Zuran Orb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

ThassaUpYo@ssa on Chasm and Depths Protection

1 month ago

Nice list, khuyler! A couple of suggestions that may be helpful:

You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.

With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.

Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?

Ignoble Hierarch is a great mana dork for Jund.

Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.

Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.

jarncards on WALL STALL

4 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

Rhyno52 on Manaless Affinity

7 months ago

greenweird i know what you mean Barricade Breaker is strong but you need at least two draws to hardcast him and most of the time you wont have enough artifacts in play for that. I may play him as 1 of just to tutor with sanctum.

Thought Monitor is super powerful but for manaless affinity its too dependant on colored mana and most of the time you wont have it. Zuran Orb seems like deadwight. it doesnt do mch other than gaining some life and eating away slots. iam more a fan of saccing three for a power 6 creature like Salvage Titan preferably turn one.

Scale of Chiss-Goria is indeed better than Tormod's Crypt but its also more expensive i could try to reduce my "free" artifact spell count but i feel like it would be too slow after that.

i ran a huge amount of goldfisch playtests with this deck and i found out i can kill on turn 4 about 60-70% of the time. Thats okayish. I would want it to be faster and sometimes i can get those turn 3 kills but its too rare for now. in this state i rarely have to go more than turn 5 to kill the goldfish.

greenweird on Manaless Affinity

7 months ago

I don't terribly like using Salvage Titan, since while it can be casted for free, it eats your affinities, preventing you to play Myr Enforcer and the likes if you later draws them, so I kept only one. I'm surprised yours neither have Scale of Chiss-Goria or Barricade Breaker, the former being a free artifact that's actually useful, and the latter being the thing you ideally curve out on during your turn 1 with the help of the ugin land. Vault Skirge looks funny, I might try that on my own deck. I'm also toying with having Thought Monitor and Power Depot in my deck, and possibly also Zuran Orb, but I haven't decided how I'm feeling with them.

saltz9001 on SlimeFromTheLoam [Modern Heartless Gitrog]

7 months ago

I’ve been using Zuran Orb to drive my Gitrog Monster deck. It’s been very consistent.

Azoth2099 on Oloro, Where Art Thou?

9 months ago

EscapingBurger

Great Commander choice, dude, greatly underrated nowadays imho.

I'll get right to it. Considering that they also translate into card draw, I'd have to recommend an abundance of low-cost Lifegain effects. Archivist of Oghma, Serra Ascendant, Soul's Attendant, Soul Warden, Blood Artist, Zulaport Cutthroat, Elas il-Kor, Sadistic Pilgrim, Leonin Elder, Profane Memento, Spectrum Sentinel, Authority of the Consuls & Blind Obedience will trigger often. Zuran Orb allows you to just straight up turn your excess Lands into card advantage mid-late game, provided you tap them for mana before you sacrifice them. Not bad for a 0-drop.

Some higher costed stuff like Kambal, Consul of Allocation, Queza, Augur of Agonies, Sheoldred, the Apocalypse, Life Insurance, Shabraz, the Skyshark & Sunscorch Regent will all draw you a bunch of cards.

As far as winning goes, there are a few combos that work intrinsically with what the deck is already trying to do. I see you're running Sanguine Bond + Exquisite Blood as one of your WinCons, so you're off to a good start. Heliod, Sun-Crowned + Walking Ballista fits here, as does Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top. All of these combos can be easily Tutored within Esper, with the only dead card being Walking Ballista. "Dead" meaning it's useless on it's own, not that it's hard to Tutor.

Speaking of Aetherflux Reservoir & Bolas's Citadel, using your Life as a resource is obviously a good strategy here since you'll be gaining so much of it no matter how you build this one. Greed, Unfulfilled Desires, Phyrexian Processor, Phyrexian Reclamation & Defiler of Faith are good examples. Necropotence & Ad Nauseam obviously exists as well. You could also run stuff like Razaketh, the Foulblooded & Vilis, Broker of Blood, but that would require a Reanimator strategy...

Other than that I'd probably add some more Tutors & Ramp for your combos, & more protection for Oloro, Ageless Ascetic.

Cheers!

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