Zuran Orb

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Zuran Orb


Sacrifice a land: You gain 2 life.

Hi_diddly_ho_neighbor on Altered Landscape (most fun EDH deck.. ever)

3 weeks ago

Profet93, Sandwurm Convergence doesn't make creature land tokens. They are just wurms, however, I can confirm that the anti-air clause is actually really strong. With that being said, since you are a lands deck PickleNutz, you could instead rely on cards like Constant Mists or Glacial Chasm to stay alive until you are ready to kill the table.

Have you seen any of the new cards from Brothers War? Awaken the Woods and Titania, Voice of Gaea  Meld + Argoth, Sanctum of Nature  Meld look like great fits for this deck.

Speaking of Titania, the O.G. Titania, Protector of Argoth and Zuran Orb combination works really will with Ashaya's "creatures are lands" clause.

The same can be said for Tireless Tracker and Scute Swarm

If you need another board wipe in mono-green, Ezuri's Predation is great.

Rude Awakening is a another Sylvan Awakening that lets you tap all your lands to cast all your spells while providing a way to untap them so you can still attack. Jolrael, Empress of Beasts is the O.G. of this effect. She is an interesting consideration since you can hold an opponent at ransom with her ability. I had an old commander deck built around her where I routinely thwarted board wipes by threatening to animate peoples lands in response.

You also have huge creatures so Rishkar's Expertise and Garruk's Uprising could bolster your card draw package.

Awesome deck! +1 from me

Hi_diddly_ho_neighbor on Brother's War Spoilers

1 month ago

Holy crap! This is amazing. It's like someone at WotC thought "Hey, what artifacts in Hi_diddly_ho's blinged out old bordered Glissa deck don't have an old bordered printing? Lets print all of those in retro frame". This is like Christmas for me right now.

Aside from that,

Liberator, Urza's Battlethopter while a bit goofy looking, seems like a really cool colorless commander.

Tocasia, Dig Site Mentor is the first Bant artifacts matter commander (I think). Pretty nifty and granting each creature the ability to surveil is insane value.

Hajar, Loyal Bodyguard seems low-key really powerful. I just with they had flash.

Visions of Phyrexia might be one of the best Outpost Siege variants yet.

Diabolic Intent intent getting a reprint is quite nice to see.

I find Gix, Yawgmoth Praetor interesting. An ability that encourages combat directed at opponents is fairly uncommon in black, but his activated ability seems a little too steeply costed but my guess is WotC was trying to play it safe. Not sure what to think on this one yet.

The "prototype" cycle seems pretty interesting. They all seem fairly powerful so far.

Titania, Voice of Gaea + Argoth, Sanctum of Nature are cool. I like that they gave a nod to the Titania, Protector of Argoth + Zuran Orb combo with first ability on new Titania. Melding them together will be suuuuuuper easy in commander. I am definitely adding these to my Titania, Protector of Argoth list.

Urza's Sylex is a bit disappointing. I wish WotC wouldn't be so afraid of printing mass land destruction.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Well, I cut Zuran Orb, World Shaper, Sanguine Bond, Gray Merchant of Asphodel, Dawn of Hope, and Demon of Loathing, in favor of Plaguecrafter, Body Launderer, Karmic Guide, Viscera Seer, Blood Artist, and another dredge card. Llanowar Mentor is in there as well, but I don't remember what I cut to slot him in. Still not sold on him since he's kind of a dead card if I don't get him early in the game.

I need to get over the "competitive scale". I know my deck works better with these changes, but the competitive scale doesn't quite agree. Oh well haha

Thanks again for all these very thoughtful suggestions. I had to kill some darlings, but so it goes.

multimedia on Abzan Graveyard Recursion Help

2 months ago

Good choice of adding Karmic Guide. Demon of Loathing needs haste meaning Boots. It's drawback which makes it subpar is it has to attack and do combat damage to a player to trigger. It only makes one player sac a creature which is less good in multiplayer Commander for 7 mana.

Plaguecrafter is a better effect in multiplayer Commander for making a player sac a creature because all players have to sac a creature, or if not then a Planeswalker or if not then discard a card.

We understand what Zuran Orb, Ramunap Excavator and World Shaper are for, but the question is do you need them? Out of these three Ramunap Excavator gives the most support. The others are fine cards in another deck, they could be cut for more repeatable self-mill to improve gameplay with Nethroi.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Gidgetimer that is a fair question about Crop Rotation. At this point, it's there more for future upgrades. I was possibly going to pop a Cabal Coffers in the deck, since with Dryad of the Ilysian Grove on the field, every land would be a swamp. Now I would essentially just use it to swap a basic land for a dual or tri-land. Not it's highest function, but not the worst thing.

bushido_man96 I actually find that Ramunap Excavator works really well when I'm Dredging cards into the graveyard and skipping a draw step. Pretty much guarantees I don't miss a land drop, which is pretty critical when I'm trying to cast my commander for 7 (mutating). If Fauna Shaman is in my opening hand, the first card I grab is Golgari Grave-Troll then Ramunap, then Dryad. Ramunap and dryad let me pull 2 cards from the graveyard per turn, and the Grave troll's Dredge ability statistically puts just over 2 land cards in there each turn.

World Shaper is a backup to getting lands back from my graveyard, and he also fills the graveyard by milling three each time he attacks. I don't think that is at cross purposes with my goal. Zuran Orb I can see getting cut if I end up cutting Sanguine Bond. It isn't in my paper deck yet, but I thought Zuran Orb, World Shaper, and Sanguine Bond could make a pretty funny combo.

bushido_man96 on Abzan Graveyard Recursion Help

2 months ago

Why are you running Zuran Orb, Ramunap Excavator, and World Shaper? This is a suite of cards that does nothing for your strategy, either. Three more spots to add suggestions above!

BishopAtavist on Dina Lifedrain

2 months ago

Kind of a jank combo, but Zuran Orb with World Shaper could be fun in this deck. On the end step before your turn, sac all your lands to Zuran's Orb, gaining 2 life and doing 1 damage to your opponents each time, then sac World Shaper to bring them all back to either do it again, or to untap them during your upkeep.

Drellino on Having lands in graveyard is good

2 months ago

IHATENAMES For me the better option is the second one, but Field of the Dead is banned in modern and i found Splendid Reclamation a bit too slow, unless in combo with some landfall card. The first plan is similar to my mine but Zuran Orb has value only with Titania. The third plan i don't know how Gitrog or Titania can work and the deck too :). Lately i see Slogurk, the Overslime and was thinking of put a blue splash instead of a red one. Thanks for the tips.

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