Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

: Gain or .

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Legality

Format Legality
Oathbreaker Legal
Leviathan Legal
Modern Legal
Arena Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Legacy Legal
Historic Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Highlander Legal
Standard Legal
Pauper EDH Legal
Pauper Legal
Tiny Leaders Legal
Brawl Legal
Pioneer Legal
Pre-release Legal
Canadian Highlander Legal

Thornwood Falls occurrence in decks from the last year

Latest Decks as Commander

Thornwood Falls Discussion

VaneRaklan on Flying Snakes of Fortune

1 month ago

Final Change Suggestions (1/21/21)

3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7

Migration Path -> Moss Diamond might be better to have cheaper ramp

Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp

Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one

seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through

Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block

Reforge the Soul -> Khorvath's Fury Really just to save money

Spell_Slam on Canadian Threshold

1 month ago

Bonjour!

Circular Logic is going to be bad if you don't play any discard effects. That being said, I can hardly imagine a Canadian Thresh deck without Wild Mongrel. This card will fix a lot of the issues you are having with your deck (cards in graveyard, aggressive strategies, countermagic, etc.).

Mental Note is also a staple of the archetype that is notably missing from your list. Any reason why? Combined with Thought Scour and Brainstorm, you have a pretty effective draw package for your strategy.

I think 10 counters is a bit too many. Spell Pierce seems the narrowest of the bunch and could be a sideboard card instead. Bounce spells work well for a tempo deck. Vapor Snag makes a lot of sense here. It also makes a Red splash questionable, in my opinion. You might not need Lightning Bolts, Fire and Archer in your deck if there are suitable U/G substitutes.

Cutting Red would simplify your mana base drastically by cutting Mountains and Evolving Wilds. Playing Thornwood Falls would make your mana much more flexible and allow your to play more colour-heavy cards.

If you want to keep your Red removal, that's fine. I would definitely find room for Mental Note and Wild Mongrel, though. You could probably trim on Spell Pierce, Ponder, Fire/Ice or Firebrand Archer to make it fit, in my opinion.

I hope that was helpful.

gatotempo on Simic Kicks

5 months ago

Why Thornwood Falls? You could play Fabled Passage.

Rageinn on When Rashmi crafts a sea creature army...

6 months ago

Definitively need a Kiora planeswalker and one stated in the other comment is Kiora, Behemoth Beckoner (untap engine)

Nezahal, Primal Tide would be great

Thornwood Falls should be cheap dual land with +1life

Thespian's Stage is a land copythat combo with Arixmethes wen its a land (you pay with arix tap thespian to copy it with 0 sleep counters since its already on the battlefield.) You will have to sack you original since you cant have to same legendary.

Cold-Eyed Selkie could replace Elusive Krasis (more flexible mana and great card engine)

Sigiled Starfish replaced by Kiora's Follower. If youre looking not to miss land draw then put a card that can untap one land you got

Thing in the Ice  Flip can unwillingly board clear you since it auto flip and you got no horrors except that card

Sea-Dasher Octopus for its 2mana flash mutate. Good card engine or mutate over non-octopus/leviatan/kraken to protect it from Whelming Wave

Lightning Greaves better then Swiftfoot Boots but you can have both

multimedia on Otrimi Plays Hard

6 months ago

Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.

Elusive Tormentor  Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.

Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.

( > = could replace)


The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.

On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.

More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.


Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.

Good luck with your deck.

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