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wozislightning on Young, Dumb, and Broke? Try Me! $40 Tatyova
1 week ago
I like the deck!
Unsure of how budget-y this is, but have you considered Terrain Generator in place of a land? Could also free up a creature spot and potentially play another payoff instead of a creature that taps to put a land into play.
Best of luck & happy brewing!
Kret on Rionya, Fire Dancer
3 months ago
You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.
Corrus555 on Green/blue sea monsters copy
6 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker
Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.
Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
KongMing on Kwain, a Foot on the Gas
9 months ago
Hiya, love the deck.
How about Terrain Generator and/or Walking Atlas to pump out more lands?
king-saproling on Kura, the Boundless Sky [Lands]
1 year ago
Inventors' Fair might be worth making room for. It can find your sac outlets. You could include Darksteel Citadel, Treasure Vault, and Tree of Tales to ensure that you're able to use the Fair.
These might interest you too: Sakura-Tribe Scout, Skyshroud Ranger, Llanowar Scout, Budoka Gardener Flip, Scaled Herbalist, Walking Atlas, Terrain Generator, Deserted Temple, Tranquil Thicket
KBK7101 on Advertise your Primer!
1 year ago
All three of those look great! I've been trying to build an Archelos deck for the longest time now. I want to make mine more themed around the concept of time, though. Aeon Engine, Time Stop, Discontinuity etc. I still have no idea what the endgame is while trying to actively avoid some sort of infinite turn nonsense.
Goreclaw, Terror of Qal Sisma is one of my favorite cards from M19 and it reminds me a lot of when I started playing in early 2019 (M19 and Amonkhet were sets I bought a lot into when I started). Hopefully this thread can help it get to 100 upvotes!
Moraug, Fury of Akoum is another great one. I debated building him when ZNR released but opted for tossing him in one of the decks I already had. Still cool to see him on his own, though. Terrain Generator and Nahiri's Lithoforming work wonders in that deck, I'm sure!
Come to think of it, I think this thread could use a "You must leave a comment/+1/suggestion" clause much like the regular "Advertise your deck!" thread. Would help to spark more conversation around the ones posted rather than people just posting and leaving. (No offense to anyone that's already done that of course, just throwing the idea out there.)
(RULE 0) Serra the Benevolent - Song of All (v1.2)
Commander: Rule 0
SCORE: 25 | 9 COMMENTS | 709 VIEWS | IN 9 FOLDERS
Urza, Lord High Artificer - Critical Mass (v1.0)
Commander / EDH
SCORE: 6 | 2 COMMENTS | 396 VIEWS | IN 2 FOLDERS
Feldon of the Third Path - Loran's Smile (v1.0)
Commander / EDH
SCORE: 12 | 7 COMMENTS | 380 VIEWS | IN 4 FOLDERS
Multani, Maro-Sorcerer - Growth Spiral (v1.50)
Commander / EDH
SCORE: 25 | 8 COMMENTS | 880 VIEWS | IN 8 FOLDERS
These are four of the five decks in my mono-colored Legends of Dominaria cycle. The one (Yawgmoth, Thran Physician, of course!) is still set to private and has a primer that's a WIP at the moment. I can update it here once it's done. Would love any sort of feedback on them as they're some of my favorite decks both in gameplay and flavor. :)
Massacar on Landfall Counters
1 year ago
I'll throw some options out there and you can weed out the ones that are too expensive.
Lotus Cobra is a must. This card can take your deck and make it incredibly explosive.
Oracle of Mul Daya, Ancient Greenwarden, and Crucible of Worlds to allow for you to easily recycle lands back from the graveyard (especially helpful for your sac fetch lands). Warden also lets you milk even more out of those landfall triggers!
Fabled Passage for another relatively inexpensive fetch land you can use both to color fix, as well as get extra landfall triggers for. Ghost Town for an abusable land you can return to hand on off turns to allow for guaranteed land drops. Terrain Generator to have another repeatable way to play extra lands per turn.
Azusa, Lost but Seeking, Exploration, Burgeoning, Dryad of the Ilysian Grove, Kodama of the East Tree, Sakura-Tribe Scout, Skyshroud Ranger, Walking Atlas, Wayward Swordtooth all allow you to play additional lands per turn reliably.
Courser of Kruphix is good
World Shaper and Scapeshift for big land plays
Felidar Retreat does incredible work in generating tokens and/or counters
That's what I've got to start. I can take another look later and see if I have anything else.
Yesterday on Kwain, the drawening
1 year ago
Mind Over Matter, while not exactly a win-con on its own, can allow you to draw your entire deck with Kwain and win via Lab Man & friends.
I also run Ormos, Archive Keeper in my list, but... well, I'm not sure it's actually a good inclusion. Sure is a funny one, though.
Narset, Parter of Veils can be nice if you're tapping Kwain a lot, but expect it to make you a target.
Also, making space for a Mikokoro, Center of the Sea or Geier Reach Sanitarium couldn't hurt for some redundancy. Minamo, School at Water's Edge enters untapped so there isn't much of a downside to running it. I also like Terrain Generator for decks that draw a lot, even though with tonnes of cards in hand there's usually something better to spend mana on.
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