Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Ulvenwald Hydra Discussion

Master_J on Aesi physical copy

1 month ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

FounderX on MY COMMANDER IS A MANA ROCK ♡ [PRIMER]

1 month ago

Hi tiffanyann, totally forgot to mention Chandra's Ignition, a mid to late-game finisher. Maybe a Devil's Play? #thinkingoutloud. Watch out cutting lands, that Lotus Cobra needs a few land drops, otherwise it is sitting their knitting hydra sweaters. You could make use of Karametra's Acolyte devotion to green or perhaps a Nyx Lotus. My Gargos deck net 15 plus mana mid-game easily with both Nykthos, Shrine to Nyx (fetchable with a Crop Rotation or Expedition Map if needed faster) and Nyx Lotus. Ulvenwald Hydra, cheaper to cast if Gargos is out, also fetches a land, always go for Nykthos. Happy Brewing.

Coward_Token on Innistrad: Midnight Hunt and Crimson …

1 month ago

Yeah that Hydra card is way worse than the Dragons I've mentioned; it's such a strange choice seeing as it was printed in a plane-unspecific set. Mind you, I'm not super happy about Ulvenwald Hydra either (how big is the forest supposed to be if multiple giant Hydras are slithering around in it?), but at least it's appearance is appropriately uncanny.


All the post-War of the Spark Premier sets have had conflicts between individual planeswalkers so yes, I think we can expect it here too. I think Nahiri will sit this one out since it wasn't that long she was featured, she's already done serious damage to Innistrad, and Zendikar not being in danger anymore means she's probably not prioritizing hurting Sorin much.

With an entire set dedicated to Werewolves, it would be strange if they left out Arlinn Kord  Flip.

king-saproling on Pokemon EDH

1 month ago

7/20/2021 - completed Ulvenwald Hydra (Ferrothorn)

Reported on Legion, Maja EDH

3 months ago

Great list!

I'll include some recommendations if you're interested:

Recursion: Bala Ged Recovery  Flipand Eternal Witness would be helpful I think.

Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.

Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.

Draw/Card Advantage: Mentor of the Meek is ideal for card draw. Skullclamp . Keeper of the Accord is both ramp and token generation. Nissa, Vastwood Seer  Flipis nutty landfall help.

Finishers: Mirror Entity is a good finisher. Beastmaster Ascension , Crescendo of War for pricier options.

Protection: Fanatical Devotion

Removal: Hour of Reckoning Fell the Mighty To avoid your low to the ground creatures.

Landfall: Court of Bounty Ancient Greenwarden if you really want to yeet. Ulvenwald Hydra or Scapeshift to find Field of the Dead and more great landfall triggers.

seshiro_of_the_orochi on I cant believe it's not mono-green

5 months ago

First things first: Three Visits is in here twice.

Second things second: Awesome build, really like this. Some cards to consider:

Aesi, Tyrant of Gyre Strait

Ulvenwald Hydra

Koma, Cosmos Serpent

KBK7101 on Multani, Yavimaya's Avatar - Stompy Landfall

5 months ago

Very nice! I have some suggestions, though I have no idea what to cut.

Lands - War Room , Bonders' Enclave , Castle Garenbrig , Mosswort Bridge , Nykthos, Shrine to Nyx , Terrain Generator , Reliquary Tower

Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness

Creatures - Wayward Swordtooth , Arboreal Grazer , Walking Atlas , Ulvenwald Hydra

Enchantments - Garruk's Uprising , Burgeoning , Greater Good

Instants/Sorceries - Cultivate , Rampant Growth , Farseek

Planeswalkers - Nissa, Who Shakes the World , Nissa, Voice of Zendikar , Nissa, Vital Force

Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol

ClassicCox on Nature's Shroud (Multani Maro-Sorcerer EDH)

6 months ago

Beebles that makes sense, i'll give some thought about running it as a draw engine. If i can give some advice back after looking at your list, I'd include a couple ways to find Reliquary Tower that are sinergic with the theme, since you're always looking to hit those big draw spells. Ulvenwald Hydra sinergizes well with big power strats, Pir's Whim is ramp and removal, Tempt with Discovery will get you 2+ lands 80% of the time (although meta-dependent). All of these can also find your Nykthos, Hall, and Mosswort bridge, so a lot of value to be had there.

Load more