Hydra Broodmaster

Hydra Broodmaster

Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.

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Hydra Broodmaster Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

In my early days of Magic, I played Gruul Value in Modern - casually - at the diner after work with my coworkers. I ran cards like Satyr Hedonist and Generator Servant to produce fast mana. Then I played cards such as Avenger of Zendikar, Savage Ventmaw and Xenagos, the Reveler to produce big combat and large spells. I'd chain together spells such as See the Unwritten and Savage Beating (entwined, of course) with Howl of the Horde and Reverberate. It was a brutally efficient deck that won nearly every game I was up against.

A keystone of the decks formidable power was Hydra Broodmaster for her ability to produce X x/x Hydra tokens. I fell in love with Monstrosity, but was saddened at the lack of "good" cards.

So. Here's one for my early days in MTG.


Engan the Infinite

Legendary Creature - Ooze Hydra

Trample

Engan the Infinite gets +X/+X where X is the number of permanents you control named Engan the Infinite.

Monstrosity : When Engan the Infinite becomes Monstrous, create X token copies of it except they aren't legendary.

3/3


Thaaaaaats dumb. Lmao

Repeat and explain why you chose the mechanic you did.

TypicalTimmy on Do You Prefer Artifact-Based or …

1 month ago

Depends on the deck - and not just landfall matters or not. Some decks I build, I want the fastest mana available, and artifacts are generally fastest when dealing with anything outside mono-colors. However, I've built decks that run almost entirely basic lands, and use as many land tutor spells as possible.

The benefit to artifacts is you can, generally speaking, have as many ETB in a single turn as you want and largely enter untapped, meaning you can immediately use them. However, they are prone to wipes if your group packs that.

Land based ramp is generally slower unless you set up an engine to cheat permanents into play, and are usually limited to one per turn with anything else largely entering tapped - but they are safer from wraths as MLD isn't a common strategy. And even if it were, the majority of land tutor spells are for basics only, and many LD spells hit non-basics.

So, it really just depends on what you are trying to accomplish with your deck. For example, Karametra, God of Harvests prefers basic lands. I also run land tutors in my Hydra Broodmaster Rule:0 deck because I don't want to be hit with a mass bounce spell such as Cyclonic Rift and lose my entire mana base, on top of my army of X/X tokens. Similarly, as previously noted, Landfall matters such as Omnath, Locus of Rage would be at a sever disadvantage if you crammed 12+ artifact ramp spells into the deck. You'd be far better off jamming 10+ land tutor spells and slamming lands over and over again each turn.

Karador, Ghost Chieftain and Muldrotha, the Gravetide can also benefit from land tutors, as long as they are on creatures or other permanents.

TypicalTimmy on Card creation challenge

2 months ago

Lolth, Web of Darkness

Legendary Creature - Spider God

Reach, lifelink, deathtouch, menace

Lolth, God of the Underdark can't attack or block unless you control five or more other spiders.

: Create your choice of a 1/2 black Spider creature token with deathtouch or a 2/1 green Spider creature token with reach.

Whenever you attack an opponent, if you attacked them with each Spider you control that was able to attack this turn, Spiders you control gain fear until end of turn. Then, if an opponent was dealt damage by Lolth, Web of Darkness and at least three other Spiders this turn, transform her.

3/5


Lolth, Web of Death

Legendary Planeswalker - Lolth

+1 Create your choice, in any combination, two of the following: A 1/2 black Spider creature token with deathtouch or a 2/1 green Spider creature token with reach.

0 Until end of turn Spiders you control have "Whenever this creature deals combat damage to an opponent, they discard a card."

-6 You get an emblem with "Spiders you control get +2/+2 and have infect."

4


Purposely didn't have her last activated ability be a tap ability because I wanted her to be a mana sink. See Heliod, God of the Sun as an example that you can flood mana into. Also Daxos the Returned and Hydra Broodmaster - Albeit Broodmaster is a one-time deal, but you get the point.

HMMMMMMmmmmm...

Ugin Flipwalker sounds like a nice challenge. Do that.

If you don't recall, Ugin's powers basically allow him to manipulate the various forms of mana.

TypicalTimmy on Best Rule 0 Commander

2 months ago

My deck is a ton of fun. Runs Hydra Broodmaster as the Commander.


Hydra Rudemaster

Commander: Rule 0 TypicalTimmy

SCORE: 1 | 27 VIEWS | IN 1 FOLDER


Wanting to make Dragon Broodmother as well.

CherryBomb on Modern Hydra

5 months ago

zapyourtumor Thinking of swapping Kalonian Hydra for Hooded Hydra, and then running one Hydra Broodmaster, and two Kalonians

Mtydemon on Attack of the Hydra

5 months ago

Not sure about Simic hydra? never checked it as green ramp can be really fast.

I used to play the Utopia Sprawl but it didn't feel as fast as those Elvish Archdruid . I like the suggestion of Voyaging Satyr as it works like an Arbor Elf . Gyre Sage also is a bit to slow i think as you have to spawn creatures first to ramp the mana while the goal should be to ramp mana to spawn creatures but will play test it.

Deff gonna swap Pit Fight for Ram Through , seems like a good hitter.

Not sure about Hydra Broodmaster because of the lack of trample and the usability of the already added hydras. It will be a full turn to use the monstrosity and then a full turn to attack. I'm thinking to sideboard 2 of them for multiplayer or against non-blue decks and swap them with Mistcutter Hydra .

Unbound Flourishing I will deff add.

TheVectornaut on Attack of the Hydra

5 months ago

Most of my hydra experience is in simic, but I'll leave some general thoughts anyway. First, I think Elvish Archdruid isn't impactful enough with only 6 elves in the deck. I'd rather have redundancy for Arbor Elf with something like Voyaging Satyr . In addition to being able to untap forests enchanted with Overgrowth , Utopia Sprawl , and the like, it can also untap the beastly green devotion staple of Nykthos, Shrine to Nyx . Otherwise, Gyre Sage is an option that pairs very well with Doubling Season and Kalonian Hydra if acquired. Another bomb that works well with Season is Hydra Broodmaster since it cares about both counters and tokens. Some other possible inclusions are Ram Through instead of Pit Fight for trample synergy, Unbound Flourishing for x-cost synergy, and As Luck Would Have It because it looks like you're rolling a lot of dice.

Crockosneef on Fun Commander

8 months ago

My all-time favorite is probably Sasaya, Orochi Ascendant  Flip. A deck using her plays rather different from most decks, and I like that. For this deck, I play a lot of cards that allow you to get lands into your hand, such as Winding Way or Nylea's Intervention . You can even run cards like Sylvan Ranger so that you're not completely vulnerable while you're trying to reach that seven-lands-in-hand clause. When you're able to flip Sasaya, you can use cards like Book of Rass or Abundance to draw into nonland cards that you can actually play. I like using cards like Goblin Cannon , Ant Queen , or Hydra Broodmaster to close out the game. Due to the fact that you're running more lands than you'd run in your typical EDH deck, the price of the deck is already a little lower. But yeah, this is one of my favorites!

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