Springbloom Druid

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Springbloom Druid

Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

DreadKhan on Ajani W/G/R - My First Deck - Legacy i think

15 hours ago

If you want to run only 18 lands, you might want to look at some more ramp. An old staple for budget play is Rampant Growth, but Harrow might also be worth a look, since it can fix your mana effectively. There are also options like Farhaven Elf to consider if you really want the body, or Springbloom Druid, in a pinch you could try Silverglade Pathfinder, but it's very slow in Legacy.

Not sure if it's out of your budget, but some White removal might be good in here, the best option is Swords to Plowshares or Path to Exile, but Generous Gift is versatile (and you shouldn't be too worried about a 3/3 compared to what you blew up), but there is also Fateful Absence if people run Planeswalkers. If you want really cheap cards, you might try Oblivion Ring, though that isn't always a permanent solution, it is cheap and versatile.

It's definitely on the pricey side, but Toski, Bearer of Secrets is probably a lot better than Rigo, who won't work with your 1 power creatures after they get a +1 counter on them, Toski pays you for each creature that hits. Ohran Frostfang is arguably even better, but it's more mana and easier to remove, Toski is Indestructible. If you use Toski, you could run x1 of him and use 1 or 2 Time of Need to help find him more consistently. It can also find Djeru, or any other Legendary creature.

A card I like on a budget is Blossoming Bogbeast, the +2/+2 and trample buff is pretty big, and if you've got some other way to gain life before you attack, you can make the bonus much bigger. Trample often ends games much quicker. It's clunky, but it's a pretty cheap repeating Anthem effect.

Another good staple to look at might be Once Upon a Time, which is amazing in the opening hand usually, and reduces how many hands you have to mulligan compared to just running a land or creature in my experience. Like Gitaxian Probe, it got banned in other formats but it's used in Legacy sometimes.

I hope you can have some good games with your new deck!

thefiresoflurve on MTG list of EDH Ramp Cards | last update: 30-05-22

1 month ago

Springbloom Druid is a great one that does work in blink / landfall style decks

thefiresoflurve on Luminous Return

1 month ago

Springbloom Druid? Works really well in reanimator style decks for ramp, IME. I think since you have as many basics as you do, might even be able to slot it in in addition to Sakura-Tribe Elder

lagotripha on Cash is King

1 month ago

Flagstones/brought back is neat.

I feel like this could be a really powerful engine. Brought back is already very close to being a combo - getting to put Spore Frog and Eternal Witness in the sideboard and sometimes just straight up winning off that alone is nice.

Maybe look at Saffi Eriksdotter combo lists? Roiling Regrowth/Springbloom Druid as extra (bad) harrow copies? Knight of the Reliquary/Elvish Reclaimer for utility lands?

There is definitely something strong here - there are too many good cards without homes that suit this.

ThatWeirdPerson on Its Just a Flesh Wound (Budget Almost-cEDH Meren)

2 months ago

So I loved your suggestions but it was hard to find cards to swap them with. I Swapped Krosan Wayfarer for Springbloom Druid and I rlly wanted to add Thrashing Brontodon but I couldn't find something to swap it with. So I turned to my ramp and considered swapping in Neverwinter Dryad for Farhaven Elf but Farhaven Elf requires less mana to execute once you get the Meren recursion going so I looked away from it. With the problems I alr had with the swapping in and out cards I had to leave Manglehorn out because it didn't have as much to offer as the other things you had to offer. I put the other three is the MB so I don't forget them tho

DreadKhan on Sarulf Voltron

3 months ago

Tyrite Sanctum can give Sarulf an indestructible counter, as can Daring Fiendbonder, but it might be hard to get that one into your graveyard. Witch's Clinic might be nice if Sarulf gets big. Other stuff that gives an ability counter might also be worth a look, Titanoth Rex for Trample, but Indestructible is a particularly useful ability in a deck like this. Culling Ritual might be a good way to get under Sarulf and grab a bunch of +1/+1 counters, especially if people run lots of tokens in your meta.

