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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Horn of Greed
Whenever a player plays a land, that player draws a card.
2 weeks ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
1 month ago
I would say Sea's Claim or similar. Islandwalk decks that also hate on Field of the Dead etc. Still have some use if ur commander is Thada Adel or something. Or if your commander cares about mono U devition i.e Thassa, God of the Sea
Interdict is a good blue spell given so many comboes, but whirlwind denial and such are much more flexible. Counterspells in general tend to phase each other out because with answers you want the most efficient and flexible version of that effect. Which leads to my next abandoned card Doom Blade.
Then i would say something i miss from magics early history are janky, powerful symmetrical effects on artifacts. I.e. Horn of Greed. These are still played in edh, but wotc abandoned designg them
3 months ago
Just some quick notes!
I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.
If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.
For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.
12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!
Hope the feedback helps!
3 months ago
I'm not sure how you could force an opponent to cast their 2nd spell each turn. Usually you attempt to limit them, not encourage them. I suppose Arcane Melee and Helm of Awakening might be a good place to start?
And, if you do Kindred Discovery naming Knight, you'll draw whenever you get that token, which during your own turn will also satisfy your draw requirement to get even more cards, as well.
5 months ago
Thanks for the new recommendations. That is a good call on Regal Force's wording. Maybe I could switch him out for Greenwarden and see about pulling off this combo you speak of! I will definitely swap out Rampant Growth for Nature's Lore. I will think about cutting one of the non-basic lands you mentioned and replacing it with High Market for a sac outlet. Ghost Town has a fun interaction with land ETB triggers, like Horn of Greed. Emergence Zone hasn't paid off as much as I would like. I recently added eldrazi and want to test out Shrine of the Foretaken Gods in hopes that it helps me cast them faster.
I think the way I have been looking at this deck recently is to prioritize "do something now" cards.
7 months ago
Crazy that you opened so many copies of Moraug. That only ever happens to me with cards that I was actively not looking for. Most recently, it was Sigarda's Summons from VOW. Got one from the booster bundle as the promo card and then opened another regular one and a foil one from a booster box. So lame! lol
Would Horn of Greed work well here? Or would that give opponents too much of an advantage? You could probably also run some fetchlands like Wooded Foothills or Fabled Passage, though I'm sure that's been suggested multiple times before. Finally, what about Explorer's Scope? Give it to Moraug, he attacks and (has a change to) find land, untap and swing again, repeat.
Smoke is a total gem here, by the way. Great find!
7 months ago
I like the deck! It seems like you run a lot of symmetrical draw type cards, and while that does make more Snake Tokens over time, it might be too advantageous for your opponents. I've had a few games where the extra cards our opponents drew off of Horn of Greed were much more valuable than us creating a few Snake Tokens, so I personally don't run a ton of those cards in my Xyris deck.
Vexing Shusher is an excellent idea, I'm going to work on finding a way to slot it into mine. Being able to make our Wheels uncounterable feels really good, especially since our opponents might be finding fresh Counterspells in their new hands.
One suggestion I would give is Splendid Reclamation. It's a fantastic late game card after you've wheeled a few times. You might not need the extra mana, but it's always nice to have.
7 months ago
Circle of Dreams Druid - Budget cradle that synergizes with your token production and land into creatures. Think, rude/sylvan awakening.
Boundless Realms - With high basic count, this should help with your mass land reanimation
Momentous Fall - With Azusa, you dump your hand quickly so you will need to refill it. This works well as most of the time, your creatures will be removed anyways, so you can use this in response to removal. Do be wary of blue players though
Greater Good - Similar to aboe
Horn of Greed - Draw which benefits you more than others
Sol Ring - Do I need to say it?
Garruk, Primal Hunter - Draw or token generation, either work well
Nissa, Vital Force - +1 is on theme, -3 is recursion, and it's ult (right after +1) is gamewinning
Tireless Tracker - Draw
Courser of Kruphix - Draw
Eternal Witness - Recursion
Multani, Yavimaya's Avatar - Recurrable big beater
Terramorphic Expanse - Cheap fetch which works well with crucible and ramunap
Fabled Passage - Upgraded version of above
Cryptic Caves - Draw when you need it, works well with crucible and ramunap
Tectonic Edge - LD for coffers, cradle, nykthos, etc.... works well with crucible and ramunap
Beast Within - Best removal green has to offer
I can suggest cuts should you wish. Let me know what you think of each suggestion. Gave you some slightly expensive options so you can pick and choose what you like