Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
|Have (3)||CompleteWaste , gpuddleduck ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Ulvenwald Hydra Discussion
1 month ago
Some upgrades, things to look for and think about:
First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.
So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:
If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.
Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.
Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.
You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.
You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.
Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.
1 month ago
Hi tiffanyann, totally forgot to mention Chandra's Ignition, a mid to late-game finisher. Maybe a Devil's Play? #thinkingoutloud. Watch out cutting lands, that Lotus Cobra needs a few land drops, otherwise it is sitting their knitting hydra sweaters. You could make use of Karametra's Acolyte devotion to green or perhaps a Nyx Lotus. My Gargos deck net 15 plus mana mid-game easily with both Nykthos, Shrine to Nyx (fetchable with a Crop Rotation or Expedition Map if needed faster) and Nyx Lotus. Ulvenwald Hydra, cheaper to cast if Gargos is out, also fetches a land, always go for Nykthos. Happy Brewing.
1 month ago
Yeah that Hydra card is way worse than the Dragons I've mentioned; it's such a strange choice seeing as it was printed in a plane-unspecific set. Mind you, I'm not super happy about Ulvenwald Hydra either (how big is the forest supposed to be if multiple giant Hydras are slithering around in it?), but at least it's appearance is appropriately uncanny.
All the post-War of the Spark Premier sets have had conflicts between individual planeswalkers so yes, I think we can expect it here too. I think Nahiri will sit this one out since it wasn't that long she was featured, she's already done serious damage to Innistrad, and Zendikar not being in danger anymore means she's probably not prioritizing hurting Sorin much.
3 months ago
I'll include some recommendations if you're interested:
Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.
Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.
Protection: Fanatical Devotion
5 months ago
First things first: Three Visits is in here twice.
Second things second: Awesome build, really like this. Some cards to consider:
5 months ago
Very nice! I have some suggestions, though I have no idea what to cut.
Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness
Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol
6 months ago
Beebles that makes sense, i'll give some thought about running it as a draw engine. If i can give some advice back after looking at your list, I'd include a couple ways to find Reliquary Tower that are sinergic with the theme, since you're always looking to hit those big draw spells. Ulvenwald Hydra sinergizes well with big power strats, Pir's Whim is ramp and removal, Tempt with Discovery will get you 2+ lands 80% of the time (although meta-dependent). All of these can also find your Nykthos, Hall, and Mosswort bridge, so a lot of value to be had there.