Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Ankle Shanker Discussion

griffstick on What are Fun Non-Legendary Cards …

2 weeks ago

For me I've always played around with the idea of building a deck around first strike or double strike, deathtouch, and Vigilance. Meaning I can swing with my creatures and block with my creatures, and for as long as my opponents creatures dont have first strike or double strike or indestructible. I will win the combat step everytime. But there is not a card that does this. Ankle Shanker is the closest I've come.

Mechanon on

3 weeks ago

Definitely an interesting deck! I feel like you have some less useful creatures like the Vampire of the Dire Moon , Borderland Marauder and Griffin Sentinel . Having more creatures like Ankle Shanker , Legion Loyalist and Honored Crop-Captain would probably be better. Also, maybe swap out the Sorcery, Artifact and Enchantment cards for those good Instant cards you have. I always try to focus more on playsets (4) of my core cards, rather than try to have a bit of everything.

Mcat1999 on Ukhlees, Rage-born

2 months ago

The word Ükhlees means "From death" in Mongolian, which is important as Ukhlees, Rage-born is a creature set on Tarkir, which was molded and developed around Mongolian culture and warring practices. In fact, there are two design philosophies for world-building: Top-down and Bottom-up. A Top-down structure is where you take an over-arching theme and build beneath that theme. Consider it like an umbrella where everything must be contained under that dome. A Bottom-up theme is like a tree; It starts with a few basic ideas and blooms and flourishes upward, spanning and sprouting outwardly from its central position as it grows.

The former is used to restrict creative exploration in order to hone in on appropriate themes, sub-themes and story elements. The latter is used to promote creativity, flexibility and exploration. For reference, Eldraine is a Bottom-up theme where "Anything fairy tail goes" was the core root of the set and you can grow outwardly from there in all directions.

Ravnica would be more of a Top-down theme: 10 guilds, each under strict color rules. Follow the rules.

Tarkir was a Top-down theme in which the developers asked what a world divided into warring Wedges would look like. Each wedge was given unique properties they could not stride from, and the overtheme was a war between mankind and Dragons. Add in some time manipulation and you've got your set.

Mardu is known for their aggressiveness, perhaps none more-so than Ankle Shanker for Goblins, and our queen Kaalia of the Vast . I have always wanted a Mardu Goblin deck, and I am just itching for the day I can utilize the card Dralnu's Crusade properly, that was I can do some horrific stuff with Goblin and Zombie population. With Amonkhet's Anointed Procession , the obvious route is a very strong token-leaning deck with ETB burn effects and aristocrats as sub-themes as we hammer out the opposition in relentless Waves of Aggression .

And so I present to you, Ukhlees, Rage-born - aka "Rage is born from death".


Ukhlees, Rage-born

Legendary Creature - Goblin Warlock

Flash, haste

Raid - When Ukhlees, Rage-born enters the battlefield, add for each creature you attacked with this turn. You don't lose this mana as steps and phases end.

At the beginning of your upkeep, create a 1/1 red Goblin creature token for each opponent you have.

Sacrifice X Goblins, : Return target creature with converted mana cost X from your graveyard to the battlefield. It's a black zombie in addition to its other types.

3/5


Elements of card:

  • CMC: 5 as there is a lot of power on the card.

  • Subtypes: Goblin is obvious. While Tarkir does not have Warlocks, a Wizard more-so implies casting spells through schools of training and magic. A Warlock, as from Eldraine, is more-so someone who uses dark and foreboding magic from often-times dark or Demonic sources at the cost of great sacrifice.

  • Flash? Yes. This way you can take advantage of many combat tricks such as Savage Beating , Hellkite Charger and Warmonger Hellkite . You'd also have combat tricks such as Brutal Hordechief and Master Warcraft . Also Atarka Pummeler .

