Cabal Initiate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Initiate

Creature — Human Warlock

Discard a card: Cabal Initiate gains lifelink until end of turn.

Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

Guerrilla on 10$ Pauper BG Madness

6 months ago

Love this build and concept.

If you’re open to feedback: Tortured Existence could add some potential value here. Perhaps even Cabal Initiate and/or Rancor , Muscle Burst/Diligent Farmhand for the life gain & beats.

BruhYouFarted on Rakdos Madness Aggro

2 years ago

Good List, I would recommend playing less tap-lands as in a deck like this, playing a turn 1 discard outlet is crucial to be fast. In an aggro deck, being stranded with 3+ tap-lands can leave you dead in the water. I see your point of Bloodmad Vampire Being bad because of one toughness, however it is one of the best madness creatures simply becuase it is such a threat to the board. For an example, if you play a Putrid Imp or a Insolent Neonate turn 1, an end-of-turn Bloodmad Vampire on turn 2 can really force an opponent's hand. I find that in your list, especially in playtesting, there is too many discard outlets and not enough beaters. Having more than 1 Putrid Imp or Cabal Initiate in play can feel like a waste that could be a Skophos Reaver or a Bloodmad Vampire.