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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped. then shuffle your library.
3 days ago
I love the card in Mono Black Coffers, it could be nice here too but maybe you should have more way to use it rather than just activate Door to Nothingness. What if it gets countered or destroyed? Also you might need some way to tutor it.
1 week ago
Hey, nice upgrades to the precon on a budget.
With Kalamax I find that instants that can give him evasion while also draw a card are excellent. It's the draw that's makes 1 mana and 2 mana spells like this busted with Kalamax. Kalamax is a great attacker to do real Commander damage if he has evasion.
Kalamax is a mana hungry Commander because to take advantage of his abilities you want to cast an instant on each player's turn and to do this consistently requires having a lot of mana. Consider more ramp?
- Relic of Legends --> Haldan, Avid Arcanist
- Storm-Kiln Artist --> Pako, Arcane Retriever
- Roiling Regrowth --> Essence Scatter
- Fellwar Stone --> Evolution Charm
- Joint Exploration --> Curse of Echoes
Relic of Legends is ramp and a source to tap Kalamax that makes mana. Storm-Kiln Artist is more magecraft, ramp with treasures. Roiling Regrowth is like Harrow except the basic lands ETB tapped. From the precon Haldan, Avid Arcanist + Pako, Arcane Retriever aren't needed, they belong in their own deck, with their own strategies.
Three, four or five color Precon manabases are subpar with too many basic lands which makes color fixing from lands quite poor. On a budget there's several land upgrades to consider, replacing not just some basic lands, but other lands that always ETB tapped for lands that don't?
- Holdout Settlement --> 1x Mountain
- Survivors' Encampment --> 1x Island
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Island
- Rockfall Vale --> Rugged Highlands
- Vineglimmer Snarl --> Thornwood Falls
- Game Trail --> Gruul Turf
- Path of Ancestry --> Swiftwater Cliffs
Holdout Settlement and Survivors' Encampment can tap Kalamax to make mana. This is important since relying only on tapping Kalamax because you attacked can be problematic because what if Kalamax can't attack?
Good luck with your deck.
2 weeks ago
Any Fleshbag Marauder effects would be powerful. Harrow and Roiling Regrowth are great for ramp and suits your theme well. If money allows, The Ozolith and to a lesser extent Reyhan, Last of the Abzan would help preserve those counters.
Hope this helps! :)
2 months ago
Decent concept, I think the card counts/options are a bit off though.
First of all, how do you activate Slayers' Stronghold? You should run a Boros Garrison. Cut Thragtusk add Sun Titan. Elvish Reclaimer, Springbloom Druid, and Roiling Regrowth are good ramp options in addition to going harder on Harrow to feed Brought Back. You should also go harder on Flagstones of Trokair.
Urza's Saga also gets you to Amulet of Vigor and makes a decent Brought Back target. I'd also go a lot lighter on Oblivion Stone. Maybe run something like Porphyry Nodes if you are that scared of aggro, since all of your creatures you want to stick around will be large.
2 months ago
Just taking a quick look, but Ashaya, Soul of the Wild would be a good card, turning any creature you cast into landfall. It also synergizes with any of those creatures that taps to untap two lands, like Argothian Elder and Ley Weaver.
It's clunky, but since your bodies tend to be larger, would Pyrohemia work in here? You can wipe out lots of blockers with 4 global damage, and anything blocking a 5/5 at that point will be at 9 damage. Also very clunky would be Berserkers' Onslaught for Double Strike on your 5/5s.
Myriad Landscape is very similar to a Roiling Regrowth effect (or Harrow), getting two landfall is pretty good, and instant speed is potential for interaction when you're making a pair of 5/5 bodies (or more, since you might have Titania out). Blighted Woodland is also a good source of double landfall from a land.
3 months ago
I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.
Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.
As for actual lands:
Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:
Commander / EDH*
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Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!
6 months ago
A card that I have had good fun with is Skyclave Pick-Axe. Since it comes with the free first time equip, it basically doubles the gains for the landfall triggers on all of your creatures for the one green mana. Throw it on the mammoth, get a double trigger with one of the sac lands, now it's 11/11, or 19/19 after a bit of the 'ol Roiling Regrowth lol. Honestly though, I don't know what I would cut here. I don't really play standard and am generally not familiar with the meta (not that it wouldn't matter if I was because it changes every month, hence my aversion to standard). My pioneer version of this deck pretty much ditches the interaction and goes all in on getting as much land on the field as I can, as quickly as I can, with the hopes of overwhelming my opponent before they can play anything that needs answering (because I won't have any answers...). Might make an interesting sideboard choice if it looks like you won't need as much removal in a particular match up or something maybe.
I'm glad I stumbled upon your deck. I had also passed on the Territorial Scythecat for the same reasons you did, but now I'm thinking that trample might actually be a pretty handy little ability to have and I doubt I would have given it another thought if not for reading the comments on this. I'll have to play around with that actually. Great deck here!