Stroke of Midnight

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Stroke of Midnight

Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Last_Laugh on All Will Be One

1 week ago

I'd personally suggest cutting:

Viral Drake for Danny Pink

Guildpact Informant for Mutational Advantage

Lux Cannon for Beast Within

Atomize for Generous Gift or Stroke of Midnight

Juniper Order Ranger for Anduril, Narsil Reforged

Fuel for the Cause for Felidar Retreat

Tamiyo, Field Researcher for Marcus, Mutant Mayor

Otherworld Atlas for Breena, the Demagogue (make em earn the group huggy card draw)

Also consider Wave Goodbye and Ripples of Potential if you own them or they're in your budget.

Last_Laugh on Kalonian Hydra or Bristly Bill?

1 week ago

I'd personally suggest cutting:

Viral Drake for Danny Pink

Guildpact Informant for Mutational Advantage

Lux Cannon for Beast Within

Atomize for Generous Gift or Stroke of Midnight

Juniper Order Ranger for Anduril, Narsil Reforged

Fuel for the Cause for Felidar Retreat

Tamiyo, Field Researcher for Marcus, Mutant Mayor

Otherworld Atlas for Breena, the Demagogue (make em earn the group huggy card draw)

Also consider Wave Goodbye and Ripples of Potential if you own them or they're in your budget.

*copied and pasted onto your deck

brolio on Date a Caesar quello che e' di Caesar - LA LEGIONE

1 month ago

Nice decklist, we had the same idea !

It's awfully close to mine if you omit some lands : Indomitus.

If I can give you some comments/advice, I think you should replace Stroke of Midnight with Generous Gift, the 3/3 is almost always irrelevant and the ability to hit a key land is not the be underestimated.

Assemble the Legion is good on paper, but it's terribly slow, your're better off with another creature like Goblin Rabblemaster or the Jadar, Ghoulcaller of Nephalia already in your Maybeboard.

Otherwise, awesome list, keep it up !

Cheers

NensouHiebara on Halvar, Divine Voltron

2 months ago

@Spyrechild

Thousand Moons Smithy  Flip has been fine. It can be tricky to transform sometimes when I need specific creatures left untapped or need to attack with.


@gzusvictory

Definitely replacing Stroke of Midnight with Unexplained Absence.


@CrimsonWings3689

I really like Codsworth and I'll try to find a spot for it. A big improvement over cards like Brass Squire.

gzusvictory on Halvar, Divine Voltron

2 months ago

Thoughts on Unexplained Absence?

I am thinking it would replace Stroke of Midnight or Generous Gift since it exiles and can hit multiple creatures for one more mana.

Crow_Umbra on Isshin in the Red Zone

2 months ago

That's totally understandable regarding the price tag on Reconnaissance. The Brave the Sands you have is a pretty solid alternative. Would you say your general budget per card is like $10 max?

I think Goblin Bombardment definitely could work for turning some of your token production into spot removal like you mentioned. From my experience, the group slug ETB really makes the aggro strategy a bit smoother, since you're softening up the entire table. Generally makes it a bit easier to deal that 120 damage needed to take out 3 other players lol. Group slug and combat damage compliment each other by taking some pressure off of each other.

If you're looking for cuts, a few I'd suggest:

  • I don't really run more than two cards that are 6cmc or more in my Isshin deck. Most of my curve is in the 2-4 cmc range. Keeping things in that range makes for smoother aggro deployment, or quicker board rebuilds after board wipes. I've found that by the time I can play 6-8+ mana, I generally want to be able to play multiple spells as opposed to 1 big bomb.

  • Etali can likely be a cut. I played it in an earlier iteration of my deck, & it felt very boom or bust. Plenty of fun the times it boomed, but it felt like it whiffed enough that it wasn't worth it. If I didn't have some kind of haste enabler on board, Etali often ate removal in the turn rotation after it hit the field.

  • Drakuseth can probably be a cut. Very heavy single color investment with 3 red pips in a tri color deck, & it lacks any built in Haste to help.

  • Argentum Armor can definitely be a cut. It's 12 total mana to cast and equip it to something. If you're looking for more removal, I'd recommend stuff like Generous Gift, Stroke of Midnight, Swords to Plowshares, Grasp of Fate, & Anguished Unmaking (if it's in your budget).

  • Your other more expensive equipment like Nazgul Battle-Mace & Hexplate Wallbreaker could potentially be cuts at 8 & 9 total mana respectively to cast & equip.

I'd also recommend getting in some cheap board protection to help maintain aggro momentum. Scapegoat, Unbreakable Formation, & Fanatical Devotion are all fairly budget options. The more you can keep your board intact & attacking, the tougher you become for the table to deal with.

Last_Laugh on A Little Sprinkling of Some Inklings

2 months ago

Damn is solid removal here.

Shadrix Silverquill is an excellent source of go-wide +1+1 counters.

Reconnaissance is great in any deck where you turn stuff sideways. This card has a few hidden tricks up it's sleeve and feels almost like cheating if you know what you're doing with it (look at my Edgar Markov deck description if you aren't familiar).

Inkshield feels like low hanging fruit, but it makes Inklings.

Stroke of Midnight/Generous Gift if you find you need more versatile removal.

Crow_Umbra on Solphim

4 months ago

Unless your opponents are playing something like Disciple of Caelus Nin, all of your phased out permanents should phase back at the beginning of your next upkeep. Here's a wiki entry for Phasing if you wanted to review the rule details.

Understandable regarding Krenko. Mostly suggesting creature token creators that are pretty commonly utilized in Isshin token decks, and since you have Isshin in the 99.

I don't mind if you're not running the ramp stuff. I'm mostly suggesting running more ramp to avoid getting mana flooded, since you're not playing a strategy like Landfall, which can play more than 1 land per turn. Having some mana rocks can act as like an extra land drop in your early turns.

A few suggestions regarding your removal options, but I think that Generous Gift, Swords to Plowshares, Stroke of Midnight, Wear / Tear, and Grasp of Fate could all be alternatives to Archangel of Wrath, Banishing Stroke, and Bone Splinters. All of these options have minor drawbacks, but are a bit faster and more versatile than the options you're currently running.

All that being said, it's no big deal to me if you use anything I suggest or don't. Your enjoyment of your deck on your own terms is what matters most.

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