Yahenni's Expertise

Yahenni's Expertise


All creatures get -3/-3 until the end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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Yahenni's Expertise Discussion

Jackfrost23 on Is there a reason why Armageddon is Good??

2 weeks ago

That is not how it works, Yahenni's Expertise says all creatures, that includes creatures that have not yet been played.

wallisface on Is there a reason why Armageddon is Good??

2 weeks ago

One thing to note, and i’m not sure if it’s just the way you’ve worded your description, but you seem to imply that you can land wipe by casting Yahenni's Expertise and then Natural Affinity for free. That’s not the case. Yahenni's Expertise resolves and all creatures in play at that time get -3/-3 until end of turn. Then you get to freecast Natural Affinity , and all lands become 2/2s, but are unaffected by the before-mentioned debuff. No lands die.

Just letting you know this, in case you were playing it wrong - which you may not have been.

Argy on Artificer Control Pioneer

1 month ago

I don't know your local meta but, if Yahenni's Expertise isn't working, you could always try Languish instead.

That's what I use in one of my Control decks.

Kazierts on Monoblack Infect [Competitive/Primer]

1 month ago

Apollo_Paladin, I appreciate the suggestions, though there are a few problems with them.

  • Unstable Frontier is, honestly, nothing more than a meme. Yes, it makes the third mode of Funeral Charm better, but just that. The last mode is nothing more than an added bonus. Giving swampwalk is just a cute trick that can help close a game. If I wanted to go down this route, I'd just run more copies of Urborg, Tomb of Yawgmoth .

  • Witch's Vengeance can be kinda useful. Still, it's a bit too situation. If I were to swap my boardwipes, I'd just run Damnation , as it's more effective. The ability to leave my creatures intact is a decent upside, I just don't know if I'd rather have a boardwipe, in the sideboard, that's good against any board or that's good against some decks.

  • Inscription of Ruin is completely off the table. While it's technically correct to say all of its modes are useful, at 3 CMC they aren't good enough. Making an opponent discard two cards of their choice for three mana isn't good, hence why something like Mind Rot has basically never seen play and Hymn to Tourach is an insanely powerful card. The Unearth "effect" also isn't good. It does seem nice to reanimate some of the cheap creatures but this list has only eight targets that cost two mana. Honestly, I don't want to spend three mana for a two mana creature. The last mode is just a worse Fatal Push or Bloodchief's Thirst . On the other hand, Collective Brutality gives me knowledge about my opponent's hand while also allowing me to pick the card, which could, and probably will, be a removal spell, thus being better than an effect similar to Unearth . It's decent removal that bypasses indestructibility and regeneration. And last, but not least, the drain mode can actually help against burn/aggro matchups and minimises the the lifeloss from Castle Locthwain and Thoughtseize . The cherry on top of all of that is I don't need to pay extra mana for extra modes, which is great considering this deck caps out at four mana.

  • Call of the Death-Dweller is basically in the same spot as the Inscription, so I'll just talk about what's unique to it. Giving menace and deathtouch isn't really worth the cost. I could just run another equipment that gives something similar.

  • There are quite a few reasons why Fatal Push is better than Bloodchief's Thirst . Chief among those is the fact it's an instant. Aside from Thoughtseize and the singleton Raven's Crime , the deck has no true turn one play. Funeral Charm is something that can be played turn one but isn't really wanted. Fatal Push allows for a better use of my mana on the first turn, whereas the Thirst forces me to wait until turn two unless I'm on the draw. That being said, I'm actually considering swapping one copy of Yahenni's Expertise for one Thirst.

Sorry I took so long to reply and my reply seems like I shitting over your suggestions. I do appreciate the time and effort you took to comment.

Kazierts on Monoblack Infect [Competitive/Primer]

1 month ago

Poseidon31, I've seen quite a few people advocate against the expertise. However, I want to at least experiment with it a little.

One of the problems of the deck is it wants to be a control deck that doesn't want a lot of lands. While Phyrexian Crusader is amazing and the equipment are basically staples, not necessarily the exact ones I'm using, of any Monoblack Infect, they make the deck really slow. Another problem is this list really hates aggro and burn. The Expertise sort of fixes this, or at least helps more, in this case, than Damnation . Despite not literally blowing up the board, Yahenni's Expertise should clear the board of almost any wide board, while allowing the deck to maintain the tempo, something not a lot of other boardwipes can do.

I'm not saying Damnation wouldn't be better. In fact, I can agree that it could be more effective at clearing the board. However, I think, for Infect specifically, the Expertise can perform just a tiny bit better. Still, I'm still open to swapping it after playtesting it, once COVID restrictions are over, in case it doesn't performa as well as I imagined.

If I told you I didn't consider that Thoughtseize and Collective Brutality make the Needle better, would you believe it? Gonna make the swaps now.

Apollo_Paladin on Monoblack Infect [Competitive/Primer]

1 month ago

Neat build! Mono-color decks tend to be highly underrepresented in my experience & they are also a favorite of mine.

  • Some Unstable Frontier s could help you more reliably use Funeral Charm 's swampwalk for guaranteed poison hits. (Mana-free no less!) These can also be used strategically in certain instances to prevent opponent's from having the color mana they require to cast a spell.

  • Witch's Vengeance might make a good Sideboard replacement for use against Tribal builds over Yahenni's Expertise . This lets your limited Infect creatures remain in play and it's also less mana to cast.

  • Even though it's 1 more CMC, you might consider Inscription of Ruin over Collective Brutality since the options themselves aren't as limiting, and I struggle to see situations with this build where you'd actually want to be discarding from your own hand to pay for additional costs on this. A little "graveyard to play" for some of your cheap CMC Infect creatures certainly isn't an awful thing to have with a construction like this.

  • Call of the Death-Dweller might make the list too; at least on the Sideboard since it can fish out any creature in your current build. I notice you already touched on this topic above, which is why Inscription of Ruin might interest you; just the option among many, rather than mono-effect spells like Unearth .

  • Bloodchief's Thirst is superior to Fatal Push in my opinion, because options. Fatal Push isn't all that great as a mid-to-late game draw. Plus, Planeswalker hate = good.

Hope some of this helps, but either way I like your direction!

Poseidon31 on Monoblack Infect [Competitive/Primer]

1 month ago

I like the idea. But Yahenni's Expertise looks a bit out of place. You run 12 discard/disruption spells and a set Fatal Push . Singl target removal would be more effective and the Experstise should be more a sideboard card against elfes, goblins or slivers, Damnation would be more effective in case of regeneration or power boost. Another great Disruption spell would be Inquisition of Kozilek . With a fully cycle with Thoughtseize you dont need Massremoval in the main. Thats what i play on my Mono Black deck.

In the sideboard I would replace Sorcerous Spyglass with Pithing Needle . Cheaper and with Thoughtseize you know the hand, normally.

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