Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

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Trade

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Want (5) Flunatic , urzahh , drgnchaos4 , Etinifni , BeowulfBjornson

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Ultimate Masters (UMA) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Urban Evolution occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.63%

Urban Evolution Discussion

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

1 week ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

moremanawins on Semi-Budget Reaper King

2 months ago

Progenitor Mimic is a cheaper Helm of the Host type effect but it’s less reliable because it triggers on upkeep instead of combat. Although this is offset by cheaper mana investment and it can target opposing creatures. As for card advantage there’s things like Mulldrifter and Phyrexian Gargantua for ETB based draw. For incremental draw there’s cards like Staff of Nin , Monastery Siege , and Arguel's Blood Fast  Flip. For one off draw effects I really like Drawn from Dreams , Urban Evolution , and Game Plan . Also another sweet card in here would be Irregular Cohort . All these cards are very cheap. The mimic is around $2-$4 but that’s cheaper than helm so still worth. Anyways +1 from me and if you get a chance go check out my Pir and Toothy deck.

Rorolith on

3 months ago

If you want good ramp Arbor Elf + Utopia Sprawl is good. You could possibly cut blue from your deck, replacing Frogify with Lignify , Since you are playing a hydra deck, 4 toughness isn't going to be very hard to overpower. Replace Urban Evolution with Harmonize or Explore or a mixture of both. If you have Negate in there because you don't want to have your hydras countered, then you could go with something like Savage Summoning which actually doesn't do anything to your X cost creatures because of the additional +1/+1 counter.

Nemesis on

5 months ago

okay, what would you consider your wincon?

Regardless, here are a few suggestions that can probably fit into any build:

Farhaven Elf : etb ramp, good with Riku

Deadeye Navigator : Etb enabler, suuuuuper broken if you have tons of etb effects

Solemn Simulacrum : etb ramp, ltb draw, excellent target for copying

Rite of Replication : I personally use this with Inferno Titan or Magmatic Force as a wincon in my deck. Super expensive, but it's always a blast to play with Riku

Panharmonicon : if you decide to go the etb route, it's a great enabler.

Urban Evolution : kind of expensive, but does two things really valuable to the deck.

These are all just generic suggestions. I personally have a blast with the deck when it's tuned towards enter the battlefield effects since I get the value immediately with Riku out. Honestly though, these suggestions may be too casual for what you want with the deck.

Nasser_inside1 on 42-Land Trade Routes

5 months ago

I would recommend some self mill spells like Dreadwaters , Ashiok, Dream Render (the black part doesn’t matter), and Hermit Druid ,

Some draw spells like Opt , Hydroid Krasis , Growth Spiral , Urban Evolution , and Divination

Love the deck though!

kamarupa on Bant Stoic Control

6 months ago

Eladamri's Call , Fertile Ground , Vapor Snag , Beast Within , Generous Gift , Fog , Oblivion Ring , Journey to Nowhere , Harmonize .

My advice is to cut Explore in favor of Fertile Ground - you don't have enough lands to take advantage of the extra land drop. Same issue with Urban Evolution which I suggest you swap out for Harmonize.

If you manage to get opponents' creatures tapped, Vapor Snag can bounce their 1 untapped creature back to their hand.

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