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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Worm Harvest
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
rekkim on
Extract the Demon ($30 Dredge Primer)
3 months ago
Something with retrace? It works wonders in conjunction with Dakmor Salvage. Raven's Crime would be my first pick under normal circumstances, but despite a desperate dearth of interaction, I figure it might be better to run threats like Call the Skybreaker, Spitting Image or Worm Harvest because the rest of your non-permanent slots're dedicated to opening the combos.
Slashdance on
Land of the Lost
8 months ago
Update!
Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain
Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh
Creatures Removed: Borderland Explorer, Emissary of Grudges
Creatures Added: The Gitrog Monster, Elvish Rejuvenator
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Sorcery Added: Pirate's Pillage, Regrowth
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
Rome921 on
muldrotha yo
1 year ago
Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:
Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully
Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.
Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.
Tutor : Dig Up Great budget Tutor for your colors.
I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)
Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp
ghostfire86 on
Chatter on My Fang
1 year ago
This should get you going
Needs desperately:
COMBO!- -Earthcraft and Squirrel Nest
-Ivy Lane Denizen and Scurry Oak
Redundancy-
Mana fixing and Forestwalk Enabler-
Mana package-
Anti-counter package-
Draw package-
Tribal-
Could use:
Land count should come up closer to 33.
jacobpmesser on
Golgari Cemetery
1 year ago
the delve creatures mess w/ the 'goyfs.
Nighthowler says hi.
Anyway, I like 8 one drops that can mill. Shriekhorn is ok but Hedron Crab is better. Blue gives you Wonder, Laboratory Maniac, some others I can't think of.
Also, the land Svogthos, the Restless Tomb (main) and Worm Harvest (side) are excellent vs control.
TheoryCrafter on
92 Land Gitrog
1 year ago
Have you considered Field of the Dead? With so Many different named lands in your deck you're bound to get a lotta 2/2 zombie creature tokens--Especially if you use Thespian's Stage and/or Vesuva to copy it.This could especially come into use if your opponent finds a way to prevent you from casting The Giteog Monster.
Also, I noticed that while you have a lot of lands you can retrieve from the graveyard, you don't have anything that benefits directly with having lands in your graveyard. That's why I suggest Drown in Filth for indestructible creatures and Worm Harvest for extra creature tokens. I hope this help.
Happy Hunting!
Ry622 on
Sultai Dredge/Graveyard v2
1 year ago
How has this deck performed? I'd imagine Whip of Erebos is the all star of this deck. Have you considered Spider Spawning in place of Worm Harvest?
LandoLRodriguez on
[Primer] The Windfall Crucible: A Gitrog Tale
1 year ago
Changes, 31Oct2021:
-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.
-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.
-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.
-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.
-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.
Have (3) | reikitavi , metalmagic , Atahop |
Want (3) | jw560211_magic , Gilver , ddkl360 |