Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Want (2)||Frost36 , MisterFamous|
Printings View all
|Core Set 2020 (M20)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple of Epiphany occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UR (Izzet): 1.32%
UBR (Grixis): 0.51%
Temple of Epiphany Discussion
2 days ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
1 week ago
I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.
3 weeks ago
Ugin, the Spirit Dragon Temple of Silence Temple of Mystery Temple of Enlightenment Temple of Malice Temple of Deceit Temple of Malady Temple of Epiphany Temple of Abandon Temple of Plenty Temple of Triumph Manalith Goblin Engineer Boundless Realms Terramorphic Expanse Acidic Slime Fact or Fiction INSTEAD OF Brainstorm Dovin Baan Elspeth, Sun's Champion Garruk, Cursed Huntsman Kiora, the Crashing Wave Ob Nixilis, the Hate-Twisted Tamiyo, Collector of Tales Narset Transcendent Ob Nixilis of the Black Oath Vraska, Golgari Queen Vraska, Relic Seeker Vraska, Scheming Gorgon
Anacksunamoon on My1
1 month ago
1 month ago
Don't you have slow starts? I think 11 temples is too much... How about cutting 1x Temple of Abandon, 1x Temple of Epiphany and all 3x Temple of Mystery and putting basic 2x Forest, 2x Mountain and 1x Island instead?
The change shouldn't impact your playability, and could increase speed as well as synergize with Nissa, Who Shakes the World static when it comes to tapping more Forests for mana.
2 months ago
This is probably a stupid question, but why 3x Temple of Epiphany instead of 3x Steam Vents to help with having the mana for early threat-countering over a scry, then putting in the 4x Opt to get the scry and take out both Thryx, the Sudden Storm (this does nothing for you because it benefits CMC 5 or greater), 1x Mischievous Chimera and 1x Mountain to make the deck a little more consistent?
2 months ago
Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:
Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!
Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.
2 months ago
That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.
Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.
Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)
For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.
Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.
I hope this helped you decide on cards!