Dragon Throne of Tarkir

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."

Equip

Latest Decks as Commander

Dragon Throne of Tarkir Discussion

Omniscience_is_life on One Card is Enough (Losheel) **Primer**

4 weeks ago

Heliogabale--first off, thanks for the logistics call. I'm still VERY new to spicing up my decks with code, so we'll see if I can figure out how to make that switch ;)

As to your actual card suggestions:

Meletis effectively draws us 3 cards here--a land, an 0/4, and a random card with Losheel. Plus 2 life. All that means that it's a pretty effective piece of value, given the... how shall I say it nicely... restrictive nature of its color.

Dragon Throne of Tarkir sure is slow, but with our cost reducers ( Jhoira's Familiar et al.) it becomes a little more fathomable. Sticking the Throne onto a Bronze Guardian or Shambling Suit is a great feeling, too.

This Ellie is only in the deck due to the insanely low number of respectable pump effects in white. Anthems only do so much--I find myself needing 4+ extra power to close games how I'd like to.

I like Reconnaissance , I honestly hadn't considered the possibility of an opponent removing Losheel in combat. Makes ya wonder how I've made it this far in this game... anyhow Recon should be finding a spot here soon. Good call.

I tested ATG for a while, but found it underwhelming. It either goes onto a creature without evasion and gets chumped out, or makes a threat and gets its host removed, two-for-one'ing me.

Vedalken Orrery is an insanely powerful card (may we please have a reprint, good people of WotC?), I might find it worth the +ahem+ considerable financial cost it implies.

I hadn't thought about Winds of Abandon as an evasion effect, that's pretty spicy! I don't like ramping my opponents, but I suppose it doesn't matter if they are no longer in the game.

All in all, thanks for the comment! I feel lucky to have you next in line on that thread, last time the advice given was far less applicable.

Cheers!

FormOverFunction on Zombie/Mummy Commander

1 month ago

I haven’t put it on here, because it’s pretty boring, but this past summer I made a zombie tribal Hogaak, Arisen Necropolis . Pretty fun, especially with a Dragon Throne of Tarkir for him to sit on.

Omniscience_is_life on Overperforming Cards?

1 month ago

A card I keep adding to my decks is Dragon Throne of Tarkir . It’s no surprise that Overwhelming Stampede is good, but a lot of the decks I build that want that effect aren’t in green. So that’s when the Throne becomes a massive boon.

Phantomias on Yeva, more like Yee-haw

1 month ago

Nice deck, Yeeehaw seems to be the more fitting name indeed =D

What instantly came to my mind looking at this deck were Dragon Throne of Tarkir , giving you the option to boost those mana dorks and Wilderness Reclamation , leaving you ready with more mana for your flash spells. Also Patron of the Orochi might be nice or Incubation Druid .

Since you don't have many artifacts, maybe Molder Slug would be worth a consideration.

monkeyofficeboy on Yes, It's Arcades, I know...

1 month ago

Made some changes after I got some better cards!

Removed

Wall of Caltrops Too weak, too expensive, too Banding!

Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.

Wall of Shields Too expensive, and still too Banding

Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.

Replacements

Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!

Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.

Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.

Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!

DreadKhan on Blackstar (Yo pumpkin head)

2 months ago

Spell_Slam I have thought about it, and I have a copy actually that I got in an ancient Starter. I like that it can make my creatures hard to block, and it makes Reaper King pretty safe. I felt like it was pretty risky ultimately, since it could protect opponent's creatures from my Reaper King, since they'd have protection, meaning he can't target them to destroy them if this is out. That said, this has some utility to enable my attacks if I have Dragon Throne of Tarkir up and running, making my Changelings harder to block, and they are then hitting with +7/+7, which is enough to matter.

TheVectornaut on Tarkir Dragon Hoard

2 months ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

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