Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
|Have (2)||metalmagic , Thunderbeard|
Combos Browse all
|Commander / EDH||Legal|
Bontu's Last Reckoning occurrence in decks from the last year
Latest Decks as Commander
Bontu's Last Reckoning Discussion
2 months ago
The thing with these cards is that in general their effects can be found on similar cards without the downsides. Bontu's Last Reckoning is comparable to Toxic Deluge for the same mana or Damnation for only one more, for example.
But more importantly, while all of these cards keep your lands from untapping, none of them effect your artifacts. So you aren't actually losing a turn, you can still tap all those rocks and mana dorks to cast spells, and assuming you didn't tap out entirely on the turn you cast these, you can also use any lands that were left untapped on the following turn. Lands not untapping seemed like it was more impactful in a format that didn't have Sol Ring, Commander's Sphere, Darksteel Ingot, and suite of Signets/Charms/Cluestones/Banners/Obelisks/etc
2 months ago
Kefnet's Last Word could be amazing if you snatch the right target like idk Isochron Scepter
or as Omniscience_is_life suggested Seedborn Muse
Bontu's Last Reckoning would be great with Sudden Substitution
but that's kinda the catch all these cards "Could" be amazing "IF" so over all i would have to agree with RNR_Gaming
"There are just so many better options in commander"
2 months ago
As you said moo1234, Bontu's Last Reckoning is the one I find myself running the most, but I find they're best in decks that can expect to have a Seedborn Muse or rely on artifact ramp to get their mana
2 months ago
So remember in Amonkhet that cycle of cards which all did something pretty powerful for their cost, but then had the massive downside of almost making you skip a turn:
From what I can tell they are:
In commander losing a turn is pretty bad. I have my own opinion's on each of them, but there is a clear worst in commander (spoiler it's Rhonas's Last Stand)
Anyway, I only have used Bontu's last yell in commander, and it's pretty good early game,and a last resort late game (overall as it goes a pretty good card).
Amyway my question is: Does anyone have their own experience using this cycle and what do you think of them?
4 months ago
Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.
My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.
As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.
Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.
Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.
As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.
In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.
Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.
4 months ago
Vinman- Granted, my experience with the newer build of the deck is still limited thanks to COVID, but Eliminate can be better in certain situations. Instant speed means it can handle manlands and haste creatures better than Thirst, but for me against a deck like the new RB Scourge/Shadow, I like the mana efficiency more. The important spells in mill often cost 2 mana, so having more plays for a single mana makes your turn 3 better in comparison. Your main interaction in Drown in the Loch is already 2 mana, and it can handle most things later in the game. It's those crucial early turns where the aggro decks can get under you, so I feel that the 1 mana answer is worth it over the instant speed. The flexibility of thirst is good since if you draw it later in the game it will still be able to handle a large creature or PW in case you need it to. Eliminate is still a fine card, but it will depend on the meta you play in. I know that's the cop-out answer regarding SB choices, but it's honestly true.
Also Ensnaring Bridge is straight gas in the deck. If jund (read: Kolaghan's Command and Abrupt Decay) continues to go on the decline, it might even be worth adding to the main deck again. If your opponent can't answer it, it will buy you near infinite time to draw into the mill spells you need to win. It's not good against T3feri decks or Cryptic Command either, but against decks like humans it can single-handedly win. The rise of Skyclave Apparition in multiple decks makes it risky to run now as well, so once again it will depend on what you think you'll come across as far as if you want to run it in your SB. Historically it has won me many games, but the current meta may be hostile towards it so I'm not running many copies. Bontu's Last Reckoning might be what you want in its place if you decide to really hate on creature decks.
Stern Dismissal isn't worth a slot imo. It's worse against the heavy aggro decks at killing creatures, and many of those creatures have good ETB abilities or haste anyway. It actually is better against leylines than Feed the Swarm, but Maddening Cacophony, Mesmeric Orb, and Ruin Crab get around leyline naturally, so leyline isn't as much of a death knell as it used to be against us. Feed only loses life equal to the cmc of the creature, so it's worth killing a large goyf, Scourge of the Skyclaves, or even Uro, Titan of Nature's Wrath for a little life. This is the slot you might prefer Eliminate in if you don't forsee the need to remove enchantments. I like the unconditional flexibility it offers just in case I come across the random enchantment deck, so that's why I use it in my SB.
As an aside, I agree with all of the land changes SentinelElf2711 suggested. I'd even consider swapping the mikokoro and another card for another 2 blue fetches or Prismatic Vistas for extra landfall triggers.
4 months ago
Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)
4 months ago
There's one problem with Swamp Mosquito, it's laughably bad, not even kidding. Sure, it has evasion, but what else. Even if I consider the perfect scenario of Runechanter's Pike giving +10/+0, that would just mean one poison counter. There's a reason no one plays it.
I was almost forgetting to talk about the Specter. It's definitely a good card but a win more card rather than an efficient threat. Being a 1/1 just means it dies to pretty much anything. The ability to sacrifice itself to force the opponent to discard is nice. However, that also means I would be down a threat. Definitely a good consideration for a budget deck but has no place here.
Yawgmoth just doesn't work, plain and simple. Not enough creatures to sacrifice. The ability to proliferate is nice, but if I don't have a lot of cards in hand he's just gonna do nothing, which is why I actually decided do to cut a copy of Raven's Crime for a Liliana of the Veil, since in the early game, as well as the mid/late game, she acts as Disruption and Removal, while possibly truly being a wincon with her ultimate.
Profane Command looks silly because it is, at least in this deck. It's too much of a mana sink for a deck that doesn't want one. It would be nice to reanimate some of my fallen threats. However, paying 5 mana to reanimate a Crusader or 4 for a Stinger is a terrible rate, to such a point I would rather run Unearth. Same for the removal. Why pay 5 mana to give -3/-3(-2/-2 if I pay 4) when Yahenni's Expertise gives -3/-3 for the whole board while allowing to cast practically any card in my deck for free? Also, it's very hard to have multiple creatures on the battlefield for the Fear mode to be worthy manawise. In that case, I would rather run Dirge of Dread.
As I mentioned Unearth, I should say something about it. Maybe it could be worth in other builds, but I'm not a huge fan of it. It's not something that develops my game plan. Having the ability to recur a threat is nice. Still, it doesn't seem particularly interesting enough to take out a removal/discard spell for it. If I had to choose a Reanimation spell, it would definitely be Agadeem's Awakening Flip as it wouldn't take a slot due to it being able to be played as a land and has the potential to reanimate more than one threat.
Bontu's Last Reckoning is already on the sideboard. Having it as a mainboard is not a good idea. I don't want to rely on a boardwipe that effectively makes me lose a turn.
With all that being said, there's actually two suggestions that I like and have already been considering, Skithrix and Karn. The Dragon would be a sideboard card against more grindy matchup less because of the regeneration and more due to being able to have haste. A 4/4 hasty flying infect creature is terrifying. Karn would be more of a tech against artifact decks since I can't run Damping Matrix because of my own equipment and Mazemind Tome. The wish ability would be just the cherry on top. The problem with both of these is that I don't know what I would cut for them.