|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
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Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Praetor's Counsel Discussion
2 weeks ago
@Profet93, Praetor's Counsel is in the deck. And the last thing you said too. The deck is packed full of so much value creatures that draw is better than recurring a good creature. I like the idea off adding Eternal Witness since I can fetch it out with Woodland Bellower . Also Seasons Past was another one of those cards I strongly considered putting in the deck.
You make a case for Greater Good . I will see what cut to make for it. The problem is with that is there is some balance required between having enough scary creatures and resources for removal and resilience. Ohran Frostfang is a really good card and The Great Henge is too and I also need to find a spot for that as well
The point I'm saying is. It's getting real hard to choose what to cut for some of these cards. All while keeping that balance
2 weeks ago
I agree with your assessment of the above comments except for Greater Good .
- Synergy with Greenwarden of Murasa and Woodfall Primus
- Sac outlets prevent exile effects, useful for recursion
- Who doesn't like drawing 10 and discarding 3 from Artisan of Kozilek or just another fatty?
You should swap lignify with the new throne card that does something similar but draws you a card, can't recall at the moment.
Where is your recursion aside from greenwarden? I would add in Eternal Witness , Seasons Past and/or Praetor's Counsel . Perhaps you don't need it but I always find it useful. You don't have much to recur akroma's memorial. Buried Ruin and the above could help with that. That being said, I never played Multani so perhaps with all your card draw you don't need that much recursion.
3 weeks ago
No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.
Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).
I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.
How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.
Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .
Just some things to think about.
4 weeks ago
I would 100% either add True Conviction or Citadel Siege instead of Bow of Nylea in my play testing, the death touch never mattered, cause you already have fliers, and angels are inherently big power/toughness and have abilities alongside them! The utility is nice, but a +1/+1 for a green and a colorless seems silly. The other 3 modes are useless as 2 damage to a flier never matters, what’s three life when your commander does a better job? And the cards shuffled into your library? Run Eternal Witness , Praetor's Counsel , Seasons Past and the like will provide way better effectiveness and utility than the bow!
1 month ago
Riku has two abilities that are great, the trick to him is either balancing these two synergies or picking one and going all-in on it. and using the other as a bonus. Yours feels like you want to lean more towards the creatures, which is great but you'll probably want a couple more beefy critters. Just my opinion, but I have suggested some good synergies below for you
1 month ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
1 month ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
3 months ago
i feel you need to utilize more fetch even the cheap ones are strong with your commander like Evolving Wilds , Terramorphic Expanse , Myriad Landscape , Rocky Tar Pit , Jund Panorama these are all solid lands that your commander abuses well also Forge of Heroes . Creeping Renaissance , Splendid Reclamation and Praetor's Counsel . Constant Mists can be abused also cycle lands are really good here. Kaya's Ghostform is good protection for your commander this is some of my thoughts once you let me know your plan with this deck i might have more suggestions. I went with land fall for this and it is awesome here is mine Grave Lands Fall
Praetor's Counsel occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%