Lord of Extinction
Creature — Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Printings View all
|Ultimate Masters (UMA)||Mythic Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Lord of Extinction occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Lord of Extinction Discussion
1 month ago
Lots of comments to catch up on here, good discussion.
EldraziPlayer54: Love the signets + talismans, but I ended up swapping out all of them in favour of a couple of clutch dorks. I'm currently running a mix of 10 ramp sources between spells, rocks, dorks & Zaxara itself. I also have Mana Reflection & Nyxbloom Ancient in the mix so I'm feeling ok about the ramp suite in general for now. I may revisit and tweak as I play the deck more based on what it needs, see if I can afford to go down a land or two as you suggested.
Bloodsucker1211: Interesting! I looked up Doubling Season on Gatherer and the ruling is this: 'The tokens and counters that Doubling Season creates are exact copies of the kind of tokens and counters that were being created in the first place.' That said, the phrasing on Zaxara is confusing due to the 0/0 piece - are you able to provide a source to that judge ruling? I just know it'll come up in games and I want to be ironclad certain. Side note, had a laugh at Jarad, Golgari Lich Lord joining the hydra fiesta - I run him in my Mimeoplasm deck, pairs great in there alongside Lord of Extinction.
PolarBearSoup: Uncage the Menagerie is an interesting tutor option, I may have to give it a go. I had Hadana's Climb Flip in the original build and I ended up swapping it out early on to make way for something. I do like it though - as you say it'll flip right away and that ability is pretty great, not to mention the colour fixing land. And yeah, Selvala, Heart of the Wilds could be bonkers and should probably get in here.
1 month ago
I don’t know if this is outside your level of kindness, but Lord of Extinction tends to be a one shot to the table with Jarad.
Also, where do you plan to play this deck?
2 months ago
4 months ago
Thanks for the suggestions! if i get hold of an extra Jarad, Golgari Lich Lord (my other copy has a home in my Hogaak, Arisen Necropolis deck, which also contains a Lord of Extinction), i will add it to the deck. Never thought about the syngergy with Blade of Selves and Reyhan, Last of the Abzan, i have one laying around without a home, so i will add it shortly. Rite of Replication is a very good card, but i don't think that this card is necessary in the deck, and i have already a few decks where that card feels much more at home :). Bramblewood Paragon and the unicorn are good suggestions, but you can imagine that it is hard to select cards to remove for them. I did remove the Mazirek, Kraul Death Priest since it is very slow and unreliable (in my experience) and often feels a bit like a win-more. Doubling Season obviously costs a pretty penny, so that will come in when it gets a decent reprint.
4 months ago
Hello there! +1 from me!
- Vilis, Broker of Blood : is so ridiculously bonkers, especially with...
- Reanimate , which I'm surprised you don't have. This and Vilis make a one mana draw 8.
- This guy seems perfect for this deck.
- Is... is Sol Ring banned in your meta or what? Is all ramp banned in your meta?
Some cut suggestions:
- It That Betrays doesn't seem worth it with out grave pact effects.
- Spirit of the Night seems like just a big beater.
- Lord of Extinction again, just a big boy. And this one dies to graveyard hate.
- Resolute Archangel Will the multiple fog effects, I wonder how good she usually is. Plus just life gain seems boring.
6 months ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
6 months ago
Asturonethoriusaline sorry to hear about your deck. Its sad to hear things like that happen in the mtg community. I believe the card you were thinking of is Prime time! Primeval Titan I have one in another deck. I wont get a second one because the card is op and although my playgroup allows it I dont think it would be cool if we just ran a copy in any decks with green. Hell's Caretaker is wild and is going straight into my Sidisi, Brood Tyrant deck. For this deck though I'm really loking for more ways to slectively mill through my own deck with looter effects and graveyard tutors or to mill each opponent so I can make Consuming Aberration or Lord of Extinction big enough to combo off and kill everyone.
7 months ago
(The goal was to make The Mimeoplasm as big as possible and then sacrifice it to Altar of Dementia ... relatively casual, but Mimeo can get pretty mean... especially with infect.)
Here's a great edh resource: Command Zone Deck Building Template
From your post, it sounds like you don't like Nekusar... but don't worry... nobody does! It's a burn deck and everyone at the table should target the player who's trying to slug everyone at once. It's a pretty weak strategy because it has poor politics and is easily disrupted. Remove Nekusar when he's about to cast a wheel and watch out for Tainted Strike .
Looking at your deck, a few things pop out right away: (1) You need more ramp, (2) better removal, (3) more draw. Focus on getting the engine turning before you're seduced by flashy plays that might work against you. If a card doesn't progress your game plan powerfully and quickly, cut it!!!
2) You have a lot of clunky counterspells. Add in 3-4 board wipes, like Ixidron and Massacre Girl and swap niche and costly interaction for Beast Within , Naturalize , etc. Creatures like Ravenous Chupacabra are great too.
3) Draw!!! You can't play if you don't have cards. There are a lot of ways to draw 7+ cards a turn. Champion of Wits , Fathom Mage , and every version of Windfall ( Whispering Madness , Forgotten Creation ,etc) are killer in this deck.
My favorite card for this deck is Morality Shift . Its not the best, but its what I really want to do.
Building on a budget is a rewarding challenge. Cut cards ruthlessly! Your commander already does what you want to do (...steal and play your opponent's creatures), so try to open up the deck and make it flow. Commander starts as a slow and clunky format, but its broken!
Good luck and +1