Satyr Wayfinder

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Head CoIIector on Hedrons

3 weeks ago

skwyd777 There's a lot more than 1/15 chance of dropping it in the graveyard early. Satyr Wayfinder drops 4 cards, Thought Scour sees 3, and Rotting Rats gets it in the graveyard fast as well. The deck is entirely focused on getting Hedron Alignment in the graveyard fast and rolling from there. In playtesting the biggest weakness I've found this deck to have is it relies heavily on Secret Salvage. Basically I have to mulligan for it or Dark Petition but a deck this niche and budget is gonna have holes, no way around that.

Basically what I'm saying is, between Opulent Palace, Urborg Elf, and Satyr Wayfinder mana/colors is not an issue.

multimedia on Death by Mutation (Budget)

2 months ago

Thanks for the upvote. I find that creature tutors and entomb effects are good enough since all the combos here only require creatures not a noncreature card. Having tutors that put creatures directly into graveyard not hand is also helpful. Diabolic Tutor would be worth paying 4 mana if I needed an artifact or enchantment to combo, but that's not the case here. Good instinct to cut Diabolic.


Karmic Guide + Reveillark + Viscera Seer is the classic creature reanimation combo that's been around for years and honestly it's perfect with Nethroi since it's an all creature combo. What's nice about Lark with all creature combos is you can include in the combo a 2 power or less creature such as Vile Entomber to setup the rest of the combo for a wincon.

Karmic + Lark + Seer + Entomber you tutor/put into graveyard Blood Artist then Lark reanimates it to give the combo a wincon. Any other creature with 2 power or less who self-mill could replace Entomber to do the same thing just puts more cards into your graveyard such as Satyr Wayfinder.

Karmic Guide + Body Launderer + Viscera Seer is the new excellent combo for all creatures combos because it too can setup the rest of the combo by looting until you get Reveillark and Blood Artist into graveyard. Then Karmic + Launderer stops reanimating each other and instead one of them reanimates Lark who then reanimates Artist for the wincon.

If playing Body Launderer and Karmic Guide, Saffi Eriksdotter + Viscera Seer combos with each of these creatures too. Having a backup Launderer infinite loot combo piece is helpful.


In multiplayer Culling Ritual wrecks and it can make enough mana including a green mana that's needed to mutate Nethroi plus more. If you're using a combo that requires attacking with Nethroi or another creature then consider adding Culling since it can clear the battlefield of all tokens who could be blockers. Culling also destroys many of the best opponent graveyard hate cards Rest in Peace, Ground Seal, Scavenging Ooze, Grafdigger's Cage, Weathered Runestone, etc.

Speaking of graveyard hate that exiles that's why I'm playing Riftsweeper. It has a unique ETB trigger that lets me remove an exiled card putting back into my library. That's also why I'm playing Elixir of Immortality to combat against exiling of my entire graveyard since in response I can shuffle my graveyard back into my library. This is mostly to combat Bojuka Bog and Scavenger Grounds, the most played graveyard hate in Commander.

BishopAtavist on Things That Are Not

2 months ago

multimedia I'll definitely keep an eye on those areas. Brave the Sands was already on my watch list for potential things to cut. I already have a Satyr Wayfinder, so I'll go ahead and swap that in. I cut it from an early version of the deck when I was averse to self-mill. Nothing felt worse than milling only instants and sorceries into the yard and not even getting a land out of the deal.

In fact, I'll probably swap in all of those suggestions except I'm going to push back on Ghoultree and Dream Devourer. You're probably right about DD, but I like the idea of putting away a Living Death for an opportune moment. And Ghoultree feels like an easy way to drop a 10/10 for one mana fairly early in the game if I've been dredging well.

I'll look at Ramp too. I know I keep giving the same defense of "when my Fauna Shaman engine is running", but that's another situation where, when it works, I'm playing two lands EVERY turn, no questions asked.

This may be a dumb question, but I ask it in all sincerity: what am I hoping to draw that would keep me relevant in the game, especially if I'm cutting removal cards like Putrefy?

Truthfully, I don't see myself mutating Nethroi more than once per game, so I've been trying to focus on how to just end the game in that reanimation. My ideal situation would be to mutate onto Hydra Omnivore, recur Mogis's Marauder, use Yannik, Scavenging Sentinel to exile Karmic Guide and a big creature like Ghoultree to give enough +1/+1 counters to the Commander to end the game with commander damage for each player, since Omnivore deals damage to each player equal to the damage dealt to defending player. To better achieve that goal, I was considering swapping out Giant Ankheg for Archetype of Endurance since it grants all my creatures Trample. It only gives my creatures Ward 2 instead of hexproof but it might be worth the trade off if I can end the game right there... is that crazy? Am I putting too much stock in my ideal situation?

multimedia on Things That Are Not

2 months ago

Nice discoveries of Mogis's Marauder and Songs of the Damned. Well done, you've added a creative creature combo to use with Scourge of the Skyclaves in your graveyard by reanimating Mogis's Marauder.

