Fabled Passage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fabled Passage

Land

: Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

FadingReality on building

1 month ago

Swap these cards:

Demolition Field for Wasteland

Fabled Passage for Prismatic Vista (The true fetchland equivalent for basics)

Overkill for Swords to Plowshares (This swap will also lower your deck's avgerage cmc!)

World Map for Expedition Mapfoil (I'd still try to keep world map too but if you can only have one or the other, expedition map is superior)

Wrath of God for Damn (strictly better and more versatile) (I would still try to also include wrath of god but if you can only pick one, damn is better)

ActionReplay on Toph Lands Alive

2 months ago

You should add Fabled Passage, Wooded Foothills you should consider running cards like Arid Mesa, Scalding Tarn, Bloodstained Mire, Windswept Heath, Verdant Catacombs, and Misty Rainforest Instead of cards like Evolving Wilds and Terramorphic Expanse Then also run Stomping Ground, Commercial District, Cinder Glade, and Taiga so that you don't get color screwed early.

Honorable mentions Sheltered Thicket, Highland Forest, and Wooded Ridgeline

dgalarza on

2 months ago

Gatekeeper of Malakir is Sheoldred's Edict.

Since you're going so low to the ground, I would test out Aether Vial and see if that's something you like.

Bloodghast's landfall ability is hella busted. Prismatic Vista (or Fabled Passage if you're on a more sensible budget) could work amazing. Maybe Evolving Wilds can work in your meta if it's more laid back. The sacrifice trigger also works well with Fatal Push.

CNG_Stream on Bloomburrow Mice Army

4 months ago

THe idea of the Mice deck is meant to be a fast aggressive deck idea. I think you can achieve this by trimming some of the slower cards like Brambleguard Captain, Driftgloom Coyote, and Mouse Trapper and switch these out for more copies of your faster creatures like more copies of Flowerfoot Swordmaster, Manifold Mouse, and Seedglaive Mentor. You also might want to add Emberheart Challenger to the deck as it serves as a fast aggressive creature that also give pseudo card draw. If you want a good support creature then you may want to consider Valley Questcaller as a static bonus to your creatures and gives you scry option to setup top of the deck.

Other cards you will likely want to cut would be Starforged Sword as it is overcosted and generally a bad card. Would also trim out the Patchwork Banner and Short Bow as these are slow effects that don't perform as well as using something like Feather of Flight that gives some evasion to your attackers and gives you a card draw to continue drawing into more action. I also would reccomend trimming the board wipe Starfall Invocation as this type of board wipe is not likely to get your back into a game too often.

For the mana base you could try adding some copies of the Rockface Village to help trigger your cards and maybe even give haste to late game plays. Also Fabled Passage is a land option that could help fix your land draws.

Tried to keep all suggestions to the set. Hope they come in handy.

Profet93 on Ob Nixilis 43 Lands.dec

6 months ago

Fabled Passage > Evolving Wilds

How r u on draw? I dont c 2 much of it. Maybe another tutor or 2 couldn't hurt.

You have a lot of landfall synergy and cards that are dependent upon urborg. You also have some cards that benefit u/hurt opponents when they play lands which they won't late game. I am unsure if they are impactful enough. Perhaps replacing them with some more draw could be useful. You do have a low avg cmc and ur commander costs 5.

MTGBurgeoning on Magar the Horrible

8 months ago

Thanks for commenting! Soooo, no barriers??? Okay, if that's the case, we begin with Urborg, Tomb of Yawgmoth and Cabal Coffers. The burst black mana production can pay for multiple 1 and B activation costs of Magar. As long as we're upgrading the land base, other considerations include the less costly Fabled Passage, Raucous Theater and Blazemire Verge, the pricier Bloodstained Mire and Prismatic Vista, and the reach-for-the-sky Ancient Tomb and Badlands. As for spells, there aren't too many pricy Magar-friendly spells that I can recommend here, which is one of the great investment advantages of piloting a Magar build. A lot of the most impactful Magar-assisted spells are bulk rares and mythic rares. However, I'm sure it wouldn't hurt the overall synergy of the deck by including Jeska's Will and Demonic Tutor. Those two cards would make Magar very, very happy. One less costly spell that I want to add is Call Forth the Tempest, but a copy has not crossed my path yet. Another consideration, although I do not recommend it, is Wheel of Fortune. I do not recommend it because I prefer to NOT put so many additional cards in the hands of my opponents, regardless of how much it may wreck in-game and in-the-moment strategies by opponents. Aside from these Magar-friendly cards, the only other cards I would offer as considerations are support cards like Bone Miser, Deflecting Swat, and Deadly Rollick. Once you complete your build, I would LOVE to see what you have! Happy brewing!!

Profet93 on Tomik 43 Lands.dec

10 months ago

SufferFromEDHD

Like the last deck we commented on, a Field of the Dead with half snow covered, but perhaps maybe add half regular plains? I did notice Sunstone for the reason of snow lands, so perhaps not.

Maybe add another fetch like Fabled Passage? You only have 5 enchantments, is serra's sanctum helpful or is it more of a test card?

Buried Ruin - Ruin brings crucible, crucible brings ruin.

Mirrorpool - Utility. Not needed, but a fun little card in many mono color land decks.

Winding Canyons/Emergence Zone - Not needed, but you got a lot of creatures so maybe?

Swords to Plowshares > Path to exile ?

Faith's Reward - It might be too many intensive, especially in mono white. Nice to use in response to opposing boardwipes

I'm surprised you're not running more of a mono white stax/control package. Although, I believe I've seen that theme in another one of your decks (Enter squidward meme: how original). Whether its making room for more control, draw etc.... Steppe Lynx + Makindi Ox seem unimpactful, especially the latter for the cost.

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