Worm Harvest

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Rome921 on muldrotha yo

4 months ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

ghostfire86 on Chatter on My Fang

5 months ago

This should get you going

Needs desperately:

COMBO!- -Earthcraft and Squirrel Nest

-Ivy Lane Denizen and Scurry Oak

Redundancy-

-Doubling Season

Mana fixing and Forestwalk Enabler-

-Yavimaya, Cradle of Growth

Mana package-

-Golgari Signet

-Arcane Signet

-Fertile Ground

Anti-counter package-

-Allosaurus Shepherd

-Destiny Spinner

Draw package-

-Sylvan Library

-Phyrexian Arena

-Dark Confidant

-Dark Tutelage

Tribal-

-Realmwalker

-Bloodline Pretender

Could use:

-Sprout Swarm

-Tamiyo's Safekeeping

-Cover of Darkness

-Worm Harvest

-Drey Keeper

-Ravenous Squirrel

Sylvan Anthem

-Species Specialist

-Maskwood Nexus

-Creakwood Liege

Land count should come up closer to 33.

jacobpmesser on Golgari Cemetery

7 months ago

the delve creatures mess w/ the 'goyfs.

Nighthowler says hi.

Anyway, I like 8 one drops that can mill. Shriekhorn is ok but Hedron Crab is better. Blue gives you Wonder, Laboratory Maniac, some others I can't think of.

Also, the land Svogthos, the Restless Tomb (main) and Worm Harvest (side) are excellent vs control.

TheoryCrafter on 92 Land Gitrog

7 months ago

Have you considered Field of the Dead? With so Many different named lands in your deck you're bound to get a lotta 2/2 zombie creature tokens--Especially if you use Thespian's Stage and/or Vesuva to copy it.This could especially come into use if your opponent finds a way to prevent you from casting The Giteog Monster.

Also, I noticed that while you have a lot of lands you can retrieve from the graveyard, you don't have anything that benefits directly with having lands in your graveyard. That's why I suggest Drown in Filth for indestructible creatures and Worm Harvest for extra creature tokens. I hope this help.

Happy Hunting!

Ry622 on Sultai Dredge/Graveyard v2

9 months ago

How has this deck performed? I'd imagine Whip of Erebos is the all star of this deck. Have you considered Spider Spawning in place of Worm Harvest?

LandoLRodriguez on [Primer] The Windfall Crucible: A Gitrog Tale

9 months ago

Changes, 31Oct2021:

-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.

-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.

-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.

-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.

-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.

OptionalIntel on Lands Nut Sac

10 months ago

Dragon Appeasement is bad. Swap it for Moldervine Reclamation if you really need more draw power than Korvold can provide.

Primal Growth can replace Natural Connection.

I also highly recommend Avenger of Zendikar, Mazirek, Kraul Death Priest, Springbloom Druid, Phylath, World Sculptor, and maybe Worm Harvest, although I'm not sure what to cut to fit them in.

Overall though, sweet deck; I'm just starting work on my own lands/sac deck, since they're some of my favourite archetypes.

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