana Vess. You have enough discard.

Therefore i would play 4x Thoughtseize and 4x Fatal Push. Then you need Mass Removal. 2x Bontu's Last Reckoning is a cheap Board clear with light burden. 2x Murderous Rider.

Then to push your Hailfire i would play 2x to 3x Cabal Stronghold. For Fatal Push to trigger i would play Fabled Passage. 2x Field of Ruin to deal with annoying Lands, like Azcanta or something else.

Then you have your full sideboard to edit. Here are some nice Black Sideboard cards and maybe a way to split those cards: 3x Ashiok, Dream Render 2x Kalitas, Traitor of Ghet 1x Bontu's Last Reckoning 2-3x Collective Brutality 1x Infernal Reckoning 2x Murderous Rider 2x Noxious Grasp 1x ElderSpell 1x Pithing Needle

DeinoStinkus on New Format - Neverending Horror

1 month ago

The thing about land removal is that you have a free spell anyway. I'm going to have to ban Bontu's Last Reckoning, though. It seems broken.

Tarzunga on Victory or Seppuku

2 months ago

MrKillStar Yeah I see, you got fair points there, regarding Liliana and infect, I'll reconsider both cards for sure.

I didn't know Gravepurge, it's a better Bone Harvest, need to get a copy to replace.

As for Royal Assassin, yeah I get it. I wasn't sure about adding him but at the same time I like having an instant way to kill a creature without paying mana to allow me to cast a creature from the grave.

Oathkeeper, Takeno's Daisho is a thematic card that also protects Toshiro from removal, for example if I am forced to use a wrath he comes back without me having to spend extra mana to recast him. Basicly it is there as a safety net and for flavour (a samurai with a katana/daisho), plus it's one of those cards people stop to pick up and read to know what it does, it's always nice. Another thing is, Whispersilk Cloak is a bigger target for removal, while the Daisho people don't bother removing most of the times, they just leave it there and save their artifact removal for something more impactful, and Kaya's Ghostform only works once.

The intention of having Castle Locthwain is to draw if I end up with no cards in hand, so I'd lose 1 life to draw 1, basicly, but yeah most times I won't be using it probably. Emergence Zone is a nice addition for sure, even for that instant speed Bontu's Last Reckoning right before my turn starts for example, would make the drawback of the lands not untapping a little less punishing.

jakeelephant006 on its too late they are already under your bed

2 months ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

dichia on Orzhov Spirits

2 months ago

Naksu, your deck is very similar, if not the same, to what I was trying to do and I got a lot of hints out of it. I'm probably going to run one Westvale Abbey  Flip and Ghost Quarter which are also good for the theme (really important to me). I upvoted it btw. Since you have surely more experience with this kind of deck, I've got a couple of questions:

do you think Doomed Traveler is worth it? I find that it's very easy to play around him. Probably it's better to change it for a 1-cost removal like Path to Exile or Inquisition of Kozilek/Thoughtseize rather than another 1-cost spirit creature. The only one I like is Kami of False Hope cause it can proc Promise of Bunrei at any time.

What do you think of Midnight Haunting and Kaya's Guile? The first could be good to build an heavy Devouring Greed and the second is really versatile.

Last question: I see you use Bontu's Last Reckoning with Selfless Spirit, but since it keeps your lands tapped, couldn't it stop you from playing a maybe topdeck Devouring Greed? Isn't it better to play a 4-cost boardwipe spell?

Anyway, thanks for the interest and for the help.

Ninjew42 on Burn the Library Down

3 months ago

Yuri200X, I would love to include Bontu's Last Reckoning in the side board as it is a better board wipe IMO than Cry of the Carnarium, sadly I do not own any.

darkshot999 on Rats the Musical

3 months ago

This looks fun!! First thing here I see you have 2 ghost quarters listed.... lol This deck really needs Ogre Slumlord and Piper of the Swarm (because stealing commanders is fun) Along with deathtouch and with as many rats that go to the yard I think Dictate of Erebos and Grave Pact which will make it hard to attack you.

I would also put in some board wipes, Damnation is great for black, Bontu's Last Reckoning is the budget version but I don't prefer it, also Deadly Tempest is also really good for late game as well as In Garruk's Wake is really good, then to support all of the things going to all the graveyards you can use Rise of the Dark Realms

Hope this helps!!!

Yuri200X on Burn the Library Down

3 months ago

I'll share my experience with you. I tried a competitive UB mill in Pioneer for a while, but it was far too slow. There are not many great mill cards in Pioneer. So, I changed my build to combo-based with 4 Fraying Sanity and 4 Traumatize. And it started to work.

It made a great difference and I started to win. I play now Thoughtseizes, Bontu's Last Reckonings, sideboard Leyline of the Void, Fatal Push...

I think you oughta try and see for yourself. Because, let's be frank Mind Sculpt is pretty meh. And the 0/4 creatures to stop aggro don't always do the job. The only real good card is Thief of Sanity and even him is too vulnerable. The opponent won't waste removal on a wall if he can wait to target the Thief.

My best bet is that the best version of this deck is focused on combo and a possible alternate wincon with a planeswalker or a manland. Think of all the slots you'll free if you abandon the non-combo mill cards and how much you'll gain by adding cards like Cry of the Carnarium, Languish, etc.

Load more