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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Molimo, Maro-Sorcerer
Legendary Creature — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Corrus555 on Green/blue sea monsters copy
1 year ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker
Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.
Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
libraryjoy on Joe Land matter/ stompy gruul [need Help]
3 years ago
Optional includes: Undergrowth Champion, Spidersilk Armor, Hamletback Goliath, Beanstalk Giant, Molimo, Maro-Sorcerer, Signal the Clans, Executioner's Hood
Cards that look good to cut: Retreat to Valakut, Baloth Woodcrasher, Yisan, the Wanderer Bard, Zektar Shrine Expedition, Explore
Hope you find something useful!
Mr.Beaver on Xenagos, God of Revels (Suggestions appreciated!)
3 years ago
I think you could probably cut down on some of the big creatures- but it all really depends on what you're replacing it with. Molimo, Maro-Sorcerer is really the only card that I think can be changed for more general ramp- maybe Rites of Flourishing- since this isn't a landfall deck so it doesn't have any inherent synergy.
SynergyBuild on Ashaya is REAALLLLLY good
3 years ago
FRICK THOUGHT OF MORE:
Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer Flip are value from top to bottom.
Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)
Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.
Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.
Vesuva and Thespian's Stage are now mono-green Clones
Braingamer on WatoBato's Vorinclex Deck
3 years ago
One easy cut is Rofellos, Llanowar Emissary due to him being banned. Also if primal surge is your goal, you should probably cut your other instants and sorceries.
potential cuts: - Blanchwood Armor having big creatures is scary enough, them having +10/+10 is obviously good but it's a bit win more.
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Ambush Viper just doesn't really do anything exciting
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Predator Ooze pretty slow unless you have ways to abuse +1/+1 couters imo
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Gravity Well just not very good protection Hurricane is better for this deck
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you have 2 Yeva, 2 rogue's passages, 2 yaviamaya hollow
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Feral Hydra I just think Endless One is better
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Molimo, Maro-Sorcerer It's just kind of a 10/10 and that's it
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Verdant Force it's good just not the greatest imo
Some potential includes:
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Quicksilver Amulet just a solid way of getting big guys out
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Avenger of Zendikar if your deck likes lands this card is great
bushido_man96 on A Primordial God needs your …
4 years ago
Hey, been busy. Don't wait on me to make cuts. I'll always help where I can, but even I run out of ideas at times.
Yes, Ready Player One is a fantastic movie; I wonder about the book. I typically enjoy books more than movies, but the eye candy in the movie was just so awesome. But, I also wonder what the movie was missing, as the studio that filmed it would be somewhat limited in using what they had the rights to.
As for the cuts, yes, they look good to me. You've got plenty of ramp, so you won't miss Mind Stone . Molimo, Maro-Sorcerer doesn't seem to fit, so no loss there. And the others, well, if something's go to go, then they have to go.
patrickd117 on Omnomnomnath
4 years ago
Smokebraider seems worth playing.
I don't like Growth Spiral . I think you want a guaranteed land for Omnath, not a draw. Birthing Boughs seems terrible. Molimo, Maro-Sorcerer seems bad too, even with the subtype.
vdiddy1 on I hope this will be good.
5 years ago
"Other" Section Observations:
Burgeoning good card, but you have alot of multiple lands per turn cards
Constant Mists solid
Crop Rotation Unnecessary imo
Life / Death Can only use one spell, can prob find something that is more impactful to the deck
Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures
Sylvan Library V good card, excels if you maintain lifegain sub-strategy
Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy
Traverse the Outlands fantastic, can this be turned into a win condition?
Volcanic Offering fun af, but probably better options for the card slot
Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this
Wildfire Abso-freakin-lutely
Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies
Additional Observations:
World Breaker kinda sucks for 7 mana
Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta
Nissa, Vastwood Seer Flip her -2 will trigger the legendary rule
Exsanguinate Love it.
Final Comment:
Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.
Some good creatures for this deck:
Have (2) | metalmagic , JordanSanFran |
Want (1) | AjaxSlumbering |