Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Browse Alters View at Gatherer

Trade

Have (1) gomezrs
Want (2) JawnWayne , neburyem

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Commander 2020 (C20) Common
Ultimate Masters (UMA) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Satyr Wayfinder Discussion

patrickd117 on My Boy Nethroi

3 weeks ago

I don't love:

Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.

Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.

I like:

Satyr Wayfinder Makes you hit your land drops & fills your yard.

Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.

Syr Konrad, the Grim I like this guy. He does a ton of damage.

Sawtusk Demolisher Similar to Greathorn.

Eladamri's Call I love this in most w/g creature-centric decks.

Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.

Austere Command Really just need a few wraths. This could be subbed for any number of options.

Animate Dead Some cheap reanimate spells seem good.

Goblin_Guide on $15 Mono-Green Milling Machine

1 month ago

Ah man, this deck gave me a total boner dude. The first deck I ever built was a black-green janky graveyard deck based around Boneyard Wurm and Spider Spawning ... but I was so bad at the game I never considered getting more of them than the one of each I started out with. I love this deck so much. I am absolutely going to build my own.

At first I saw the Wurm and thought, "oh yeah, I remember that", and then I saw the Satyr Wayfinder and the Greater Mossdog -- the first of which is a card I love and the second is a god damn plant dog -- and I could legit feel my heart rate speeding up.

I've been a little depressed out my red modern deck right now not feeling the way I want it to, so thank you so much for reinspiring me to recreate a deck I loved for so long.

TheVectornaut on Micromancy

2 months ago

Azeworai, thanks for the comment. I won't be adding anything too far out of budget, costing more than 3, or too many instants and sorceries, since those were the design constraints I placed on myself for this build. With my playtesting, I've found that having the right options in the graveyard is more important than having many options in the graveyard or the right options in hand. Buried Alive has been the most successful card in the deck by an extremely large margin while cards like Nyx Weaver and Chronicler of Heroes (which I had in earlier revisions) showed that more standard mill and card draw tend to underperform, respectively. So while Satyr Wayfinder was successful, I often preferred Sakura-Tribe Elder, Viridian Emissary, or Wood Elves for the speed. Also, generally speaking, I'd prefer to have more ways to protect Tayam than redundant options like Sevinne's Reclamation, and you're correct that I should add more. I'll add Selfless Spirit to the maybeboard as a non-budget stretch goal and toss in Dauntless Escort now. I also like Ramunap Excavator since I find it tough to get myself to choose a Forest out of the bin when Abzan Ascendancy or something is seducing me away. Plus, it would synergize with another of my favorite cards in Sylvan Safekeeper for more commander protection.

Azeworai on Muldrotha

2 months ago

Now, I don't particularly enjoy playing popular commanders, but I'm not here for that.

You see, "Muldrotha" is not a very good title, thereupon warding people from viewing the deck. If you so wish for others to gaze upon your splendor, try something less literal and blunt. They know the commander from the appellation, so why click on the deck? There are a million Muldrotha decks, and therefrom this one must not be just any other. These are merely from the top of my head, but may these serve as inspiration. Perhaps "Blooming Tumulus," "Awakening the Lurid," or something of that ilk. Have it be quippy, have it be fun, or have it be poetical, but "Muldrotha" shan't beckon anyone's attention.

For the sake of a suggestion, I enjoy Pedantic Learning, Grisly Salvage, and Satyr Wayfinder in my graveyard decks.

May fortune betide.

Azeworai on Micromancy

2 months ago

Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.

You'll need Black Lotus, this verson of Sol Ring, perhaps a dual land or two...

Jests aside, let's do this.

So, I see budget, I see counters, I see mill. Let's start with mill.

One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.

If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.

Backup versions of the commander's ability are evermore a cruciality. Sevinne's Reclamation is great, as with Sun Titan. "Six mana?! :(" you say. "It's worth it! :D" I respond.

A little more on the affluent side, but The Gitrog Monster, Ramunap Excavator, and Dread Return could be worth inclusion, for they are quite splendid.

Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.

Okay, now counters!

(I've never built any counter-themed decks. You have been warned.) Upon my presaged failures, all I have to proffer is Inspiring Call and Armorcraft Judge. Take it or leave it.

Unto the intrinsic:

Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.

Ramp, ramp, ramp. I care not that your curve is low, ramp! Rampant Growth, Nature's Lore, Edge of Autumn, ilka of these are fantastic.

There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab

I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.

And therefrom is the finis of my comment. Fare thee well and may fortune betide!

Azeworai on Die! Die! Die!

2 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

Balaam__ on Compost Pile

3 months ago

Good observations, dichia. I remember contemplating Commune with the Gods and deciding against it, I think it was because in that slot it was a battle between that or Winding Way and WW won out. I figured that without enchantments in my deck the card is less effective than WW which would let me grab a creature or land, whichever I needed at the moment. Yeah it dumps an extra card in the graveyard compared to WW, but I have enough mill outlets already.

I think I passed on Satyr Wayfinder only because every dredge/delve deck I’ve seen used him and I just wanted to break away a little bit. Make this build more my own. It’s definitely a capable card.

As for Logic Knot...I wasn’t aware of that. I don’t play much blue so my knowledge of that color’s cardpool is rather limited. I love the idea of Logic Knot, but without dramatically restructuring the deck I don’t think I could incorporate it. Maybe if I threw in some Zagoth Triome’s or something, but with just those it would be kinda unreliable I would think. I just don’t know how I’d squeeze it into this build:/

Thanks for all the good ideas though.

dichia on Compost Pile

3 months ago

A splash of blue could be interesting. It gives you more options for your self-milling strategies and also other delve cards like Logic Knot to protect your big creatures once on board.

Anyway, Satyr Wayfinder and Commune with the Gods are two other green cards that could help you thin the deck and find what you need.

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