Fabled Passage

Fabled Passage

Land

: Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

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Fabled Passage Discussion

Grasshoppeh1 on Lost and Afraid

2 days ago

Profet93 Actually still in heavy prototyping. I started rebuilding the deck from scratch yesterday. Sorry in advance for the mess, putting together a bunch of the pieces again today.

I feel like my play group give me too much time to setup and there is not much in the way of heavy control around besides the occasional counter spell or Ghostly Prison. I will be honest, might even give me enough time to pull off a Helix Pinnacle.

Only reason I'm not running Mana Crypt, is I don't have one. I'm actually trying to acquire it. For the sake of building, accepted.

Genesis Wave is defiantly going into the deck

Horn of Greed Feels too powerful to cut, it's going back. You caught me in the middle of a full deck rebuild. It's not leaving :)

Deserted Temple is a good suggestion, accepted

Torn between Boundless Realms and Scapeshift. I want to run atleast one of them.

Sensei's Divining Top is a good suggestion, from my testing it feels a lot better than Sylvan Library. Tempted to put sylvan library on the potential cut list later.

Missed Fabled Passage! Thank you!

Ulvenwald Hydra feels good in the playground right now as a tutor for gaea's cradle or any other land I will be adding to the deck. In addition to that at any time there is a lot of flyers at my table. Tempted to keep him unless I can come to a better quick solution for flying like Whiptongue Hydra. Not sure yet honestly.

Yavimaya, Cradle of Growth will be needed, still sorting out the land base!

Profet93 on Lost and Afraid

4 days ago

Grasshoppeh1

+1

I noticed you're using mostly basic lands. Any particular reason for that? Moreover, do you need Yaviamaya, cradle of growth given your large amount of basics? I feel it's slight benefit of allowing your few non-basics to tap for green is outweighed by the potential of mana fixing the opponent.

I love fetches in Azusa, even Fabled Passage, as they give us a greater chance to utilize crucible effects. I take it, it's a tad too slow here? Even given your update stating how shuffling effects are crucial?

Moreover, if you love shuffling, how about Sensei's Divining Top? Since you run cradle, is there a reason there is no Mana Crypt, aside from Bane of Progress?

Like most Azusa decks, your primary strategy seems to be T&N into Avenger + Regal. But if they counter the T&N, given you run no Boseju, or stifle the ETB effects of either, you're SOL. Somewhat fringe and meta dependent scenario, I understand, but something to consider. I mention this as you only have 7 cards that draw you cards (including the cards that allow top deck land plays). Perhaps a Harmonize or some other cards listed like Boundless Realms (while not draw, thinning your deck dramatically is very very helpful, given a deck with primary basics)

You stated in your update: From the information given above, then it is in our best interest to figure out when the deck runs away with the game and to amplify that scenario. It seems that dropping.... Horn of Greed - You even mention that you always pull out ahead. It seems like you cut cards that help you win and you then cut those same cards as when you are in that winning position, they don't advance your position further. But without some of those cards, it becomes more difficult to get to that winning position in the first place.

Discussing draw further, green draws through either token swarm or creature power. You have Avenger + Scute for tokens and (up to) 6 creatures that have high power, biggest only namely Ulvenwald, which I don't understand in this build given you are utilizing primarily basics. If Ulvenwald's purpose is to tutor lands, why not get another land tutor such as sylvan scrying, nylea's intervention or many others?

Genesis Wave - With only 5 instants/sorcerries, why isn't this here? You don't need to dump your whole deck if not needed given you have no haste outlet like Akroma's or Concordant. I find it a very powerful value card. Or is it not added because you might draw yourself to death with Regal Force + Scute Swarm/Avenger?

Deserted Temple - For cradle (and politics)

I could be wrong as you know your deck best and how it functions. I would love to hear what you think of each suggestion

Housegheist on Remember to use Protection

2 weeks ago

I wonder, if your are ever have mana issues with that few lands (and a number of ut comes tapped).

I would suggest to swap the terramorphic expanse with Fabled Passage if you really want a fetch… but just a simple Plains would do it as you are just mono-white. What about using classic Sol Ring, Land Tax or Smothering Tithe to ramp up?

Gift of Immortality would provie some protection another way. And it’s an enchantment and would synergise with your enches. Esper Sentinel or Mangara, the Diplomat could be used for Card draw and Verge Rangers or Keeper of the Accord to keep up landwise (or creature wise in case of the latter).

Edit: Oh, Linvala, Keeper of Silence ir Ivory Mask would protect you from sacrificing and Drannith Magistrate from GY-shenanigans

multimedia on Work in Progress - God Save the Queen

3 weeks ago

Hey, good work in progress so far for a first deck with an interesting concept.

Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?

Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.


The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.


Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:

If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.

If interested I offer more advice including cuts to consider. Good luck with your deck.

TheoryCrafter on Land Tribal? (Experimental)

1 month ago

Have you considered spells with the Awaken ability? All you'd have to do is pay a little extra mana and they become land creatures with +1/+1 counters on them, Spells with Awaken include, but are not limited to, Earthen Arms, Rush of Ice and Scatter to the Winds.

One card you may want to consider is Emergent Sequence. It's essentially a more powerful Rampant Growth.

Also, May I also suggest adding in Nissa, Steward of Elements? Not only can you scry with it, but if you already know what card is on top you may be able to use the second ability to put it straight onto the battlefield.

For targeted Removal, I think a proactive approach is what you should work with. Spells to accomplish this with include, but are not limited to, Counterspell, Decisive Denial, Dissolve, and Voidslime.

As for lands, you may want to consider lands that allow you to search your library. These include, but are not limited to, Bant Panorama, Fabled Passage and Terramorphic Expanse. This, combined with Ramunap Excavator, will give you a basic land card search every turn. They will also feed the landfall abilities. Yavimaya, Cradle of Growth will give Nissa, Who Shakes the World some mana support. It is a tad expensive so make sure you add it to your to buy list for a later date.

For Metagame the only thing I can think of at this point you need is graveyard hate. Such cards you may want to consider for that include, but are not limited to, Scavenging Ooze and Tormod's Crypt.

Thank You for reading me out. I hope all this helps.

Happy Hunting!

zapyourtumor on Roll the Bones

1 month ago

Even with the Malakir Rebirths the land count looks way too low. I'd shoot for at least 20 here. Fabled Passage also synergizes well with excavator and crucible.

Negan_Davidson on Draconic Treasures

1 month ago

Phule451: I will just add Fabled Passage , despite not liking lands entering tapped, I do like the search lands to fix my mana when need be. Conjurer's Closet isn't too bad of an idea, but I would need to add more cards for the ETBs than just one. Tyrant's Familiar was on my watch list, but he only deals 7 damage to one target. That's why Drakuseth, Maw of Flames took his spot. I do like that haste on T.F., so I will keep him in mind.

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