Summer Bloom

Summer Bloom


You may play up to three additional lands this turn.

Latest Decks as Commander

Summer Bloom Discussion

resplendentobscurity on Omnath the Vala-cutie

1 week ago

Hi there,

I just saw your comment on RoaringBunny's list, and you mentioned wanting to try Thousand-Year Storm as a win condition.

Not sure if you're still wanting to try it, but I did the same thing with my list, if you want to check it out.

Idea is to storm off with Thousand-Year Storm and Summer Bloom and ping people down with Oboro, Valakut, and a prismatic omen effect. Also works well with Mythos of Illuna (which I see you're running as well), especially in conjunction with Mystic Sanctuary.

resplendentobscurity on Omnath, the Molten Pinnacle EDH

1 week ago

Love the deck! I run a similar list, except I try to leverage using the ramp spells so I've leaned into a spellslinger theme, using Thousand-Year Storm and Summer Bloom as wincons, and I've really been enjoying it.

To refer to the comment about Oboro, I run it in my deck, and with Dryad of the Ilysian Grove effects it does work with Valakut! But being able to pay 1 mana to draw a card and maximize those extra land drops makes it worth running imo. Though, I don't have Cloudstone Curio so that may fill the same role and may not feel as necessary.

It may not fit here, but Mystic Sanctuary does some serious work for me. Especially with things like Mythos of Illuna and Ghostly Flicker

RambIe on Spellchaser - Armada

1 month ago

o yes Summer Bloom would combo amazing with Life from the Loam in this deck
great choice!

DeinoStinkus on Spellchaser - Armada

1 month ago

Definitely! Cultivate was kind of a dead card because I only have three basics, and I do agree with Rotation, I'll have to add it. I think Summer Bloom would be nice as well.

jaymc1130 on Blooming Onion - The Best Deck in EDH [Primer]

1 month ago

Might be worth mentioning in the Bloom Engine panel that the Isochron Scepter line actually tends to be a 5-7 card combo engine more often than not to result in an infinite win line: Thrasios, Triton Hero, Isochron Scepter, Dramatic Reversal, plus (usually) 2 mana rocks/dorks with one producing at least 2 mana (or 3 mana rocks/dorks producing a single mana), and an actual game winning card (like Thassa's Oracle). The Mystic Bloom Combo engine requires 3 islands, but as these are generally acquired over the course of game play in normal fashions by fetching and playing them it's not difficult to assemble 3 islands in play and their requirement for the engine can largely be ignored since you'll almost always have them. If the islands are discounted then the Bloom Engine is also a 5 card infinite win line requiring Summer Bloom, Ramunap Excavator, Squandered Resources, Mystic Sanctuary, and the sac to draw land (though none of these pieces are in the command zone, which is a downside). In terms of total cards (and therefore card slots) required to culminate in a game winning line of play both engines are relatively equally card slot efficient, with the main difference being the quality of the individual cards outside of functioning in an engine capacity that leads to various play pattern advantages.

Looking forward to checking in on the primer as it evolves!.

jaymc1130 on Is Summer Bloom bad?

1 month ago

Summer Bloom is powerful enough to warrant a ban in all formats. Luckily for me it's just banned in Modern. XD

DeinoStinkus on Is Summer Bloom bad?

1 month ago

Summer Bloom is banned in Neverending.

DeinoStinkus on Blooming Onion - The Best Deck in EDH [Primer]

1 month ago

I know I'm a bit out of my league here, but perhaps Mystical Dispute could help prevent Thassa's Oracle from being played for just a , thereby making your opponent lose the game. Also, Uro, Titan of Nature's Wrath can get you a good amount of value both in the early and late game, although with your other effects it might not work. Beseech the Queen can nab Summer Bloom, although the mana investment may not be worth it.

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