Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Zendikar's Roil Discussion
1 hour ago
Temur Sabertooth can go infinite with Dockside Extortionist, so it might be a good add, as redundancy for Emiel the Blessed. Felidar Retreat is better than cards that didn't make the cut, such as Zendikar's Roil and Retreat to Emeria. It seems worth a shot. Conclave Mentor is another Hardened Scales effect, but does cost twice the mana. I'm not sure what any cuts are, as this list looks pretty tight; I'm just tossing out a few ideas that seem worth considering.
1 week ago
Update 17th of September:
I replaced this for "Spoiler" Rampaging Baloths as this one gives me ETB tokens which I can pump as I need it.
2. Ancient GreenwardenTwo Landfall triggers in addition to playing lands out of your graveyard? 6 mana is huge, though worth the costs.
3. Tunneling Geopede: I honstely underestimated the power of this guy. One damage for each landfall trigger adds up and can close out games out of nowhere.
4. Moraug, Fury of Akoum. A powerhouse when it gets rolling. We are winning games with this, if unanswered.
5. Felidar Retreat: This card surprised me a lot in playtesting. Not only is it better than Zendikar's Roil but it is also more versatile at is gains us an overrun-esque effect.
6. Rude Awakening: I earlier removed this card from my deck, due to it feeling like a win more card, though I realized that I was too greedy and only wanted to use this card for its entwine costs.
After more testing it feels more like a better Mirari's Wake due to its versatility. More mana? No Problem. Trying to finish? No Problem. Trying to finish, but need just a bit more mana? No Problem.
2. Coiling Oracle: Too often a swing and a miss. Not necessarily bad, but was not convinced from this one anymore.
3. Ghostly Flicker: Not sure about this one, as it is additional protection and can benefit mana if blinking Gaea's Cradle.
Will see how it pans out and if cutting it was a mistake. 4. Ramunap Excavator: Exchanged for Ancient Greenwarden. Also not sure about this one, as it ensures early land drops. Though, do not have problems with this early on most of the time.
5. Rampaging Baloths: Cutted for Phylath, World Sculptor as it benefits my deckstyle more.
6. Dig Through Time: Were not able to cast this card for its delve costs most of the time, as lands in the graveyard are often more valuable than in other decks.
2 weeks ago
VorelNailo these were all cards that were up for consideration. Zendikar's Roil work nicely with some of our things but it's also a bit too high on our curve. The angel has that nasty triple white pips; it is a nice utility but we're gunna need to bank on being able to follow up a 6 drop with more land drops, not impossible with our 34 lands + recursion but seems like a very high investment that banks on us having other resources at our disposal. Retreat to Emeria is just too low impact.
2 weeks ago
With the dual themes of Elementals and landfall, Zendikar's Roil seems to fit pretty well. It can combo with a lot of your pieces, and with Scapeshift or a chain with Risen Reef can create a formidable board state.
3 weeks ago
Rasaru, I think you make a fantastic case for Sekki, Seasons' Guide and Tooth and Nail. It seems to me like the combo is powerful enough to deserve slots in the main list! It makes me wonder if Craterhoof Behemoth should be slotted out. Part of me wants to for deck consistency, but part of me doesn't because it wins games with Avenger of Zendikar and I'm even less sure if it's a good idea to cut Avenger of Zendikar. Plus Craterhoof and Avenger together give us an alt Tooth and Nail win con. I'm gonna have to give this a good deal of thought. Would you have any recommendations for cuts in my list for Tooth and Nail and Sekki, Seasons' Guide?
Savage1988, first off Into the North is a fabulous suggestion. Another card that might also deserve a slot in the main list! Crazy day this is. Same question, would you mind taking a look at my list to consider a possible cut? Maybe Compost?
I would say that Eternal Witness, Skullclamp, Steely Resolve, Life from the Loam, and Exploration are all about equal priority to add to your deck. The differences between choosing one over another are very very minute, but I would prioritize the cards in that order if I had to choose. I hope that answers your Exploration question, as I still value Exploration very highly!
After testing Skullclump, I've found it's just dummy good. After you pay 1 to equip to an elemental just to sac it to an outlet to deal 3 AND draw 2, you'll be wondering why you questioned the power of the card. Our colors also considerably lack draw, which tells me that you should be happy to take more draw where you can get it.
I also wouldn't underestimate Steely Resolve. Like you implied, at some point you have to make cuts to protection, but I think Steely Resolve is just a little too good. Think of it as Lightning Greaves, but your opponents don't get to respond to you equipping it to Omnath, Locus of Rage.
At first it seems like common sense to run Zendikar's Roil, but I've found it's not aggressive enough.
3 weeks ago
Thanks for taking the time and for your suggestions.
I get that Mina and Denn, Wildborn and Azusa, Lost but Seeking, etc are similar effects to Exploration, but it costing 1 mana and not (easily) dying are very significant I feel. There’s very little 1cmc ramp in the list otherwise and small creatures are often collateral to board wipes. I do see the value of Life from the Loam too, and it seems like a card you need to play with to truly appreciate.
Would you rank all the suggestions you made after lftl/exploration, or are they even higher priority?
I actually figured Skullclamp wasn’t that important since there’s so many engine pieces that drag you along when you’re making tokens and saccing em (which is where i’d see skullclamp doing its work, since there’s hardly any x/1 creatures in the deck).
Steely Resolve feels a little too protective, but i understand it’s very good
Eternal Witness is definitely coming in sometime soon.
Scapeshift is more of a cost thing, would love to have it
Any other thoughts on: - Into the North as another 2 cmc ramp spell (with some snowlands ofc)? - Field of the Dead when we’re running those anyway - Zendikar's Roil might be a bit of a nombo with Garruk's Uprising and Elemental Bond but still poops out elementals we can sac?
I saw your deck, how good has Sekki, Seasons' Guide been? It seems like a pet card, not something you need in the list (not that that’s bad, i have many, just a consideration to cut.)
1 month ago
1 month ago
If you have Risen Reef, Zendikar's Roil is a must include for a potentially infinite and always hilarious combo! Take out Brainstorm, that card is stupidly overrated unless your deck focuses on topdecking, otherwise it practically does nothing. I'd also recommend throwing in some landfall cards with the amount of ways you have to get lands onto the battlefield. Try out Tatyova, Benthic Druid, Ob Nixilis, the Fallen, Avenger of Zendikar, and Roil Elemental. I'd also recommended taking out Ponder based off the same reasoning of brainstorm, Steel Hellkite because it's usually not going to get through is too slow with much better targeted removal available to you, Briarhorn because I have no idea why it is in your deck, AEtherize because it is too dependent on the situation (go for Cyclonic Rift which just got the reprint), Barrin, Tolarian Archmage because the theme of your deck isn't bouncing and there are better removal spells out there, Gitaxian Probe because it just shouldn't be in this deck, Thought Scour due to the same reasoning of brainstorm and ponder, and Gray Merchant of Asphodel because your devotion to black doesn't seem like it would be that high to me. Here is a list of some better removal spells to consider, keeping the double etb triggers in mind: Ravenous Chupacabra, Reclamation Sage, Beast Within, Assassin's Trophy, Shadowborn Demon, Agent of Treachery
Also, I'd highly recommend more ramp in the form of the talismans/signets just so the deck can run more soothly, especially with your higher mana curve.