|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Garruk, Caller of Beasts
Planeswalker — Garruk
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Garruk, Caller of Beasts Discussion
2 weeks ago
Stomping Ground , Beast Whisperer , Essence Warden , Marwyn, the Nurturer , Mina and Denn, Wildborn , Banefire , Finale of Devastation , Rolling Thunder , Animist's Awakening , Savage Twister ?, Volcanic Geyser , Crater's Claws , Molten Disaster , Blaze , Burn from Within , Collective Voyage , Devil's Play , Zhur-Taa Druid , Fire-Lit Thicket , Ring of Three Wishes , Diviner's Wand , Planar Portal , Freyalise, Llanowar's Fury , Garruk, Caller of Beasts , Insurrection
1 month ago
I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.
About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.
Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.
Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)
Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.
A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.
1 month ago
Vivien Reid works good for me! She was a replacement for Garruk, Caller of Beasts (had him in for card advantage). I prefer her because she is more flexible. Her +1 is a little weaker than Garruks but the additional removal, especially for fliers, is a big plus for me!
If you manage to get her out early, your opponents will have to deal with her! Once you get the emblem it is game over.
2 months ago
Draw is at an interesting impasse. The more evasion/trample this deck has, the more Keen Sense and Sixth Sense are viable; Running both seems overkill. Rishkar's Expertise is not half bad, but I’m torn between it, Garruk, Caller of Beasts and Vivien Reid . Inspiring Call is now leagues better with Drana. I’m still waiting for that diamond in the rough.
I’m jumping in headfirst with Dolmen Gate . Sooo many creatures sit on the board only to boost Skullbriar. This combos super well with Drana. Dolmen also acts as alternative evasion since not everyone wants to block a lose/lose.
Ouphe wrecks. So many decks play off mana rocks and artifact combo win cons. I search for him quick. Besides big cmc, I avoid those evasion-equipment because of him.
I need to buy shizo... I just can’t imagine a reprint of a weird card like that... but that $$$ hurts.
Scheming supports friendly gameplay. Like, idk if I’d be bothered playing it 1v1. EDH is supposed to be fun, not punishing.
Rite is rough around edges. High cmc, doesn’t work with dolmen, most creatures aren’t tough enough to survive the initial damage, and not a guaranteed counter. This is an aggro deck so the creatures should always be tapped and attacking. Without vigilance, Rite doesn’t work as well imo. Idk, I feel like Unspeakable Symbol and Vivien, Arkbow Ranger land more counters, but even then I feel like none of these warrant their slot. I’m pretty shoehorned into Drana and Dolmen lol
2 months ago
After several suggestions, I come to the conclusion that extreme expensive cards are not that necessary. But enough big cards that can be game changing are interesting. The only realy expensive new card that will be introduced will be:
Survival of the Fittest : Because this one is classic and almost meant to be in this deck. At first I will get only small cards on board, but after growing and growing my Animar I can replace the small ones easily with bigger ones, by increasing the amount of counters on Animar.
And more and more tutor cards to be a bit more flexible to the competitor's boards: -- Tooth and Nail -- Green Sun's Zenith -- Worldly Tutor -- Lurking Predators -- Selvala's Stampede -- Garruk, Caller of Beasts
This evening I gonna figure this out and order the missing pieces.
3 months ago
Sometimes you can just run big flying sticks and smash your opponent in the face. Try out Vilis, Broker of Blood , Sigarda, Host of Herons , Ob Nixilis, Unshackled . Or maybe some more powerful walkers like Garruk, Caller of Beasts and Elspeth, Sun's Champion to overwhelm your opponent.
There are also some powerful legendaries you haven't added like Vivien, Champion of the Wilds , Whip of Erebos , Yahenni, Undying Partisan , God-Eternal Oketra , God-Eternal Rhonas , Shalai, Voice of Plenty , Kalitas, Traitor of Ghet , Ayli, Eternal Pilgrim , Mirri, Weatherlight Duelist , Anafenza, the Foremost , Kataki, War's Wage , Azusa, Lost but Seeking , etc.
Your deck lacks initiative on the graveyard plays. You need some stuff to fill the bin early and quickly like Mesmeric Orb , Perpetual Timepiece , Nyx Weaver , Anvil of Bogardan , Liliana, Death's Majesty , Liliana, the Last Hope , Liliana's Indignation , etc.
3 months ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
3 months ago
So I’m pushing the route of creatures lately. I wonder if Garruk, Caller of Beasts is plausible with the high mana cost. I also think Fungal Behemoth is worth dropping on your side. It feels super risky and doesn’t have inherent trample or other abilities
Garruk, Caller of Beasts occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%