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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Ankle Shanker
Creature — Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
Crow-Umbra on
Isshin for a Fight
1 month ago
Glad you're getting the hang of the deck and it's working well for you so far. If you like the beefiness of Cathars' Crusade, you could run Adriana, Captain of the Guard. I see she's in your maybe board. Same cmc, but her P/T boosts although temporary, are still pretty decent. With Isshin out, and swinging at 3 opponents, your creatures will get +6/+6. If you pull off the Magic Christmas Land of having Adriana and Skyhunter Strike Force on field at the same time as Isshin, I think your creatures would all get +12/+12, since each instance of Melee triggers separately and would stack.
Additional creatures that can also provide P/T boosts on attack: Signal Pest, Accorder Paladin, Soltari Champion.
Ankle Shanker could be worth a look at to essentially make your board evasive with First Strike & Deathtouch.
In regards to Phyrexian Arena & Tocasia's Welcome they definitely have their pros and cons
Phyrexian Arena:
- Pro: Consistently gets you a card at each of your upkeeps
- Con: Have to wait a whole turn rotation to draw a card from it, making the play pattern kind of awkward in mid-late game.
- Con: Life loss can get precarious later in game, but that's the risk of playing Black Draw lol.
- Con: Double color mana pip, especially in a color that your deck is currently playing the least
Tocasia's Welcome:
- Pro: Can get you a card the same turn it gets played if you follow up with creature token production or a 3cmc or less creature.
- Con: Only draws one card per turn.
- Con: May not draw cards on other players' turns if you don't have a means of making creature tokens at instant speed.
- Con: At its best when paired with consistent creature token production, or casting smaller creatures.
Vampiric Rites is an option worth trying, but will shine with enough creature tokens to toss into it. The activation cost could compete with instant speed removal/interaction in situations where you may be trying to dig for answers. Might be better in an Aristocrats focused deck that is likely also getting additional value out of death triggers, so the 2 mana is a more value generating activation beyond drawing a card and gaining life.
Deadly Dispute and Painful Truths are additional "burst" options for draw.
Crow-Umbra on
Goldmane... The Other Brother
1 month ago
Your primer description is basically what I have going on with my Saryth, the Viper's Fang deck. Just a mono-color showcase that somehow holds its own.
Brave the Elements seems like it could do some work here. An old favorite of mine from my earliest days play Mono white Allies. Dismantling Wave is also some solid removal.
Side note- I discussed your Ankle Shanker suggestion with my good friend, & I've decided to add it in. Might also add Vault of the Archangel & Kaya, Geist Hunter as some additional pieces to that package.
Crow-Umbra on
Musashi's Mosh Pit [Primer]
1 month ago
Last_Laugh - Ankle Shanker is cool. I had it in my Maybe Board for a while and removed it for whatever reason.
I've liked Grave Titan each time I've played it. Getting 3 bodies, one of which has death touch, on board for 6 mana isn't too bad. In the times I've played it, it was usually enough to dissuade swings away from me for a turn rotation. The 2 tokens on ETB, and 2-4 each swing depending if Isshin is out is pretty cool, especially if I have an Impact Tremors effect on board.
I'll keep Ankle Shanker on back burner for now in case I feel I need it.
Last_Laugh on
Musashi's Mosh Pit [Primer]
1 month ago
Ankle Shanker has haste and one of those attack triggers that's conveniently good even without Isshin. I'd try him in Grave Titans slot just from quickly eyeballing things (I'm admittedly biased and hate Grave Titan in EDH lol).
Michigone on
Isshin for a Fight
1 month ago
Change Log 12-Feb-2023
Move to Maybe Board:
- Ardoz, Cobbler of War
- Toxic Deluge
- Sigiled Sword of Valeron
- Karlach, Fury of Avernus
- Skyknight Vanguard
- Ankle Shanker
- Kazuul, Tyrant of the Cliffs
- Despark
- Chaos Warp
- 1 Mountain
- Talisman of Indulgence
Add/Move to Main Board:
ThePrussian on Beginner Deck Advice
4 months ago
Still trying to figure out how to post here, lol.
Here's the deck list, hopefully!
1 Ankle Shanker 1 Arrow Storm 1 Bloodfell Caves 2 Borderland Marauder 1 Bring Low 1 Carrion Crow 1 Crippling Blight 1 Flesh to Dust 2 Goblin Roughrider 1 Heat Ray 1 Hordeling Outburst 1 Kill Shot 1 Lightning Strike 1 Mardu Blazebringer 1 Mardu Charm 2 Mardu Hateblade 1 Mardu Hordechief 1 Mardu Roughrider 2 Mardu Skullhunter 2 Mardu Warshrieker 8 Mountain 2 Nomad Outpost 5 Plains 1 Raise the Alarm 1 Scoured Barrens 2 Smite the Monstrous 7 Swamp 2 Trumpet Blast 1 Unyielding Krumar 1 Venerable Lammasu 1 War Behemoth 2 War-Name Aspirant 1 Wind-Scarred Crag 1 Zurgo Helmsmasher
impy2eyes on
goblins
6 months ago
If you changed it to a tri-colored deck you could add some very powerful cards like Mardu Ascendancy and Ankle Shanker (Deathtouch and first strike is a very powerful combo). But if you want to keep it a single color deck you can add Goblin Warchief which makes your goblins cheaper, or if you play a lot of cards Hobgoblin Bandit Lord, or if you want a lot of tokens Krenko, Mob Boss.
Slashdance on
Isshin Trigger Warning
9 months ago
So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.
Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.
Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.
Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.
It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).
Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.
Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.
If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:
Mugen no kōgeki ("Infinite Attack")
Commander / EDH
SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER
Good luck!
Have (2) | orzhov_is_relatively_okay819 , rhinoloupe |
Want (1) | qao50 |