Not sure it's wise, but it'd be hilarious to throw in a Worldslayer for Sarulf to use with Darksteel Plate or some other indestructible source, it's pretty strong if you can set it up. It's also funny imagining a big wolf clamping a human-sized sword between his teeth.

I could be wrong on this too, but I feel like you probably want some ramp sources that put lands into play, Green has tons of ways to do that. If you're really that concerned about cards being 1 dimensional (and being potentially dead), you can run Wood Elves, Farhaven Elf and Springbloom Druid to get lands into play while also offering a blocker I guess?

I like the idea of adding more defensive spells, very cool and challenging Commander to build.

Ardees on Meren of Clan Nel Toth EDH

3 months ago

Would recommend lowering your mana curve, increase the ramp base, and add some tutors.

I'd suggest playing all the one-mana elves (Llanowar Elves, Fyndhorn Elves, etc.) perhaps with the exception of Boreal Druid.

Run also Collector Ouphe and Manglehorn to slow down decks that heavily rely on artifacts, which is most decks at the current state of EDH.

Depending on your budget, you should definitely run Green Sun's Zenith and Worldly Tutor, and perhaps squeeze in a Profane Tutor. Also cheap pick ups that are a must are Unmarked Grave, Reanimate, and Animate Dead.

If you don't want to run infinites (like Mikaeus, the Unhallowed + Walking Ballista), a nice non-infinite combo is Dauthi Voidwalker + Mindslicer + an infinite sac outlet (you should consider running also Carrion Feeder). Also if you run Phyrexian Delver, you can have your opponents lose around 20 life points each in a turn with Kokusho, the Evening Star (if Meren is also in play).

Cards I'd remove to accomodate the changes: Burning-Rune Demon, Khalni Ambush  Flip, Hagra Mauling  Flip, Dictate of Erebos, Read the Bones, Izoni, Thousand-Eyed, Jarad, Golgari Lich Lord, Tormod, the Desecrator, Springbloom Druid, Greater Good, Satyr Wayfinder.

I have a decklist which is semi-competitive and quite expensive, but I can guarantee it is nice to have the deck running faster, smoother, and without having your opponents targeting you as the archenemy form the beginning. Meren Surgical Toolbox [2K22].

dqcoulter on dqcoulter

3 months ago

Nehon_Djinn It wasn't too bad, I would put it at a mid-low power level and it was fun to test out. I would recommend more graveyard synergy and sac outlets such as Prized Amalgam and Viscera Seer, as well as ways to fill your graveyard like Hermit Druid, Satyr Wayfinder, and Old Rutstein,. Planeswalkers are also a permanent type and you currently just have the Ashiok so you could run more for extra value, but I personally don't run them often and the best I can think of right now is Grist, the Hunger Tide. As for lands, I would recommend fetches/Ghost Quarters to hit land drops every turn with Muldrotha, as well as the new Neon Dynasty Channel lands to get 2-for-1s on an effect and a land drop. It seemed that you had a strong clone subtheme, and I would assume it is to go for a Biovisionary win. However, this leaves you with a lot of clones and not enough powerful creatures for them to copy, so if you want to stick with the clone theme I would recommend either adding some stronger creatures to copy with it or running ways to guarantee your combo such as Birthing Pod, Survival of the Fittest, and Fiend Artisan, which are all good standalone cards as well. Other than that, maybe add a bit more ramp and mana fixing such as Sakura-Tribe Elder, Burnished Hart, Springbloom Druid or fetchlands since Muldrotha has a high casting cost and they can be recast from grave to hit more land drops and ramp harder. Some other generally good cards to run would include Secrets of the Dead since you cast so much from grave and Pernicious Deed as a repeatable wipe. EDHrec is always a great resource to check what other people like to run for your chosen commander as well, and is usually worth checking out to at least get a feel for what cards to run. I hope this helped, and Muldrotha is a great commander that can be run a lot of ways, whether that be for setting up combos or just as a graveyard toolbox/value engine.

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