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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sporemound
Creature — Fungus
Landfall — Whenever a land enters under your control, create a 1/1 green Saproling creature token.
psionictemplar on
4 months ago
For this version I feel like you are better off going all in on the infinite combos and abandoning the treefolk theme. Less than 1/2 of your creatures are treefolk after all meaning that Leaf-Crowned Elder will rarely get you free cards. You would be better using either more creatures like Llanowar Elves to make use of Badgermole Cub or ramp spells like Rampant Growth that could help you get your Sapling Nursery out sooner. Studious First-Year might be a good addition as both a creature to sacrifice and a ramp spell. Awaken the Woods could be a potential addition if you go the badgermole route. Both methods help setup what you are looking to achieve easier although I personally favor the ramp spells since it doesn't rely on badgermole staying alive. The deck thinning from ramp spells is also a minor benefit.
For example, here is a speed version with a ramp focus (assume all basic forests in this scenario).
Turn 1: Land + Studious First-Year. Turn 2: Land + cast the prepared spell (rampant growth). Sacrifice studious to a Flare of Cultivation. Turn 3: Land (#5) + Sporemound. Turn 4: Play Zuran Orb + Life and Limb. Play land #6 and go until you have a ton of creature/lands that you can use to gain a bazillion life.
This is probably the best/fastest case scenario obviously but even if you don't get this perfect of a hand you'd be closer to casting things like Sapling Nursery at the very least.
Scenario 2: Copy turns 1 and 2. Turn 3: Play land #5 and cast Awaken the Woods for 3. You now have 8 lands in play and could play a Sapling Nursery for ZERO. (Sounds sweet right!)
These ideas should give you a starting point for the direction I personally think would be more effective. Like I mentioned in the other build though, do what you want to with it.
jsepeta on
Envy
10 months ago
Sporemound + Life and Limb does not creates Infinite Saprolings, but they definitely multiply the amount of mana available for Helix Pinnacle win condition or for pumping into Ezuri, Renegade Leader
. But it's a 9 mana cost to put them both on the battlefield vs. Vorinclex, Voice of Hunger who costs 8 and doubles mana from tapped land. I'll have to think about this.
legendofa on
Loam Life (PLEASE HELP)
3 years ago
Dumping some ideas and hoping something works: Rancor's always an option, if you have some on hand. Sporemound can go wide. Groundskeeper is a reusable recursion effect, and Grim Discovery hits most of your key cards. Explore and Arboreal Grazer effects could be your best ramp, since it seems like the deck puts lands into your hand pretty reliably. Murasa Behemoth is more beef, but is also pretty high mana cost.
Ookafont on
Loam Life (PLEASE HELP)
3 years ago
So firstly. I like the graveyard land style, but I would recommend going more for a Landfall style deck. Usually that isn't B/G but there are some interesting opportunities. Firstly I would recommend Khalni Heart Expedition. very good for landfall. Also Adventuring Gear gives a lot of good heavy hitting power especially with multiple lands a turn. and its colorless which fits multicolor well. Also this is a bit more crazy but you have a lot of land searching with Terramorphic Expanse etc. so maybe a little bit of other colors? Red would be pretty good for Akoum Hellhound or Plated Geopede and Manamorphose. Also I'm not sure Crypt Rats is Ideal here without it being more of a black devotion deck. And I'm not fully sure what Generous Ent really does for you? maybe try Sporemound Also I think Reclaim the Wastes or even Explore over Yavimaya Elder simply out of mana value. I think the land graveyard game just doesn't have super strong support in pauper, but I am interested to see what you can do with it.
forneyt on
Pauper Lands
3 years ago
If you're looking for a finisher, there are a couple cards that seem like they are on theme and also might get the job done. Syphon Life drains your opponent for 2, and then you can recast it by discarding lands into your graveyard. Dreadwurm is a decent beater that gains indestructible whenever you play a land, so you can swing with impunity. You can go wide with Sporemound, or go a little more vanilla beaters with Kazandu Stomper or Excavating Anurid. To make sure you can cast these guys, Skola Grovedancer, Kazandu Nectarpot, Grazing Gladehart, and Jaddi Offshoot all help you gain life to stay alive. Retreat to Kazandu can gain you life or make your little guys formidable beaters too.
Necrosis24 on Land creature deck?
3 years ago
I'm assuming you are centering the deck around Gilt-Leaf Archdruid
If you are going mono green:
Ashaya, Soul of the Wild with mana dorks is pretty great with landfall triggers such as Lotus Cobra, Avenger of Zendikar
Kodama of the East Tree + Kamahl, Heart of Krosa with plenty of card draw and landfall token generation Kodama will help you ramp out lands quite quickly and Kamahl will provide the wincon through combat damage assuming you animate your lands.
Yedora, Grave Gardener is a good choice for a morph landfall deck with a sac outlet like Altar of Dementia and utility morphs like Ainok Survivalist can be quite fun. Though this doesn't quite fit with the Archdruid. But on the alternative she goes infinite with Life and Limb/Living Lands. Life and limb also works well with Sporemound. If anything you can use Maskwood Nexus to make Gilt-Leaf Archdruid work which also makes some other landfalls get more powerful with Life and Limb in play.
Otherwise you can go elf/druid tribal and use commanders like Marwyn, the Nurturer.
Some other mass Land animation spells: Sylvan Awakening, Rude Awakening, Ambush Commander.
Tyrant-Thanatos on Would this be an illegal …
3 years ago
Loops that contain entirely mandatory actions aren't illegal, they simply end the game in a Draw.
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
But yes, as Sporemound doesn't have a "you may" clause, it is mandatory, and this would create a loop of mandatory actions. It's possible you could opt to break this loop after a certain number of iterations via a card like Naturalize (by targetting Life and Limb), which would prevent a Draw from occuring.





