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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Treefolk Shaman
This enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from this: Destroy target artifact or enchantment.
2 months ago
Flavuss that sounds good. You should be able to figure out what it needs after piloting it a bit. If you find that you miss having that 4th mainboard Liquimetal Coating, possibly consider adding a Liquimetal Torque or two (can't target lands... but it's ramp ...kind of an opposite Myr Landshaper?). Or, if you find you need bigger beaters, consider replacing Viridian Shamans with Wickerbough Elders.
12 actifact removal spells (the ones without creatures attached) might be overdoing it just a tad (although Splinter is amazing for basic lands, I wouldn't drop those lower than 3). If opponent removes your Liquimetals/Landshapers, you might find yourself stuck without artifacts to target... if this seems to be the case, then replace Tel-Jilad Justices with maybe Mwonvuli Acid-Moss or Primal Command (good multi-tool), which don't need anything else to combo with.
I remember seeing some creature removal spells on sideboard before? This is a good idea, as there's a good bit of creature-combo out there which wins consistently by turn 4~5. A mainboard Blast Zone or three, plus a few Dismembers on sideboard should cover you.
This list looks like a lot of fun. It should definitly steal some wins at FNM events, & I hope you have luck with it.
3 months ago
Out: 1x Forest and 1x Island
4 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
1 year ago
Yes! There are far too many tapped lands. I will definitely drop barren moor to 1 (which I already have done in my paper version of this deck) and evolving wilds to 3. I don't think quicksand is a good idea... I used to use that land but being colorless is just such a drawback for this deck that I would definitely never run more than 2.
I like the idea of mana elves a lot! I think they'd help the deck out for sure. Maybe I should run Elves of Deep Shadow as I seem tight on black mana a lot. I really should update this deck as the version I'm using is way better than what's up there right now. I've added Raven's Crime and Rootgrapple as well as one copy of Black Poplar Shaman
The only absurd thing about your comment is recommending me to drop Bosk Banneret !!! They consistently allow me to pull off some insane stuff with the deck as I can often cast Tilling Treefolk for one mana which is totally nuts. I love casting two bosks in one turn for 3 mana, and then getting out a Wickerbough Elder and his ability for 3 total mana the next turn.
Dropping Jaddi might be useful, she's only there to help counteract life loss from Street Wraith which is now unnecessary because in the latest version of this deck I have dropped the wraiths. They caused a lot of unnecessary life loss without much benefit and unearth doesn't work on them. I also stopped using Weed-Pruner Poplar because he was so expensive and very susceptible to lightning but you're right, once there's a few of them out they can become really useful. Since this deck is built for kitchen table magic I'm not going to have a sideboard, but if I did it would definitely have weed pruners in it :)
1 year ago
skeletonkey8 i used to run Wickerbough Elder but found that the 1 snake i get for 5 mana to destroy 1 thing was not worth it, i am considering adding Llanowar Elves just because it's cheaper and really nice when it flips and attacks and destroys for free, great add.
Love the new primer update!
1 year ago
Soooo, hows life? =)
I read your new premier. lt reads Great! Lots of info and a new set of varnish over the old, which had lots of outdated combos. I enjoyed reading it and hearing your thoughts.
What have you though off the new cards?
Hows Blowfly Infestation?
Have you considered Plunge into Darkness for 3 mana every creature turns into 3 cards deep and you get to keep more basics in the deck over Tainted Pact, i guess at that price Grim Tutor is an option too but Plunge gives you life in a pinch.
With Tainted Pact, what do you think of Riftsweeper in case you exile something important while looking for an answer?
Seeing as your were already all in on Yawgmoth what about Young Wolf?
Just a humble curiosity! Your very insightful =) Thank you in advance for your time =)
1 year ago
I originally had empyrial armor in my list but in testing I consistently ended up with 1 card left in hand so I cut it.
I don't have any experience with predatory hunger but it does sound great in a multiplayer setting so ill test it out!
I like dawn charm the two mana is what turns me away from it. in a voltron deck such as this having a 1 mana protection spell in your starting hand vs a 2 mana one makes a huge difference.
as for new horizon, tapping for two mana of one color isn't ideal when the general cost bant. I would like to play my ramp before I get my general in play to insure I have mana to protect him which most of the time will invalidate the counter.
Wickerbough Elder needs a negative counter to be removed for his ability to work.