World Shaper

World Shaper

Creature — Merfolk Shaman

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

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Trade

Have (2) NineNotesKnives , VioVoid
Want (2) DoctorScarf , Merxzay

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Commander / EDH Legal

Latest Decks as Commander

World Shaper Discussion

GeminiSpartanX on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 week ago

My opinion of the new cards: The only auto-includes are Ancient Greenwarden and Valakut Exploration for the reasons already discussed. Card draw and damage in one is great for this deck, and Greenwarden is possibly the most synergistic card printed for this deck since Omnath itself.

Nahiri's Lithoforming likely will also make the cut, but I'm curious to see how effective it is if we don't have too many lands in play. It also seems less good if we don't have Amulet out.

Moraug, Fury of Akoum might be a combo kill with multiple land-drop effects in play at once, but it could also be win-more as you'd need Omnath and some amount of boardstate out beforehand. It's a solid maybe.

As far as Roiling Regrowth, did some people already cut Springbloom Druid a while back? If your version of the deck is all about creature tutors, I'd be running the Druid before Regrowth since it leaves behind a body after the effect at least. It's not like this deck is trying to hold up a ton of instants anyway right? However with the 3rd Crucible effect in Ancient Greenwarden and with World Shaper, you may want both.

Phylath, World Sculptor doesn't interest me much since you only get plants for your basic lands (which we will have plenty of, but still....) and the plant-growing effect is too slow imo. It's good with Craterhoof, but you'd never choose it over Avenger in any case. I'll pass.

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 8th of September:

Added:

  1. Plains

Removed:

  1. Forest

Possible Additions:

1.Eternal Witness
2.Moraug, Fury of Akoum

Explanation:

I recognized that I had excessive Mana at the most times of the game, so I cut a Plains for aForest to properly support my color pie.

World Shaper: I looked into running this bad boy, though finally not being worth a spot, due to having Crucible of Worlds and Ramunap Excavator in addition to Titania, Protector of Argoth

Moraug, Fury of Akoum is a hell of a card, I can only imagine how much havoc we can wreak with this one, though still looking for a spot to fit this one in.

Weird_Frisbee on Omnath, Locus of Damage

2 weeks ago

I heavily recommend Cavalier of Flame, all 3 modes are A+ for Angry Om, and it does so much work in my OMNATH CRUEL GRUUL.

World Shaper as a second/backup Splendid Reclamation.

Also, having one sac outlet kinda limits you, Goblin Bombardment will help you spread around damage as needed.

GL fellow Angry Om player.

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 5th of September:

Removed:

  1. Kodama's Reach
  2. Rude Awakening
  3. Return of the Wildspeaker

Added:

  1. Seer's Sundial
  2. Valakut Exploration
  3. Ashaya, Soul of the Wild

Possible additions:

  1. World Shaper
  2. Eternal Witness

Explanation:

I was not sure, if we need more card draw for the deck, so I considered to exchange Return of the Wildspeaker with Seer's Sundial.
Every time I casted Return of the Wildspeaker with this deck, it feels like I am wasting this card, due to only drawing 4-5 cards most of the time. Seer's Sundial on the other hand has the potential to draw a lot of cards through the turns in the long run. Testing with caution.

Due to the early reason of missing card draw I switched Kodama's Reach with Valakut Exploration.
Usually, I have no problem to ramp a lot, but to get enough cards as pay-off. Valakut Exploration looks to be one of the perfect fits for this.
It offers impulsive draw in addition to a built-in win-condition.

Rude Awakening did not make the cut, because it feels like a win more card, rather than helping to get to the position to win the game. It was exchanged with Ashaya, Soul of the Wild which looks like a powerhouse on its own. This can skyrocket pretty fast with cards like Valakut Exploration.

VexenX on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 weeks ago

BenWin: Sorry for the delayed response! I think there it is important to note that including worse versions of a card in a deck is alright while the "better card" is in the list as well. Evolving Wilds and Fabled Passage are perfect examples. Why not run both if you can? Hitting landfall at least twice a turn is a key feature of this deck. That is why we run 42 lands to begin with. I don't blame anyone for omitting Wilds, I just don't see the need to do so at this point.

The key reason I swapped in World Shaper is the crazy amount of creature ramp this deck runs now. I slotted in Dryad Arbor which turned Green Sun's Zenith and Finale of Devastation into great ramp spells early game. This increase in tutors paved the way for the Shaper change.

When it comes to my thoughts on Doubling Season, yes it is just a worse Parallel Lives, but that's ok. Just like the Wilds example above, and like DasTree and Rasaru said, redundant effects are great for us. You have no idea how happy I am that Terror of the Peaks is a card now! I will take all of these effects I can get. In fact, I find myself winning off non-combat damage A LOT more now!

My Om_rath deck is sitting at 10 draw spells, Return of the Wildspeaker being the weakest one. That being said, it is on the short list to be cut from the deck if a better draw ability is released. I do however think it is better for us then Life's Legacy and Momentous Fall do to its flexibility and also being instant speed.