  • Haste? Yes. While you'd already be into your combat step as Ukhlees, Rage-Born enters the battlefield, what this allows for is the ability to return a creature who just died during combat. For example, you attack with a Grave Titan and your opponent declares blockers. Grave Titan is about to die so you flash in Ukhlees, Rage-Born. Add some mana and do what you can to disrupt the boardstate. Grave Titan lands in the bin and you sacrifice some creatures to bring him immediately back. Additionally you are able to attack with Ukhlees, Rage-Born during additional combat steps if you'd like.

  • Raid? Why are we adding mana? Well, we are adding mana to incentivise attacking. Mardu wants to attack. Mardu thrives on combat. We want to give ourselves the option to by rewarding us for doing so. We also retain the mana, albeit mono-red, for our second main phase if we don't have a combat trick in play. This means we can swing with whatever we've got and immediately dump it into something such as Goblin Offensive or a Chancellor of the Forge , generating value out of loss and rage.

  • Now you see the plays here. Attack all-out, Flash in Ukhlees, Rage-Born, trigger Raid, creatures die, bring out Goblins, bring back Zombies. A boardstate that rebuilds itself in a way Mardu wants to play. Alternatively, attack full-swing and create rage from death .

  • Wait, what about the pseudo-Eminence ability? Well, easy. We want to attack and we want to sacrifice. This gives Ukhlees, Rage-Born both options. Three little 1/1s are nothing and can be used to grab something much better back from the yard.


The design was meant to be self-sustaining and all-inclusive. One of those decks where the Commander pilots the deck, not the other way around. Similarly to Urza, Lord High Artificer and The Gitrog Monster , Ukhlees, Rage-Born IS the engine. The deck functions AROUND him.

Hope you all enjoy the design. Leave comments if you'd like, but please keep in mind the essay I wrote to explain it. That is why he is designed the way he is - each aspect was carefully considered for efficiency and value. We aren't aiming to make a busted Commander here, nor a lack-luster one. More of a gut-punch Commander to win the game.

ilovemydoghisnameistuna on Aggro Alesha, Mardu Horde

11 months ago

(Older comment) the thing about the interaction between Ankle Shanker and Alesha is that she puts it onto the battlefield tapped and attacking. This means it was never actually declared as an attacker, so it won't trigger. This only matters if you reanimate it, but its still annoying.

MohenjoDaro on One shot at a time

1 year ago

I love creatures that can ping for damage, and the only thing that makes them better is giving them deathtouch so that damage is lethal.

Archetype of Finality is a bit costly, but it does remove deathtouch from your opponents' creatures which can be handy.

Ankle Shanker isn't as great, but at least it shouldn't die since you can clear all the blockers.

Death Pits of Rath can definitely backfire, but it can also cause a lot of havoc depending on the board state and what you're facing.

Shriveling Rot is just amazing. You either get deathtouch, have it and now make your opponents lose life, or entwine for both.

Vault of the Archangel is nice since it's a land and harder to get rid of. IT also gives you lifelink which can be handy (though, you won't be gaining that much life).

Vraska, Scheming Gorgon is a good way to get ganged up on. If you ever use the ult, enjoy the win, but it's also a sure fire way to make everyone target you.

Urgost on Shadow of the Plague

1 year ago

I really like the deck, and I've been looking to make a Mardu deck for a long time, so I can't wait till Kelsien, the Plague comes out.

Since you are opting to put in a lot of combat creatures and stuff, might I recommend a Gisela, Blade of Goldnight, Odric, Lunarch Marshal, and an Ankle Shanker. These cards can provide a really big edge in combat if that's what you're going for.

That new board wipe coming out Ruinous Ultimatum could really help to combo with your Revel in Riches and Black Market while keeping your creatures alive. Another card that is called Savage Beating can be a game ender with all of those strong creatures out.

Some other cards like Anger, Gleam of Battle, and Crackling Doom can help with utility. As Anger will give your creatures haste, gleam of battle will start to stack up with all of the combat, and Crackling Doom will synergize with your commander and your other death trigger cards.

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