Sewer Nemesis

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sewer Nemesis

Creature — Horror

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card. (They put the top card of their library into their graveyard.)

BPWyndon on Jarad Graverobber Deck

7 months ago

Sewer Nemesis seems an good option for this deck. Also The Mycotyrant, a new card I really haven't gotten to test out much, but seems fun.

jdogz32 on Sultai graveyard

11 months ago

Stitcher's Supplier is pretty much a staple in self mill decks.

Another one I see in alot of decks is Satyr Wayfinder helps keep lands coming and mills twice the cards as Sultai Skullkeeper

You have alot of lands. For a 60 card deck typically you won't go much higher than 24. You have 33.

You have cards in your deck that aren't modern legal. Brawn Sewer Nemesis Deathrite Shaman are not modern legal. Some substitutes that are legal are Wonder instead of brawn. Lord of Extinction over Sewer nemesis. Scavenging Ooze over deathrite shaman.

Lhurgoyf is only playable in a commander setting in my opinion. You can't count on your opponents graveyard being filled with creatures at all. I'd recommend Urborg Lhurgoyf as a direct upgrade. Has a self mill abilities and cost half as much Mana.

I'd take out most of your cards that cost 5 Mana. You have quite a few and i don't really see the purpose of Consuming Aberration also your deck is mostly creatures and lands so a Grisly Salvage will get you the same effect as Sultai Soothsayer I hope this helps.

Made_Compleat on He sees you when you're sleeping [Umbris EDH]

1 year ago

TheMeadiator, I've played a few matches with this deck, and it's pretty casual. Umbris doesn't mill that many cards, but it can get big really fast. Some unblockable synergy might actually make this deck more powerful.

The deck is great against slower builds because they often loose to either a big Umbris or a lot of mill. Against control, it's not great, but winnable. I'm not really sure about aggro. It can certainly win without Umbris, which is pretty nice. Bribery is one of the cards that's pretty good in my playgroup but might be worth cutting for more value. But then again, 5-mana blightsteel is pretty hard to argue with...

I've checked your deck out, and it looks really neat! I'll post a comment on it in a bit.

seshiro_of_the_orochi, Sewer Nemesis is a really cool card. However, I'm loath to cut Chainer, Dementia Master in part because I don't actually have that many nightmares that matter in the 99 and he can get a ton of value off Umbris. That said, I'll consider cutting him. I haven't had that many games where he's been out, so I'll make a decision when I have more data.

Thank you so much for the suggestion!

seshiro_of_the_orochi on He sees you when you're sleeping [Umbris EDH]

1 year ago

Looking good, but that Chainer seems highly proplematic with his death trigger. Maybe put in Sewer Nemesis instead?

kpres on Muldrotha: The Graveyard is Your Oyster

1 year ago

I like Sewer Nemesis for muldrotha

ClockworkSwordfish on

1 year ago

Very cool build! I always found Nethroi to be the most interest of the big Mutate critters, and I hadn't thought of the combo with Scourge of the Skyclaves - very clever!

A while back I made a deck around Grenzo, Dungeon Warden that was also concerned with featuring lots of nasty critters with 2 or less power, particularly if they actually had a lot higher power than that once they were in play. Some other bruisers you can reanimate for free include Arcbound Overseer, Nighthowler, Noosegraf Mob and Sewer Nemesis - they might be worth considering! Archfiend's Vessel also feels like a shoo-in, only using up one point of power but leaving you with a huge flyer.

I found it was also handy to have little creatures who could impact the board upon arrival, namely via some handy removal. Bone Shredder, Big Game Hunter and Duplicant feel like superior choices, though there are plenty out there.

There are a couple other nasty low-power critters I'd recommend - Herald of Leshrac can really rule the board (though he draws a lot of fire) and Doom Weaver seems like a great opportunity to draw a lot of cards. I hope some of these ideas help!

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