Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

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Legality

Format Legality
Casual Legal
Block Constructed Legal
Vintage Legal
1v1 Commander Legal
Pauper EDH Legal
Pioneer Legal
Unformat Legal
Duel Commander Legal
Custom Legal
Modern Legal
Tiny Leaders Legal
Legacy Legal
Pauper Legal
Highlander Legal
Limited Legal
2019-10-04 Legal
Oathbreaker Legal
Canadian Highlander Legal
Leviathan Legal
Commander / EDH Legal

Satyr Wayfinder occurrence in decks from the last year

Latest Decks as Commander

Satyr Wayfinder Discussion

Balaam__ on {BUG} Doppelgang+Reanimator [Please Help!]

1 week ago

I don’t think you really need Satyr Wayfinder. Between the fetch lands, dual lands, Birds of Paradise and the manipulation from Serum Visions, I think land management is under control. You also have Grisly Salvage to cover getting stuff into the graveyard. I’d cut out the satyr and add 4 more powerhouse creatures.

rjife on Jund

3 weeks ago

I love jund, and this deck is no exception, though there are a couple things that I think could be improved on:

Grim Flayer is much better than ambitious aetherborn, and considering you're running kroxa, running a few Satyr Wayfinder is definitely plausible.

I have been very unimpressed with eat to extinction, as Abrupt Decay and Assassin's Trophy deal with anything for less mana.

In the 4-drop slot, I have found that many jund decks tend to run Kalitas, Traitor of Ghet, and many others run no 4-drops at all.

Here are some other jund staples you may want to consider running: -Kolaghan's Command -Chandra, Torch of Defiance -Liliana, Waker of the Dead -Thoughtseize

Have fun junding them out

TheVectornaut on Black Green (?)

1 month ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

patrickd117 on My Boy Nethroi

3 months ago

I don't love:

Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.

Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.

I like:

Satyr Wayfinder Makes you hit your land drops & fills your yard.

Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.

Syr Konrad, the Grim I like this guy. He does a ton of damage.

Sawtusk Demolisher Similar to Greathorn.

Eladamri's Call I love this in most w/g creature-centric decks.

Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.

Austere Command Really just need a few wraths. This could be subbed for any number of options.

Animate Dead Some cheap reanimate spells seem good.

Goblin_Guide on $15 Mono-Green Milling Machine

4 months ago

Ah man, this deck gave me a total boner dude. The first deck I ever built was a black-green janky graveyard deck based around Boneyard Wurm and Spider Spawning ... but I was so bad at the game I never considered getting more of them than the one of each I started out with. I love this deck so much. I am absolutely going to build my own.

At first I saw the Wurm and thought, "oh yeah, I remember that", and then I saw the Satyr Wayfinder and the Greater Mossdog -- the first of which is a card I love and the second is a god damn plant dog -- and I could legit feel my heart rate speeding up.

I've been a little depressed out my red modern deck right now not feeling the way I want it to, so thank you so much for reinspiring me to recreate a deck I loved for so long.

TheVectornaut on Micromancy

4 months ago

Azeworai, thanks for the comment. I won't be adding anything too far out of budget, costing more than 3, or too many instants and sorceries, since those were the design constraints I placed on myself for this build. With my playtesting, I've found that having the right options in the graveyard is more important than having many options in the graveyard or the right options in hand. Buried Alive has been the most successful card in the deck by an extremely large margin while cards like Nyx Weaver and Chronicler of Heroes (which I had in earlier revisions) showed that more standard mill and card draw tend to underperform, respectively. So while Satyr Wayfinder was successful, I often preferred Sakura-Tribe Elder, Viridian Emissary, or Wood Elves for the speed. Also, generally speaking, I'd prefer to have more ways to protect Tayam than redundant options like Sevinne's Reclamation, and you're correct that I should add more. I'll add Selfless Spirit to the maybeboard as a non-budget stretch goal and toss in Dauntless Escort now. I also like Ramunap Excavator since I find it tough to get myself to choose a Forest out of the bin when Abzan Ascendancy or something is seducing me away. Plus, it would synergize with another of my favorite cards in Sylvan Safekeeper for more commander protection.

Azeworai on Muldrotha

4 months ago

Now, I don't particularly enjoy playing popular commanders, but I'm not here for that.

You see, "Muldrotha" is not a very good title, thereupon warding people from viewing the deck. If you so wish for others to gaze upon your splendor, try something less literal and blunt. They know the commander from the appellation, so why click on the deck? There are a million Muldrotha decks, and therefrom this one must not be just any other. These are merely from the top of my head, but may these serve as inspiration. Perhaps "Blooming Tumulus," "Awakening the Lurid," or something of that ilk. Have it be quippy, have it be fun, or have it be poetical, but "Muldrotha" shan't beckon anyone's attention.

For the sake of a suggestion, I enjoy Pedantic Learning, Grisly Salvage, and Satyr Wayfinder in my graveyard decks.

May fortune betide.

Azeworai on Micromancy

4 months ago

Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.

You'll need Black Lotus, this verson of Sol Ring, perhaps a dual land or two...

Jests aside, let's do this.

So, I see budget, I see counters, I see mill. Let's start with mill.

One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.

If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.

Backup versions of the commander's ability are evermore a cruciality. Sevinne's Reclamation is great, as with Sun Titan. "Six mana?! :(" you say. "It's worth it! :D" I respond.

A little more on the affluent side, but The Gitrog Monster, Ramunap Excavator, and Dread Return could be worth inclusion, for they are quite splendid.

Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.

Okay, now counters!

(I've never built any counter-themed decks. You have been warned.) Upon my presaged failures, all I have to proffer is Inspiring Call and Armorcraft Judge. Take it or leave it.

Unto the intrinsic:

Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.

Ramp, ramp, ramp. I care not that your curve is low, ramp! Rampant Growth, Nature's Lore, Edge of Autumn, ilka of these are fantastic.

There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab

I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.

And therefrom is the finis of my comment. Fare thee well and may fortune betide!

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