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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Cabal Initiate
Creature — Human Warlock
Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
Jopling on
Extract the Demon ($30 Dredge Primer)
1 year ago
rekkim Haunted Dead is my discard outlet, I'm very rarely able to cast creatures from my hand so Cabal Initiate would be a dead card for me mostly.
rekkim on
Extract the Demon ($30 Dredge Primer)
1 year ago
I've been tinkering with this and using Cabal Initiate in the place of Creeping Chill. Have you had any success with a discard outlet like this to drop dredgers back into the yard?
Guerrilla on
10$ Pauper BG Madness
2 years ago
Love this build and concept.
If you’re open to feedback: Tortured Existence could add some potential value here. Perhaps even Cabal Initiate and/or Rancor , Muscle Burst/Diligent Farmhand for the life gain & beats.
BruhYouFarted on
Rakdos Madness Aggro
4 years ago
Good List, I would recommend playing less tap-lands as in a deck like this, playing a turn 1 discard outlet is crucial to be fast. In an aggro deck, being stranded with 3+ tap-lands can leave you dead in the water. I see your point of Bloodmad Vampire Being bad because of one toughness, however it is one of the best madness creatures simply becuase it is such a threat to the board. For an example, if you play a Putrid Imp or a Insolent Neonate turn 1, an end-of-turn Bloodmad Vampire on turn 2 can really force an opponent's hand. I find that in your list, especially in playtesting, there is too many discard outlets and not enough beaters. Having more than 1 Putrid Imp or Cabal Initiate in play can feel like a waste that could be a Skophos Reaver or a Bloodmad Vampire.



