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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 months ago
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
8 months ago
Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:
Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.
Tutor : Dig Up Great budget Tutor for your colors.
9 months ago
This should get you going
Mana fixing and Forestwalk Enabler-
Land count should come up closer to 33.
11 months ago
the delve creatures mess w/ the 'goyfs.
Nighthowler says hi.
11 months ago
Have you considered Field of the Dead? With so Many different named lands in your deck you're bound to get a lotta 2/2 zombie creature tokens--Especially if you use Thespian's Stage and/or Vesuva to copy it.This could especially come into use if your opponent finds a way to prevent you from casting The Giteog Monster.
Also, I noticed that while you have a lot of lands you can retrieve from the graveyard, you don't have anything that benefits directly with having lands in your graveyard. That's why I suggest Drown in Filth for indestructible creatures and Worm Harvest for extra creature tokens. I hope this help.
1 year ago
1 year ago
-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.
-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.
-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.
-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.
1 year ago
Overall though, sweet deck; I'm just starting work on my own lands/sac deck, since they're some of my favourite archetypes.