If you want to be more competitive with current low budget then think more about the areas of deck building to take advantage of Nethroi as Commander? For some improvements expand on the three most important areas?

  • Self-mill and other ways to get creatures into your graveyard.
  • A combination of creatures to reanimate with Nethroi that wins the game.
  • Ramp to cast 7 mana Nethroi.

In the simplest terms these are the three areas to consider improving. Consider dedicating more deck spots to each of these areas? Out of these three areas you've greatly improved the second one, creatures who are reanimated to win the game. Next, make it easier to get those creatures into your graveyard to reanimate them?

Sources of repeatable self-mill that's not dredge can be helpful. The problem with dredge is you want more draw to have cards in your hand to make up for replacing draw to dredge. Repeatable self-mill that happens at your upkeep then lets you draw for the turn. On low budget I wouldn't play less than 12 sources of self-mill/other ways to get creatures into your graveyard, it's important with Nethroi.

None of the cards I'm suggesting to cut are particularly good with strategies here. Archfiend's Vessel is interesting, but you can only use it once, that's not good enough when reanimation is a main strategy here. Faeburrow Elder is more ramp that can tap for two mana, but if you control a black permanent then it can tap for three mana. It also has 0 power.

multimedia on Muldrotha Snow: The Frozen Forest

3 months ago

Hey, you're welcome. Good job with the update, thanks for the shoutout.

Thespian's Stage combos with Dark Depths to get Marit Lage. Stage copies Depths to become a copy with no ice counters that's then saced to create Marit Lage. When you copy Depths due to the legendary rule you will have to choose one of them. Choose the Stage copy and put the original Depths into your graveyard. Moritte of the Frost is a budget snow creature who can copy any permanent you control to be snow.

Expanding on self-mill can fuel Muldrotha and get snow lands into your graveyard to reanimate a lot of them at one time with World Shaper. Shaper has to die to trigger it's land effect. Plaguecrafter is great in multiplayer Commander since it makes all your opponents sac a creature, or a Planeswalker or discard a card. It can sac itself making it a nice repeatable effect with Muldrotha.

Self-mill is like draw plus selection with Muldrotha since you fill your graveyard up with permanents to play.

Cemetery Tampering is repeatable self-mill with hideaway 5. When it enters the battlefield you look at the top five cards of your library and choose one of them. This card is then exiled and you may play it for no mana at your upkeep if you have 20 or more cards in your graveyard. Hideaway can be repeatable with Muldrotha if you have a way to destroy Tampering getting it into your graveyard to cast it again.

Seal of Primordium can repeatedly destroy Cemetery Tampering after your upkeep, after you mill, after you play the hideaway card for free. Seal is excellent with Muldrotha having a repeatable effect from an enchantment to remove an artifact or enchantment.

Repeatable protection for Muldrotha, Marit Lage, etc. can be helpful. Muldrotha is going to have a target on it when it enters the battlefield and Kaya's Ghostform can protect from many types of removal. It's one mana to repeatable cast it from your graveyard on your turn to protect Muldrotha.

One of the better ways to protect 20/20 indestructible Marit Lage is giving it hexproof since then exile and bounce opponent removal that targets can't target Marit Lage. Swiftfoot Boots gives equipped creature hexproof as well as haste and that's also powerful with Marit Lage getting to attack the same turn it's created if it's created on your turn. Siren Stormtamer is one mana to cast and one mana to sac to protect a creature or even yourself. Muldrotha makes Stormtamer a repeatable counterspell for creature or yourself protection.

multimedia on Muldrotha Snow: The Frozen Forest

3 months ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

Phoetality on Meren Reanimator

4 months ago

I haven't had a chance to play the latest iteration, however I am hesitant to add to many cards that fetch land when I am already rocking Sakura-Tribe Elder, Yavimaya Elder, Viridian Emissary, Satyr Wayfinder and Farhaven Elf. On top of that, I also have 2 enchantments generating Eldrazi spawn and Pawn of Ulamog, all of which are sacrificed for colourless. However, if I do need to add another, the Dawntreader Elk certainly ticks the boxes.

GregariousG on Everybody in the Club Gettin' Keywords

8 months ago

To TheBigWobbs,

Hey, thanks for the suggestion. Wrenn and Seven might be a good switch for Satyr Wayfinder. W&S does the same thing and provides a strong token with reach. With every new set, I reevaluate all of my decks and I may make this switch along with with some other changes.

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