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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Leviathan
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
1 month ago
Yeah Dangerwillrobinson79, it has great replay value because you end up mixing and matching different Frankenstein combinations with The Mimeoplasm, you can win through big bruisers that you keep reanimating, or even steal games with Sidisi, Brood Tyrant after a Hermit Druid activation. There are other toolbox modes too like getting Glen Elendra Archmage out once The Mimeoplasm is on board to keep protection live, or using Stormtide Leviathan and/or Toxrill, the Corrosive to control the board. It's always different and never feels unfair so it's a ton of fun for me.
2 months ago
Fair enough. I still think my other comments were valid (You have too-high odds of hitting an Arbor Elf off of Transmogrify, and your deck is trying to play two distinctly different gameplans, where it would most certainly be stronger if it was build to accomodate just one of these archetypes).
As far as more budget-friendly creatures to Transmogrify into, some good options include Serra's Emissary, Stormtide Leviathan, Sphinx of the Steel Wind, Terastodon, Inkwell Leviathan, and Sepulchral Primordial. Personally from that batch i’d say Serra's Emissary and Terastodon feel the strongest - though whatever you go with, I think it’s more important to not have Arbor Elf in your deck messing with your win odds. There are loads of ways to ramp without needing creatures - and there are loads of ways to easily make creature tokens to Transmogrify without risk.
3 months ago
Sorry, didn't see the "what to replace" request. Throne of the God-Pharaoh seems underwhelming here. Silverclad Ferocidons is amazing but its also the highest cmc card you have and i bet creature control isn't the problem you'll be having on turn 6-7. Also, you'll be hitting the Ferocidon for 3 points each time because your commanders ability affects you and its not optional.
Grapeshot might not be as useful as some other spells because it needs to target.
4 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
8 months ago
Hello! Thank you so much for commenting and sorry for the delay of my answer!
Jackfrost23, I have been considering Hullbreaker Horror. However, since the deck does not interact during the first 3-4 turns, I really need the first sea monster I cheat into play to be either 1) Hard to deal with (Shroud, Hexproof) or 2) Have an immediate impact on the board (Stormtide Leviathan, for example, prevents my opponent from attacking). I am also considering Gyruda, Doom of Depths, Icebreaker Kraken, Rot-Tide Gargantua and Scourge of Fleets for their ETB effect. However, I feel like Hullbreaker Horror would be too slow before using its ability.
wallisface, it would indeed be a fantastic card! A question I have a hard time answering though is "How many?" and "What do I take out?" Any ideas?
10 months ago
Thanks! I will likely take out Slice in Twain for Return to Dust once I go threw my box of whites. Pretty sure I have another one somewhere. I left it in for now since it at least comes with a draw. Not so sure about Fecundity. Isn't that a bit of a double edged sword? I don't feel like helping others draw into an out for me. Also I just realized something yesterday during a match. I have very little to out powerful creature's with powerful ability's. I just got completely shut down by Stormtide Leviathan. Might need some more targeted destruction in here
11 months ago
1 year ago
Hey, good version, nice Sakashima and Quest. You have 1 too many cards, could cut Millikin.
There's a couple of mana rock upgrades to consider that are within your budget. By cutting Charcoal Diamond and Worn Powerstone for Basalt Monolith and Everflowing Chalice then you add an infinite cast combo with Hullbreaker Horror. The combo is Hullbreaker + Sol Ring + Chalice for infinite casts/colorless mana or Hullbreaker + Monolith + Chalice for infinite casts.
Sol or Monolith make enough colorless mana to cast themselves before they're bounced and by casting Chalice for 0 mana you can bounce them resulting in infinite casts/bounce of Sol/Monolith + Chalice. By controlling two or more Hullbreakers thanks to Krothuss then the combo can bounce all your opponents nonland permanents and you can keep doing this on each of your main phases on each of your turns.
If you want to copy big Leviathans with Krothuss then consider Stormtide Leviathan + Wonder? Stormtide is one of the better unblockable Leviathans because he can also disrupt your opponents from swinging back at you. Wonder is helpful to give all creatures you control flying and you have plenty of Islands as well as effects to get it into your graveyard.
A couple of budget land upgrades are: Sunken Hollow and Choked Estuary. Creeping Tar Pit is another upgrade, it's a little more expensive, but neat because Krothuss can copy it when it's an attacking unblockable Elemental.
Good luck with your deck.