Temporal Extortion

Temporal Extortion

Sorcery

When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

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Legality

Format Legality
2019-10-04 Legal
Vintage Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Legacy Legal
Canadian Highlander Legal
Modern Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Custom Legal
Oathbreaker Legal
Leviathan Legal
Commander / EDH Legal
Unformat Legal

Temporal Extortion occurrence in decks from the last year

Latest Decks as Commander

Temporal Extortion Discussion

Reznorboy on Hit me Belbe one more time | Belbe EDH

2 months ago

So, I posted this comment on a different Belbe, Corrupted Observer deck, sue me.

However, that person completely ignored me (probably thought I was crazy (was probably partially correct)), so I'm reposting this in case you decide to listen.

I have never tested what you are about to read.

Belbe triggers during each postcombat main phase, so it would make sense that she would be better if you had more of such.

There are 3 cards in Green/Black which are able to do that - by providing extra turns - Ugin's Nexus, Temporal Extortion, and Seedtime.

Personally, I would simply disregard Temporal Extortion, because I think it's bad.

The other two - however - can get interesting.

Since those 2 cards are so applicable and useful - and few in numbers - you'll want tutors. (Trust me, I build all my decks to be even more budget than this and I use tutors - there's a way.)

So, assuming you play basically all of the budget tutors, you can tutor for a card such as Holistic Wisdom or Forbidden Crypt. This allows you to get your tutors BACK to go tutor even MORE. (You'll need to hit Forbidden Crypt with a Krosan Grip or something to avoid losing, don't worry, you can tutor for it).

So, I would cut all of the Eldrazi and big swingers and etc. for only cards that fit into one of these categories - 1. Provide Mana 2. Drain opponents' life 3. Draw cards 4. Tutor 5. Combo pieces

I would keep the life draining ratio about where its at, maybe a little less. I would keep removal to a minimum because it will only prevent you from losing in a situation where the opponent has no backup, when you could instead just win.

Basically, under my vision, the deck would be almost entirely draw spells, mana rocks, tutors, and then the exceptions.

The way you would win in this deck, is instead of swinging with Eldrazi, creating a combo by playing Ugin's Nexus, blowing it up with a Krosan Grip, playing Mirror of Fate and using it on the Ugin's Nexus, then Restock to get back Mirror of Fate and the Krosan Grip, and then repeating that with Mirror of Fate putting back Restock, and making opponents lose life during each of our infinite turns to win.

Also forgot about Gonti's Aether Heart

Reznorboy on Belbe's Portal to the Blind Eternities! :X

3 months ago

I think the deck overall is already pretty good, but there's a few pivotal changes that could be made.

Belbe triggers during each postcombat main phase, so it would make sense that she would be better if you had more of such.

There are 3 cards in Green/Black which are able to do that - by providing extra turns - Ugin's Nexus, Temporal Extortion, and Seedtime.

Personally, I would simply disregard Temporal Extortion, because I think it's bad.

The other two - however - can get interesting.

Since those 2 cards are so applicable and useful - and few in numbers - you'll want tutors. (Trust me, I build all my decks to be even more budget than this and I use tutors - there's a way.)

So, assuming you play basically all of the budget tutors, you can tutor for a card such as Holistic Wisdom or Forbidden Crypt. This allows you to get your tutors BACK to go tutor even MORE. (You'll need to hit Forbidden Crypt with a Krosan Grip or something to avoid losing, don't worry, you can tutor for it).

So, I would cut all of the Eldrazi and big swingers and etc. for only cards that fit into one of these categories - 1. Provide Mana 2. Drain opponents' life 3. Draw cards 4. Tutor 5. Combo pieces

I would keep the life draining ratio about where its at, maybe a little less. I would keep removal to a minimum because it will only prevent you from losing in a situation where the opponent has no backup, when you could instead just win.

Basically, under my vision, the deck would be almost entirely draw spells, mana rocks, tutors, and then the exceptions.

