
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Gain or .
Trade
Have (1) | ryancav |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Oathbreaker | Legal |
Leviathan | Legal |
Modern | Legal |
Arena | Legal |
Block Constructed | Legal |
Gladiator | Legal |
Casual | Legal |
Legacy | Legal |
Historic | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
1v1 Commander | Legal |
Custom | Legal |
Vintage | Legal |
Duel Commander | Legal |
Highlander | Legal |
Standard | Legal |
Pauper EDH | Legal |
Pauper | Legal |
Tiny Leaders | Legal |
Brawl | Legal |
Pioneer | Legal |
Pre-release | Legal |
Canadian Highlander | Legal |
Thornwood Falls occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Thornwood Falls Discussion
VaneRaklan on
Flying Snakes of Fortune
1 month ago
Final Change Suggestions (1/21/21)
3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7
Migration Path -> Moss Diamond might be better to have cheaper ramp
Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp
Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one
seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through
Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block
Reforge the Soul -> Khorvath's Fury Really just to save money
Spell_Slam on
Canadian Threshold
1 month ago
Bonjour!
Circular Logic is going to be bad if you don't play any discard effects. That being said, I can hardly imagine a Canadian Thresh deck without Wild Mongrel. This card will fix a lot of the issues you are having with your deck (cards in graveyard, aggressive strategies, countermagic, etc.).
Mental Note is also a staple of the archetype that is notably missing from your list. Any reason why? Combined with Thought Scour and Brainstorm, you have a pretty effective draw package for your strategy.
I think 10 counters is a bit too many. Spell Pierce seems the narrowest of the bunch and could be a sideboard card instead. Bounce spells work well for a tempo deck. Vapor Snag makes a lot of sense here. It also makes a Red splash questionable, in my opinion. You might not need Lightning Bolts, Fire and Archer in your deck if there are suitable U/G substitutes.
Cutting Red would simplify your mana base drastically by cutting Mountains and Evolving Wilds. Playing Thornwood Falls would make your mana much more flexible and allow your to play more colour-heavy cards.
If you want to keep your Red removal, that's fine. I would definitely find room for Mental Note and Wild Mongrel, though. You could probably trim on Spell Pierce, Ponder, Fire/Ice or Firebrand Archer to make it fit, in my opinion.
I hope that was helpful.
bdobinski on
Brad's Commander Cube (v2): Non Basic Mana List
2 months ago
Update 12/28/2020
Bountiful Promenade replacing Blossoming Sands
Luxury Suite replacing Bloodfell Caves
Morphic Pool replacing Dismal Backwater
Rejuvenating Springs replacing Thornwood Falls
Sea of Clouds replacing Tranquil Cove
Spectator Seating replacing Wind-Scarred Crag
Spire Garden replacing Rugged Highlands
Training Center replacing Swiftwater Cliffs
Undergrowth Stadium replacing Jungle Hollow
Vault of Champions replacing Scoured Barrens
bdobinski on
Brad's Commander Cube (v2): Full List
2 months ago
Update 12/28/2020
Animar, Soul of Elements replacing Yasova Dragonclaw
Geist of Saint Traft replacing Daxos of Meletis
Halana, Kessig Ranger replacing Goreclaw, Terror of Qal Sisma
Bala Ged Recovery
Flip replacing Regrowth
Kazuul's Fury
Flip replacing Fling
Keeper of the Accord replacing Glorious Anthem
Bountiful Promenade replacing Blossoming Sands
Luxury Suite replacing Bloodfell Caves
Morphic Pool replacing Dismal Backwater
Rejuvenating Springs replacing Thornwood Falls
Sea of Clouds replacing Tranquil Cove
Spectator Seating replacing Wind-Scarred Crag
Spire Garden replacing Rugged Highlands
Training Center replacing Swiftwater Cliffs
Undergrowth Stadium replacing Jungle Hollow
Vault of Champions replacing Scoured Barrens
Kalavas on
No Tutor Kinnan
2 months ago
Added: Waterlogged Grove Removed: Thornwood Falls
Added: Rejuvenating Springs Removed: Forest
Added: Oko, Thief of Crowns Removed: Thought Vessel
Added: Bala Ged Recovery Flip Removed: Leafkin Druid
Added: Apex Devastator Removed: Eternal Witness
Added: Veil of Summer Removed: Dramatic Reversal
Rageinn on
When Rashmi crafts a sea creature army...
6 months ago
Definitively need a Kiora planeswalker and one stated in the other comment is Kiora, Behemoth Beckoner (untap engine)
Nezahal, Primal Tide would be great
Thornwood Falls should be cheap dual land with +1life
Thespian's Stage is a land copythat combo with Arixmethes wen its a land (you pay with arix tap thespian to copy it with 0 sleep counters since its already on the battlefield.) You will have to sack you original since you cant have to same legendary.
Cold-Eyed Selkie could replace Elusive Krasis (more flexible mana and great card engine)
Sigiled Starfish replaced by Kiora's Follower. If youre looking not to miss land draw then put a card that can untap one land you got
Thing in the Ice Flip can unwillingly board clear you since it auto flip and you got no horrors except that card
Sea-Dasher Octopus for its 2mana flash mutate. Good card engine or mutate over non-octopus/leviatan/kraken to protect it from Whelming Wave
Lightning Greaves better then Swiftfoot Boots but you can have both
multimedia on
Otrimi Plays Hard
6 months ago
Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.
Elusive Tormentor Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.
Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.
( > = could replace)
- Elusive Tormentor Flip > Vorapede.
- Troll Ascetic > Vastwood Hydra.
- Swiftfoot Boots > Phantom Warrior.
The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.
On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.
- Dimir Aqueduct > Dimir Guildgate.
- Golgari Rot Farm > Golgari Guildgate.
- Simic Growth Chamber > Temple of Mystery.
- Yavimaya Coast > Thornwood Falls.
- Ash Barrens > Temple of the False God.
- Evolving Wilds > Soaring Seacliff.
- Could cut 2x Forest, add 2x more Island.
More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.
Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.
- Shared Summons > Illusory Ambusher.
- Jarad's Orders > Cavern Whisperer.
- Primal Empathy > Mysterious Egg.
- Season of Growth > Mind Spring.
Good luck with your deck.