Personally, I have won way to many games with Genesis Wave to cut it. Hitting even a bunch of lands is a great thing in this deck. I would also say the same thing about Command Beacon, it has to be my favorite land in the deck. Being able to skip commander tax for a commander as feared as Om_rath is amazing!

I hope you don't feel like am knocking back your ideas. The great thing about this commander is the vast amount of card options that are out there for us to pull from. I don't think a single card to added is without merit, I just like the way my deck is functioning right now. Thank you for the feedback!

Guerte: That win is exactly why I love Genesis Wave! If you somehow didn't win off of damage upon resolution you had way to much value not to win after that anyway! haha

Savag3B3ast: I think the deck is at a critical mass when it comes to wincons and sac-outlets so that is the only reason why those two cards are not in my list. They are great for sure, and can see why you would run them!

Savage1988: Congrats on upgrading the list! I am also a bigger fan of Life from the Loam however, Exploration is at a very low price right now do to the recent reprint, so it might be wise to get that now. Nevertheless, that effect exists on many cards, although not 1cmc, so there are many ways to fill in that gap at a budget. I would as strongly suggest grabbing an Azusa, Lost but Seeking right now! It nuts how cheap she is right now! OH, and you won't have to wait long for Lotus Cobra to be really cheap!!! (I will definitly be getting the new fancy one in foil!)

Also, if your going the Snow-land route, I can see Into the North being a good include for sure!

We got a couple spicy spoilers from the new Zendikar set for sure. Valakut Exploration seems cool, but putting a deadline on the cards drawn makes me unsure. Roiling Regrowth is a worse Harrow that might be worth looking at though!

AND just in case anyone doubted, I am for sure making a Omnath, Locus of Creation deck! To make it different then my other three Omnath decks, I am building him as a "multi-color creature tribal" deck, focusing on the second landfall trigger to get big splashy creatures out. I am also making a sideboard of any cool gold framed creatures I get hands on, sorted by cmc. Before a game I will pick randomly set amount from each cmc and fill out the deck. It seems like a fun new way to add some variety to games!

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 4th of September:

Removed:

  1. Admonition Angel
  2. Mana Confluence
  3. Sylvan Scrying

Added:

  1. Burgeoning
  2. Retreat to Coralhelm
  3. Mina and Denn, Wildborn

Cards I am taking into consideration:

  1. World Shaper
  2. Eternal Witness

Cards, new in Zendikar which will find their way into this deck:

  1. Ashaya, Soul of the Wild
  2. Valakut Exploration

Why?

Upon playtesting, I recognized that I was not able to put as many lands onto the battlefield as I would like, though having enough in my hand, basically dead for a turn.

Due to this, I decided to cut a land and a tutor for Burgeoning, Retreat to Coralhelm and Mina and Denn, Wildborn.

Even though I lost a tutor with Sylvan Scrying, Retreat to Coralhelm helps me to up the card quality in the right times.

Admonition Angel was cut, due to splashing heavily into white and generally having better options, due to the risk of a crackback when it dies.

As of now, I feel comfortable to play with this iteration, though probably not enough card draw in the early stages of the game. Have to look into it, if it is better to go for more blink effects or raw drawing power.

Savage1988 on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 weeks ago

VexenX

MagicMarc on WINDGRACE | again a amazing Land´s Deck

2 weeks ago

Some things to do with a Lord Windgrace deck:

Everybody Dies! : Massacre Wurm + Natural Affinity. Have the affinity in play, cast the Wurm when all of your opponents have a lot of land out. All of your opponents will lose 2 life for every land you just killed. If any of your opponents are still alive. Use your crucible and stuff like World Shaper or even Groundskeeperto get your lands back. Additionally, you can add Massacre Girl in place of the wurm but it will only kill their lands if a 1/1 creature is in play and wont do damage to the players. You can also replace Natural Affinity with anything else that makes all lands creatures like Living Plane or Nature's Revolt.

I'm A Fat Bastard! : Before you cast your Craterhoof Behemoth put any of those lands into creatures cards like Natural Affinity, Living Plane or Nature's Revolt into play first! Then when you cast the behemoth, it, and all of your creatures and land creatures will become HUGE!

Kill It With Fire! : Using Scapeshift or World Shaper or Splendid Reclamation while you have Valakut, the Molten Pinnacle in play or in graveyard and Prismatic Omen in play. X number of lands enter play, valakut thinks they are all mountains and you get to spray damage everywhere. You can also put Field of the Dead in the deck and take advantage of that for lots of zombies when you do this event. If you add Ob Nixilis, the Fallen to the mix you can drain your opponents all out while this is going on as well.

Hocus Locus! : With Omnath, Locus of Rage in play and Goblin Bombardment you do something to trigger his landfall a little or a lot. You get a lot of 5/5 elementals who are 4 pts of ticking time bomb damage! At any time, you can sack any elemental to the enchantment. This does 1 pt to any target, then the Omnath trigger does another 3 pts! Just putting lands into play the normal way makes this good. But then when you have a bunch of land in the yard, using Splendid Reclamation is insane with this.

That is all i got for now! Good luck with the deck!

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