Creature — Merfolk Shaman
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
|Have (2)||metalmagic , Redbeard09|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
World Shaper Discussion
3 weeks ago
I think it would take less god cards if you had 2 Purphoros, God of the Forge s to deal more etb damage before one of them dies to legend rule. This could free up some space to maybe go for a more midrangey build and be less reliant on the combo. Also, since a lot of the gods are dead cards (like the ones you don't have the right mana to hardcast anyways) cutting down definitely seems like a good thing.
I'm thinking you could also free up some space by getting rid of some of the graveyard filtering cards. By running cards like Knight of the Reliquary (and Elvish Reclaimer as previously recommended) you could have a backup plan in case you aren't able to pull a ragnarok in time. I also second the World Shaper suggestion. In addition, maybe some Path to Exile unless there's a better removal spell that I'm not aware of involving sacrificing lands.
Lastly, I don't know what your budget is, but adding fetch lands would definitely help.
1 month ago
I highly suggest trying Cavalier of Flame out for a bit if you haven’t already (I see it in your maybe board). That card is such a house in my deck. I often tutor, or go digging, for it to close out games. Something like Reprocess sacrificing cavalier (after discarding all lands in hand to his etb) and all the lands on your board can wipe out a table, or leave you refueled and ready to Splendid Reclamation or, better yet, stack World Shaper ’s death effect to go off after Cavalier’s and you’re already set. Oh yeah, and it can give all your tokens haste too, if you need that.
I LOVE that card... if you couldn’t tell.
Anyways, really fun list you have here!
1 month ago
Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.
Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.
Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.
Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.
Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)
Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.
Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.
Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.
I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.
I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.
Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.
Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.
Hostage Taker is very very fun .
I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.
Let me know what you think and what you will change I can then help you tweaking a few more things.
2 months ago
Your topdecking/self-mill(ish) strategy is probably the right move, but just from an outside perspective it seems like Elvish Reclaimer would be useful here.
Other possibilities as I see it:
And then some cycling lands.
Sorry, don't know if any of this is at all helpful. Just liked the idea a lot and my mind went into build mode.
3 months ago
3 months ago
I like the idea! I'm concerned about the variance. The combination of Treasure Hunt and World Shaper is clever but you only have Neoform as a sac outlet and most savvy players won't kill world shaper after you dump a bunch of lands. Also, the other cards don't seem to make since to me. If anything they're just back up plans which landfall is already a good deck that doesn't need a weird world shaper combo. I would like to recommend Ashaya, Soul of the Wild . All creatures are lands plus it is a Neoform target if you sac World Shaper .
4 months ago
Thanks, glad you liked the read and I hope you enjoy playing it - I know I do - let me know if you run into any hidden gems and how your games go should you get to play the deck.
I can see Kodama totally going off in the deck. Isn't it a bit win-more though in the sense that "When muldrotha is out, we're winning anyways?" Seems like instead of casting Kodama you could be running through your graveyard - and having 2 six-drops on the battlefield without anyone doing something about it seems rare.
FYI: One card that has outperformed my expectations in the deck is Wood Elves - the fact that it fetches all your colors of mana, untapped if you need it, brings a body to sacrifice and can do all that again from the graveyard has been amazing value. Similarly Springbloom Druid does the same - without untapping or getting a dual - but with putting a land in your grave yard to later get out with muldrotha (or heaven forbid: World Shaper - that card getting back 3 or 4 lands has been a gamechanger every time)