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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin Berserker
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
5 days ago
If you changed it to a tri-colored deck you could add some very powerful cards like Mardu Ascendancy and Ankle Shanker (Deathtouch and first strike is a very powerful combo). But if you want to keep it a single color deck you can add Goblin Warchief which makes your goblins cheaper, or if you play a lot of cards Hobgoblin Bandit Lord, or if you want a lot of tokens Krenko, Mob Boss.
3 months ago
So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.
Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.
Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.
Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.
It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).
Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.
If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:
Commander / EDH
SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER
5 months ago
I always forget Ankle Shanker exists... that card makes me smile every time I see and read it hahaha
5 months ago
For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?
If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.
What I look for when I speak of value is two three key elements:
- Is it repeatable?
- If not, does it have immense bang for is buck
- And overall, does it do 2 or more things I want my deck to do?
For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.
Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.
Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.
Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.
That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.
So, to summarize, to me:
- Value = Repeatable synergy or big-boom cards.
7 months ago
Blade of Selves would make two duplicates per opponent after the first (but only the original would get the "attacks alone" bonus that so many Samurai seem to have).
Angelic Exaltation and any of the cards with Exalted
10 months ago
Naev of the Lost Time
Legendary Creature - Human Wizard
When the last time counter is removed from Naev of the Lost Time, take an extra turn.
7 mana to wait 5 turns to secure an extra turn... on a 2/2.
That old school enough for you?
Make another Ankle Shanker, but in a different Shard or Wedge with appropriate evergreen abilities for your chosen colors.
And if it makes more sense, perhaps do it on blocks. Doesn't need to be attacks as not all colors want to be so aggressive in that regard.