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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Fungus
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 weeks ago
Hey, play more budget lower mana cost ramp that has interaction with Aesi? That way it can potentially be cast before Aesi to help to cast Aesi, but if it's cast after Aesi then it gives you draw.
There's a budget combo you could play with Aesi to draw as much of your library as you want.
- Scaled Herbalist or Llanowar Scout + Retreat to Coralhelm + Simic Growth Chamber or Guildless Commons = infinite land triggers.
Scaled Herbalist taps to put Simic Growth Chamber onto the battlefield, then Retreat to Coralhelm untaps Herbalist. Chamber bounces itself back to your hand and repeat. You can do the combo at instant speed on an opponent's turn as long as Scaled Herbalist or Llanowar Scout can tap and you have Simic Growth Chamber or Guildless Commons in hand. With Aesi draw cards on an opponent's turn and then cast those spells on your turn.
3 weeks ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
2 months ago
I'd second that you have a shortage of creatures in the deck. Right now an average card draw would be 16% creature, counting Batterbone. This limits a lot of options when 33 cards (15 artifacts, 4 instants, 10 enchantments, and 4 sorceries) in your deck require a creature you control.
There is a lot of mana ramp and card draw in this deck, which is great! Running low on cards midway through a game kills the momentum. But the odds are that you will draw cards that augment your creatures, more than you will draw an actual creature.
Additionally, you have three cards that deal with flying creatures, not counting the five fight cards. This feels low to me but you will know your competitors better.
For card suggestions, I would look into cards that summon creatures as a side-effect. Dreampod Druid, Fists of Ironwood, Fungal Sprouting, Jade Mage, Sporemound come to mind. These are just examples that bring in Saprolings, but your 33 cards that augment creatures would easily beef up the tiny 1/1 tokens.
2 months ago
CommanderNeyo This is true . . . any recommendations? Seems like it's still worth playing but not sure what I should add in that wouldn't seem kind of situational, especially without tutors. Altar of Dementia would work with Sporemound ? or I suppose could even sac Sporemound to Ashnod's Altar if it's out. Got kind of excited at the prospect of making a ton of Saprolings and killing them all at once of course. I have some enchantment removal, decided to just add Golgari Charm in. More generally good sacrifice outlets might not hurt.
2 months ago
Because Sporemound's ability is not a "may" ability, when you combine it with Life and Limb you get a never-ending loop, which actually results not in a win but a draw (unless you have a way to end the loop, such as destroying either Sporemound or Life and Limb).
2 months ago
Would Ainok Survivalist find space in here, as a repeatable artifact/enchantment destroyer? It doesn't have any interaction with the Sporemound-Life and Limb combo, if that's a concern, but it's removal on dand.
3 months ago
Great idea! +1
Speaking of ammo, Sporemound probably goes well with all those lands you got going there!
5 months ago
Swapped in Final Parting for Sporemound under Ardees's request for less exp counter focus and swapped in Wishclaw Talisman for Corpse Connoisseur because it is a cheaper tutor that while giving my opponents the tutor effect can offer me up another tutor if I can convince them. Also with the talisman I am not putting the card in to my graveyard and I prefer to keep what I am tutoring for private that way they don't get their counters ready for my infinite combo or AOZ.