Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
|Have (2)||thirdwhirly , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Praetor's Counsel Discussion
1 month ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
2 months ago
I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.
While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.
One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.
Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.
While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.
While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.
4 months ago
You might like these: Changeling Outcast , Tormented Soul , Diabolic Revelation , Genesis Wave , Fiend Artisan , Hurricane , Canopy Surge , Howling Gale , Lim-Dul's Hex , Squall Line , Herald of Leshrac , Sandstone Oracle , Void Winnower , Ezuri's Predation , Finale of Eternity , Praetor's Counsel
5 months ago
I agree with most swaps except for...
Adding in Thought Vessel over Skyshroud - Skyshroud thins the deck, provides tempo. I agree, the lack of forests is harmful, thats why you should add "dual lands" that are both forests and mountains, which promotes colorfixing as well and thins the deck. Thought vessel is nice to have, lower CMC is great too, but I wouldn't cut skyshroud, because if you were to cut some non basics like reflecting pool and/or mossfire valley. While I think you should cut one of the discussed enchantments, I respect your decision. If not one of the enchantments, then perhaps mirage mirror or better yet Sarkhon Vol. His "act of treason" effect is cool, +1 is meh, and ultimate is not reliable enough, nor impactful enough. Mirage mirror is fun, cool, jank utility. But doesn't immediately improve the deck. Ramp does!
Bala Ged is cool, I personally never been a fan. I think there is better recursion from best to worst IMO.....
Eternal Witness - Simple recursion on a body
Seasons Past - Recursion with a twist that recurs itself
Road of Return - Might be best fit for you, although I like the above 2 better. Limited recursion with utility for reducing cost of expensive commander is something to be considered
Praetor's Counsel - Super recursion, but expensive, great late game, horrible early game unless filled with ramp and even then
5 months ago
The average power of my creatures is too low for me to run Rishkar's Expertise , I had it but many times I was only getting to draw 2 cards and being able to cast a 5 drop for free isn't really that impressive in a deck this full of mana, same with Garruk, my creatures are just too weak to make them worth running, and same with Shamanic Revelation . I play against a lot of blue so the anti blue is a meta choice. I don't have any combat tricks or need for the Maze of Ith combo, nothing really to do with the mana at instant speed, too much of what is done is sorcery speed. I am not a fan of the creature only portion of Castle Garenbrig because the majority of the time I see fewer than 4 lands, so I don't run it, I don't need the extra mana anyway. Praetor's Counsel is better imo because I get everything back, and 2 mana in this deck is nothing. Emerald Charm is there for the utility, though usually it untaps a land, cradle/nykthos/lodge or a creature like Priest of Titania .
As far as combos, the majority of the deck is infinite mana combos, then I either kill with craterhoof or ballista. I didn't feel like making a primer, so I'm not.
8 months ago
Coward_Token - The card advantage it provides already makes a lot of mono red interested. Especially burn decks where you can 21 someone with Fiery Emancipation or Neheb, the Eternal decks for the free 7 mana. I'd also think most red based group slug decks would like this card. Lastly, pillow-fort decks running red (like Queen Marchesa) can use it as another way to close out games.
It's nice to see white get arguably the strongest iteration of a cycle in Triumphant Reckoning. It may be a slightly more limited Praetor's Counsel, but returning to the battlefield is quite strong.
Volcanic Torrent is a pretty interesting variant on Storm. At the very minimum it is a 2 damage sweeper for 5.
Frenzied Saddlebrute is freaking awesome. Granting haste to the entire table as long as they don't attack you is the kind of group hug that I can get behind.
I find Hamza to be rather interestingly designed. I tend to not really enjoy the Selesnya color pair or +1/+1 counter themes, but this guy has peaked my interest.
9 months ago
Another good thing to keep in mind is that Golos' activated ability does not bode well for spells with (X) in their mana costs, because X will always be 0 because you have to cast it "without paying it's mana cost"
9 months ago
Basically, this ability for recursion is similar to Athreos, Shroud-Veiled, Praetor's Counsel, and Tamiyo, the Moon Sage. I would word it like Athreos's ability, when it dies or gets exiled "return it to it's owner's hand." You don't need to say instead. You also don't need to say "if one or more" since it doesn't matter how many times the ability triggers since the result will be the same in the end. "If one or more" is a phrase meant to nerf an ability like The Ur-Dragon so you don't get ridiculous. Also, you can't put opponent's creatures into your hand, so you have to say it goes to it's owner's hand. I would also add that the dryad only triggers off of "other" creatures dying or being exiled. It would be very difficult to remove otherwise if it could eternally recur itself. I think it fits a green-white ability well. Green gets it from the yard, white gets it from exile.