Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Latest Decks as Commander

Worm Harvest Discussion

Ry622 on Sultai Dredge/Graveyard v2

1 month ago

How has this deck performed? I'd imagine Whip of Erebos is the all star of this deck. Have you considered Spider Spawning in place of Worm Harvest?

LandoLRodriguez on Windy Kitty's Landfall Engine

1 month ago

Changes, 31Oct2021:

-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.

-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.

-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.

-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.

-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.

OptionalIntel on Lands Nut Sac

2 months ago

Dragon Appeasement is bad. Swap it for Moldervine Reclamation if you really need more draw power than Korvold can provide.

Primal Growth can replace Natural Connection.

I also highly recommend Avenger of Zendikar, Mazirek, Kraul Death Priest, Springbloom Druid, Phylath, World Sculptor, and maybe Worm Harvest, although I'm not sure what to cut to fit them in.

Overall though, sweet deck; I'm just starting work on my own lands/sac deck, since they're some of my favourite archetypes.

henrypan321 on Hogaak's Legion

5 months ago

Thanks for the suggestions killer_eye! Yeah Scute Swarm has definitely been great.

I used to run a lot of those big graveyard-based cards like Boneyard Wurm , Splinterfright , Spider Spawning but eventually cut most of them for reasons similar to the Worm Harvest one. Boneyard Mycodrax was one of those but I totally forgot that it also has a graveyard ability, so it could be interesting. Bonehoard is a like a reverse Nighthowler , definitely usuable.

Plumb the Forbidden is pretty good too.

3n3rgy2 on Hogaak: My Favorite (Infinite) Combo Deck

5 months ago

Hey, thanks for the speedy reply!

I played a The Gitrog Monster land dredge-type deck and "the big 3" dredge creatures Golgari Grave-Troll , Stinkweed Imp and Golgari Thug had put in amazing work in the deck. Usually we only ever dredged with them. I figured i'd ask as we have many draw effects here within the hogaak list and figured it would put in some good work! I am building this and making some slight modifications, notably I feel like Worm Harvest would put in MASSIVE work in the list. For recursion sake and synergy I feel like Desecrated Tomb is worthy of a main deck slot.

I digress, Thank you for sharing your thoughts and list! Much appreciated! I look forward to terrorizing the playgroup with this list ;)

balangaz on Hogaak

7 months ago

Putrid Imp é um efeito que te interessa nesse deck?

Só pra eu saber, se a carta eventualmente vira rara, tá banida?

Spider Spawning e Worm Harvest (se legal), muito caros? Tem tbm Tend the Pests .

O combo de Witherbloom Apprentice e Chain of Smog é rareless.

rjife on Gitrog the big bad swamp monster

1 year ago

I like this deck, and I think it's very strong. I would suggest Worm Harvest, just as a finisher and Myriad Landscape, which you can sac multiple times with say, Ancient Greenwarden

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