Creature — Goblin Berserker
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
Printings View all
|Commander 2016 (C16)||Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ankle Shanker occurrence in decks from the last year
Ankle Shanker Discussion
6 months ago
(Older comment) the thing about the interaction between Ankle Shanker and Alesha is that she puts it onto the battlefield tapped and attacking. This means it was never actually declared as an attacker, so it won't trigger. This only matters if you reanimate it, but its still annoying.
6 months ago
- Akroma's Memorial
- Ankle Shanker
- Archon of Justice
- Assemble the Legion
- Boros Charm
- Brimaz, King of Oreskos
- Brutal Hordechief
- Crackling Doom
- Entreat the Angels
- Evolving Wilds
- Fires of Yavimaya
- Grand Coliseum
- Khenra Charioteer
- Llanowar Elves
- Mirri, Weatherlight Duelist
- Quirion Explorer
- Sandsteppe Citadel
- Savage Lands
- Somberwald Sage
- Terramorphic Expanse
- Mirari's Wake
- Iroas, God of Victory
7 months ago
I love creatures that can ping for damage, and the only thing that makes them better is giving them deathtouch so that damage is lethal.
Archetype of Finality is a bit costly, but it does remove deathtouch from your opponents' creatures which can be handy.
Ankle Shanker isn't as great, but at least it shouldn't die since you can clear all the blockers.
Death Pits of Rath can definitely backfire, but it can also cause a lot of havoc depending on the board state and what you're facing.
Shriveling Rot is just amazing. You either get deathtouch, have it and now make your opponents lose life, or entwine for both.
Vault of the Archangel is nice since it's a land and harder to get rid of. IT also gives you lifelink which can be handy (though, you won't be gaining that much life).
Vraska, Scheming Gorgon is a good way to get ganged up on. If you ever use the ult, enjoy the win, but it's also a sure fire way to make everyone target you.
7 months ago
I really like the deck, and I've been looking to make a Mardu deck for a long time, so I can't wait till Kelsien, the Plague comes out.
Since you are opting to put in a lot of combat creatures and stuff, might I recommend a Gisela, Blade of Goldnight, Odric, Lunarch Marshal, and an Ankle Shanker. These cards can provide a really big edge in combat if that's what you're going for.
That new board wipe coming out Ruinous Ultimatum could really help to combo with your Revel in Riches and Black Market while keeping your creatures alive. Another card that is called Savage Beating can be a game ender with all of those strong creatures out.
Some other cards like Anger, Gleam of Battle, and Crackling Doom can help with utility. As Anger will give your creatures haste, gleam of battle will start to stack up with all of the combat, and Crackling Doom will synergize with your commander and your other death trigger cards.
7 months ago
I would look at some of the commons and try some of these. Gurmag Swiftwing Brutal Hordechief Wingmate Roc Ankle Shanker Butcher of the Horde Garna, the Bloodflame Ride Down Mardu Charm Primevals' Glorious Rebirth
7 months ago
I like your take here. I think you've made some good decisions on inclusions. Some things to think about though...
Aside from providing some redundancy to your reanimation game plan, Sun titan provides infinite enter and leaves the battlefield triggers with Fiend Hunter and a sac outlet.
Fiend hunter enters, targets the Sun titan. If Fiend Hunter dies, sun titan returns, targets the Fiend Hunter, which enters and Targets the Sun titan.
Sun titan also provides some late game land ramp with cards like Evolving Wilds, Terramorphic Expanse or Wayfarer's Bauble and also provide non-creature reanimation for important non-creature cards like Reconnaissance and Altar of Dementia if they get removed.
Ankle Shanker's ability doesn't work upon reanimation by Alesha as she enters already attacking. Unless it's a pet card, I'd drop it.
You only have 7 Swamps, including dual lands with the Swamp type. Crypt Ghast just doesn't have enough to work with and should be cut.
I find Dimir House Guard to be severely underplayed in Alesha decks. It has evasion to help keep it alive, discards itself, and tutors for any number of great cards. Need a field wipe? Dusk / Dawn. Ramp and card draw? Solemn Simulacrum, More Mana? Smothering Tithe. Evasion? Iroas, God of Victory.
Anyway, good luck playing the best commander who smiles at death ;)
8 months ago
I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:
- Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.
- Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:
- Some evasion effects for attacking and protecting Alesha
-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha
- Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.
Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).