Horn of Greed

Horn of Greed

Artifact

Whenever a player plays a land, that player draws a card.

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Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Horn of Greed occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.16%

Horn of Greed Discussion

multimedia on Mina and Denn, Wild As Dragons

1 day ago

Hey, interesting version of Wildborn.

Consider some creature tutors?

You could expand on the interaction of being able to play more lands a turn.

Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.

Aggravated Assault is a combo with Savage Ventmaw for infinite combats. Nature's Lore is upgrade for a land ramp spell because you have Taiga, Stomping and Glade.


Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
  • Return of the Wildspeaker
  • Vanquisher's Banner
  • Explosive Vegetation
  • Jugan, the Rising Star
  • Ryusei, the Falling Star
  • Foe-Razer Regent
  • Siege Dragon
  • Kilnmouth Dragon

Good luck with your deck.

Cispo on Lord Valuegrace

1 week ago

Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.

Vorincl3x on Lord Valuegrace

1 week ago

I feel like maybe more card draw would help, something like Horn of Greed with all your land plays nets you a ton of cards. maybe Burgeoning for more land plays, Worm Harvest , Herald of Leshrac seems like it could be fun for you, and an indisputable I WIN button like Boseiju, Who Shelters All + Torment of Hailfire just wins. Also, since you have things to turn lands into creatures, a well-timed Craterhoof Behemoth and swing in for an alpha strike. Your Valakut, the Molten Pinnacle seems kinda weak with only 8 mountains, and the cycle lands feel unnecessary cuz you can pitch them for 2 cards each with your General for free. I'll admit Myojin of Infinite Rage + Evolution Sage is hilarious, but the sage really has a narrow use just for the Myojin, Planeswalkers, and The Mending of Dominaria (a total of 5 cards)

Lastly, Finale of Devastation i think is better than Green Sun's Zenith but that's a personal choice

wyzeman on Walk in the Vastwood

2 weeks ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

rob_shifflett on Demons and Dragons and Lands, Oh My!

1 month ago

Not enough lands. 38 lands at a minimum for a LANDS strategy. While turn one dorks/rocks are strong, they lack the survivability of lands. I advise cutting any dorks that tap for a single color. The rest are self explanatory.

Cuts: Llanowar Elves Elves of Deep Shadow Fyndhorn Elves Elvish Mystic Priest of Titania Fellwar Stone Chrome Mox Lotus Petal

Adds: Mountain 2x Swamp Oracle of Mul Daya Mina and Denn, Wildborn World Shaper Courser of Kruphix Horn of Greed

multimedia on Land Drops

4 months ago

Hey, nice version of Wildborn, pretty underrated casual Commander.

Cards within the budget to consider adding:

The first of these suggestions are lands that give you value, repeatable value with Crucible. I see Grounds and Glade in the manabase which makes Lore a good two drop land ramp spell. Signal and Empath are additional tutors for your finishers creatures. Cultivate and/or Reach are not ideal, but they're pretty good with Wildborn because they basic land ramp and put a basic land into your hand which you can play because of Wildborn.

Cards to consider cutting:

  • 2x Forest
  • 2x Mountain
  • Ground Assault
  • Indomitable Creativity
  • Pillage
  • Seek the Horizon
  • Vengeful Rebirth
  • Traverse the Ulvenwald
  • Harmonize
  • Slice in Twain
  • Undergrowth Champion
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