The way you would win in this deck, is instead of swinging with Eldrazi, creating a combo by playing Ugin's Nexus, blowing it up with a Krosan Grip, playing Mirror of Fate an using it on the Ugin's Nexus, then Restock to get back Mirror of Fate and the Krosan Grip, and then repeating that with Mirror of Fate putting back Restock, and making opponents lose life during each of our infinite turns to win.

MrKillStar on K'rrik, sun of a beach!

3 months ago

Temporal Extortion could be pretty nice with K'rrik, you either reduce someones health by half, take an extra turn or with Vilis on board, you can pay half your life and draw that many cards. It gets even crazier if your playgroup allows you Panoptic Mirror.
Beacon of Unrest - to get your citadel/sensei/reservoir combo piece back into play.
Sadistic Sacrament - probably one of my most favorite black cards. Exiling up to 15 cards from target opponent's deck can be really huge or game winning. Especially since you would pay only for kicker cost and with K'rrik.
Priest of Gix - maybe not as good as Overeager Apprentice, but could work aswell.
Emergence Zone - is a great utility land to combo out at the end of your opponent's end step.
Malakir Rebirth  Flip - to protect K'rrik or Vilis, which would also draw 2 cards or just use it as an extra land if needed. For only and isntant speed spell, its really nice card to have. Erebos's Intervention - could help with removing some annoying indestructible creature, gain some life back and help agaisnt some graveyard focused decks. Also similar to Suffer the Past.

Omniscience_is_life on That's Not How Money Works

4 months ago

Wayfarer's Bauble can help get your commander out earlier, as can Arcane Signet. Also... I would be hesitant to call Temporal Extortion a ramp piece. Very good card, just not really ramp.

It doesn't look like you yourself are wanting to target your own creatures, so Lightning Greaves over Swiftfoot Boots all day

Great deck, hilarious name!

griffstick on

5 months ago

I'd cut Temporal Extortion for anything else. If you want to cut players lives in half then play other cards like Blood Tribute

zapyourtumor on

6 months ago

Just wondering, do you want to have a subtheme of giving opponents choices? I see you have fact or fiction but also stuff like Temporal Extortion, Killing Wave, Pain's Reward, Do or Die, Curse of the Cabal, Desecration Demon, Coercive Portal etc.

mtgApprentice21 on Elsha of the Extra Turns

7 months ago

Um... It looks awesome, though I would probably run Rhystic Study instead of the Mystic Remora, just on the principle that the Rhystic Study is far more obnoxious because you get to ask for cards whenever your opponents cast any spells at all. If you ever think of changing your commander to add black to the deck, Time Sieve and Temporal Extortion are some really great cards. Temporal Extortion in particular can be very niche when played at just the right moment. XD +1 from me for sure!

MrKillStar on MoNo IsN'T aS GOoD

7 months ago

Tortured Existence for easy swap of big creatures to reanimate later for small creature to cast them again during early game.
Cards like Sadistic Sacrament, Bitter Ordeal, Nightmare Incursion, Praetor's Grasp are great for removing either important combo pieces of opponent's decks or just remove anything that could directly harm you and your plan. Peer into the Abyss could be fun aswell, also Temporal Extortion.
Fabled Passage - I dont really understand why would you use this in mono-color deck? Doesnt really seems like worth using just for another land for Urborg.
Beacon of Unrest - Really nice card to reanimate any creature or artifact.
Buried Alive, Reanimate and Entomb are just classic reanimator cards.
Blood for Bones, Victimize are also pretty decent reanimator cards.
Mortuary/Haunted Crossroads - kinda reanimator enchantments for Bolas's Citadel

For Syr Konrad, the Grim I run Tainted Strike as a sneaky finisher. All you need is a lot of creatures on board and someone just board-wiping them or I use Tortured Existence+Desecrated Tomb+Phyrexian Altar
Cavalier of Night - works both as good sac outlet and reanimator for creatures with cmc or less.
Clackbridge Troll could be worth using both as "food" for Massacre Wurm and force opponents to either sac or take damage from Troll during combat.

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