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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped. then shuffle your library.
4 weeks ago
A card that I have had good fun with is Skyclave Pick-Axe. Since it comes with the free first time equip, it basically doubles the gains for the landfall triggers on all of your creatures for the one green mana. Throw it on the mammoth, get a double trigger with one of the sac lands, now it's 11/11, or 19/19 after a bit of the 'ol Roiling Regrowth lol. Honestly though, I don't know what I would cut here. I don't really play standard and am generally not familiar with the meta (not that it wouldn't matter if I was because it changes every month, hence my aversion to standard). My pioneer version of this deck pretty much ditches the interaction and goes all in on getting as much land on the field as I can, as quickly as I can, with the hopes of overwhelming my opponent before they can play anything that needs answering (because I won't have any answers...). Might make an interesting sideboard choice if it looks like you won't need as much removal in a particular match up or something maybe.
I'm glad I stumbled upon your deck. I had also passed on the Territorial Scythecat for the same reasons you did, but now I'm thinking that trample might actually be a pretty handy little ability to have and I doubt I would have given it another thought if not for reading the comments on this. I'll have to play around with that actually. Great deck here!
1 month ago
1 month ago
Flagstones/brought back is neat.
I feel like this could be a really powerful engine. Brought back is already very close to being a combo - getting to put Spore Frog and Eternal Witness in the sideboard and sometimes just straight up winning off that alone is nice.
There is definitely something strong here - there are too many good cards without homes that suit this.
1 month ago
keizerbuns Hey, thanks for checking my list out. Glad you liked it)
I loved your creative deck idea, so I had a lot of fun upgrading your list! TBH, there are even some cards I've never heard about before, like See Beyond, which works surprisingly well in this particular deck.
2 months ago
This deck list is a little out-dated and I'm actually updating it right now. I've been running Roiling Regrowth since it came out and I actually just added a bunch of cards I finally picked up this weekend at PAX East:
I've pretty much decide to go all in on taking this deck the cedh route. It's by far my best deck and I already play it the least with my friends and at events.
2 months ago
Also, been a while but I'm loving the time and effort that has obviously been put into the deck! I'm hoping to pimp out some of my favorite decks eventually.
2 months ago
MuricanSheepdog Np, just trying to help out someone starting. The main things to focus on are the cards with effects that won't help towards the main strategy. Some cards to replace would be, CREATURES: Arborea Pegasus, Dire Wolf Prowler, Elturgard Ranger, Hill Giant Herdgorger (The problem with him is that even though it does get you 3 life, for 6 mana and a creature with no other abilities is a bit too much mana to cast compared to some others cards that can gain life), Planar Ally (not sure how much you want dungeon crawling to play into the deck, but with most of these cards, you could honestly build another deck centered around it instead of putting it into this deck), INSTANTS: You Hear Something on Watch, Plummet, Repel the Vile(even if these are removal for cards, some other cards do what they do better and are still less than a dollar in price), SORCERIES: Compelled Duel, ARTIFACTS: Delver's Torch,Treasure Chest(This may seem like a really good card, but for 3 to cast and 4 to activate, making it essentially 7 mana to either gain 3 life and draw 3 cards, or lose 2 mana in total, the card seems like it has more of a chance to whiff rather than help in its effect,((don't worry, I would have fallen for that too))). Since you said your struggling to get mana, some "ramp" I would put in the deck would be Rampant Growth, Reclaim the Wastes, Roiling Regrowth, and Crop Rotation. Those should get you lands out quickly to play your commander sooner. Some artifacts I would also put in would be Commander's Sphere, Sol Ring, Moonsilver Key (this can search out Sol Ring from your deck), Moss Diamond, and Marble Diamond. Those are the ones off of the top of my head. Sorry if it's a bit long, I didn't want to make it 2 comments. If you still have any questions, feel free to ask away again, and I'll be happy to help out. :]