Skull Prophet

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Skull Prophet

Creature — Human Druid

: Gain or .

: Put the top two cards of your library into your graveyard.

Maximariusmagillius on Viconia the Graveyard Hermit

2 months ago

I appreciate the suggestions! I do currently have one, Skull Prophet.

My thought process behind this deck is to mill your own library and play out of the graveyard. A lot of the cards don't ever get to make it into your hand, so it wouldn't make a ton of sense to put things in here that could not be gotten back. That's why there are only 5 non-creature non-land things.

That being said there are tons of creature based mana dorks out there, Arbor Elf, Llanowar Elves, Elvish Mystic, and even my all time favorite Incubation Druid. However I don't think that they would help further my goal of getting stuff in and out of the graveyard, or comboing with that. They could just as easily be replaced with a land, which would combo with other stuff in the deck, Centaur Vinecrasher, Eccentric Farmer, Turntimber Sower so I would be hesitant to cut more lands than I need to.

Lord of Extinction is a great card but Lhurgoyf is great too and a fifth of the price too. They both have their pros and cons, Lord of Extinction has a higher CMC and one more colors. Lhurgoyf toughness is equal to 1+ the number of cards, if my opponent exiles all graveyards that leaves him on the battlefield. If I decide to cut anything, it would be Creeping Dread and I would replace it with Lord of Extinction.

I look forward to hearing more of your suggestions!

Andramalech on Jund at Home

3 months ago

A nice one for sure. Grim Flayer comes to mind as does Skull Prophet, and maybe something a few blocks earlier in Deathcap Cultivator. I see this as a "BG Rocks" disguised with RDW tropes. Then again, Vengevine is an option, and so is Hollow One while you're at it.

But, as a Jund build goes, with nods to some of my favorite MTG-correlated artists like John Avon, I enjoyed this read and enjoyed seeing you put out something fresh. +1!

*once again I fail to see you built this in pauper, #feelsbadman

DawnsRayofLight on Muldrotha reanimator 2.0

4 months ago

It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.

Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.

38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.

In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.

If you're wanting to stick to ramp, you're going to need to speed it up

A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:

1 drop: 1-3

Sol Ring

sometimes Birds of Paradise and other related mana guys

for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders

2 drop: ~6

Arcane Signet

Bloom Tender: I play this in almost every 3+ color list

Farseek

Three Visits

Nature's Lore

Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper

3 drop: 1-2

Uro, Titan of Nature's Wrath: hilarious to recur every turn

Cultivate, Harrow, Springbloom Druid are all good too

You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.

Sire of Stagnation

Toxrill, the Corrosive

Koma, Cosmos Serpent

I've been loving the ancient dragons

The other Jin-Gitaxias is also pretty potent

Here is my list if it helps give any ideas to help yours: The Circle of Life

Note:

Massacre Girl= Primaris Eliminator

Noxious Gearhulk= Necron Deathmark

The Eldest Reborn = The War in Heaven

I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!

HappyTuna on Garruk Wurms 3.4 Test Golgari smallish

4 months ago

Without Skull Prophet, this version is much slower at enabling delirium than version 3.3

Perhaps I should attempt a version that is black green but doesn't care about delirium.

Necrosis24 on Calling all Graveyard lovers

6 months ago

I like Doom Whisperer quite a bit given enough life you can chuck usually about half your library into your graveyard while keeping essential cards on top. Otherwise some one time uses are Benefaction of Rhonas, Gather the Pack, and Commune with the Gods

Tomb Robber, Undercity Informer, Sanguine Spy are nice as they are also outlets for discard and sacrificing respectively.

For indiscriminate mill I use Splinterfright, Nyx Weaver, and Perpetual Timepiece.

If you are running creature heavy Altar of Dementia (Doubles as a win con) and if you run big creatures I like Greater Good.

Songs of the Damned, World Shaper, and Skull Prophet are usually an auto include for me if I'm chucking creatures into my graveyard.

Heretic1064 on Sticky-boy

10 months ago

Very cool deck, impressive for your first. If you wanted to make the deck play faster I would replace some sorceries and instants for more ramp cards like Rampant Growth or Cultivate. Also, switch out some creatures that find land cards when they enter or when they die like Wood Elves or Sakura-Tribe Elder. That way you can ramp and have more creatures to sacrifice into your graveyard. Cheap creature self mill can also help Nyx Weaver Skull Prophet. Maybe just more creatures so you have more fuel to turn the wheels of the deck. Some cool oldies in here and a very nice Demonic Tutor.

guywitharock on Kathril, Parasite of the Dead

10 months ago

Red05 - I would say it needs "more" self-mill not in the sense that more cards should self-mill, but the cards you include should each mill for more. Bang for card buck mill-wise.

It feels like the aim of this deck is to get the graveyard as full of some juicy keywords as quickly as possible, then let the beatdown commence with whatever creatures are on board after a Kathril play. The self-mill you have is somewhat limited or can't be played until later turns when you could already be falling behind. Dakmor Salvage is only good when you can consistently send it back to grave, Splinterfright just dies if you have no creatures in grave already, Stitcher's Supplier only mills 3 until your opponent decides to kill it, Deadbridge Chant and See the Unwritten require 6 mana which can take time, etc...

Pair that with the fact that there's only ~17 decent keyword providers at your disposal, the odds of ripping the several that you'll want to start with is low without more consistent mill. Some back-of-the-napkin math shows that even if you mill yourself for 6 cards there's still a ~1/3 chance that NONE of those creatures even get milled, let alone only milling some of the more tame keywords like flying or hexproof which by themselves probably won't win you any games.

Therefore, it feels like having some low-cost, high-yield self-mill options would be extremely valuable - the kind of thing where when you pull it in your opening hand or turn 2 you know you can get the ball rolling. You already have Nyx Weaver, Skull Prophet, World Shaper, and Death's Oasis which fits that bill, and having a couple more cards like those would add a lot more consistency. Mesmeric Orb (though a bit expensive) is reliable and even works on your opponents. As I mentioned before, dredge cards would be an especially nice conclusion since it means self-mill can lead you to more self mill when you don't need card draw. My personal favorite is probably Shambling Shell since it can sac itself turn after turn if you have just 3 mana and are desperate for grave fuel.

After messing around with a version of my own and trying some stuff out, easy discard outlets could also be a good inclusion in case you rip your meaty keyword cards into your hand and can't play them. Your Greenseeker fits nicely there, and Lotleth Troll can do the same but turning himself into more of a threat in the process.

Red05 on Kathril, Parasite of the Dead

10 months ago

Thanks for those suggestions! Right now I've got 7 cards in the "Graveyard Mill" category plus another 4 in other categories like ramp that also help with mill (Satyr Wayfinder, World Shaper, Skull Prophet, and Dakmor Salvage). I still need to play the deck a few more times to see how it works, but do you think it still needs more self-mill beyond those 11 to get the graveyard built up?

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