Dragon Throne of Tarkir
Legendary Artifact — Equipment
Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dragon Throne of Tarkir Discussion
1 week ago
Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.
Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.
Some lands to consider cutting:
All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.
The next cuts to consider are some high CMC cards to reduce the mana curve.
Further cuts are some cards that are not as good as others here or have similar or the same effects.
- Battle for Bretagard
- Fall of the Impostor
- Heirloom Blade
- Reflections of Littjara
- Skyclave Cleric Flip
- Captain's Claws
- Conclave Tribunal
- Moonsilver Spear
- Shielding Plax
- Tangled Florahedron Flip
- Suppression Field
Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric Flip and Tangled Florahedron Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.
Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.
You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.
Good luck with your deck.
2 months ago
sorry I had to re-read Stinging Study , yes I concur with that. seems like a viable option. however, I don't rely on my lands to kick off The World Tree , because I many ways to produce infinite mana, I don't have to actively tutor. At least in my experience, I'm sure I can get a bad draw or mana. I haven't thought about Dragon Throne of Tarkir , I could always test play it. I have thought about Maskwood Nexus , I'll have to play test that. I'm sure it'll work out just fine. Sometimes I just want to run 25 lands to be honest. to make more room for fun stuff. definitely gonna try these things out and test
2 months ago
Well, Stinging Study works if King is in the Command Zone as well. As for the conditional draw concept, it looked like you were trying to ramp reasonably hard, so I figured they might be interesting/useful, to reload your hand after you empty it to get Reaper King out. I suspect my Reaper King deck runs both a bit more ramp alongside a ton more lands, because I view The World Tree as a reliable enough win con to be actively tutoring for it (and ramping to get to 10 mana + Tree), that and Maskwood Nexus , which enable absurdities like Yuriko and Haakon after wiping out a ton of permanents. If I can't World Tree, I usually hope to set up Dragon Throne of Tarkir with my strongest creature to make my board relevant, because they're all small creatures.
3 months ago
Heliogabale--first off, thanks for the logistics call. I'm still VERY new to spicing up my decks with code, so we'll see if I can figure out how to make that switch ;)
As to your actual card suggestions:
Meletis effectively draws us 3 cards here--a land, an 0/4, and a random card with Losheel. Plus 2 life. All that means that it's a pretty effective piece of value, given the... how shall I say it nicely... restrictive nature of its color.
Dragon Throne of Tarkir sure is slow, but with our cost reducers ( Jhoira's Familiar et al.) it becomes a little more fathomable. Sticking the Throne onto a Bronze Guardian or Shambling Suit is a great feeling, too.
This Ellie is only in the deck due to the insanely low number of respectable pump effects in white. Anthems only do so much--I find myself needing 4+ extra power to close games how I'd like to.
I like Reconnaissance , I honestly hadn't considered the possibility of an opponent removing Losheel in combat. Makes ya wonder how I've made it this far in this game... anyhow Recon should be finding a spot here soon. Good call.
I tested ATG for a while, but found it underwhelming. It either goes onto a creature without evasion and gets chumped out, or makes a threat and gets its host removed, two-for-one'ing me.
Vedalken Orrery is an insanely powerful card (may we please have a reprint, good people of WotC?), I might find it worth the +ahem+ considerable financial cost it implies.
I hadn't thought about Winds of Abandon as an evasion effect, that's pretty spicy! I don't like ramping my opponents, but I suppose it doesn't matter if they are no longer in the game.
All in all, thanks for the comment! I feel lucky to have you next in line on that thread, last time the advice given was far less applicable.
4 months ago
4 months ago
A card I keep adding to my decks is Dragon Throne of Tarkir . It’s no surprise that Overwhelming Stampede is good, but a lot of the decks I build that want that effect aren’t in green. So that’s when the Throne becomes a massive boon.
4 months ago
Nice deck, Yeeehaw seems to be the more fitting name indeed =D
What instantly came to my mind looking at this deck were Dragon Throne of Tarkir , giving you the option to boost those mana dorks and Wilderness Reclamation , leaving you ready with more mana for your flash spells. Also Patron of the Orochi might be nice or Incubation Druid .
Since you don't have many artifacts, maybe Molder Slug would be worth a consideration.
4 months ago
Made some changes after I got some better cards!
Wall of Caltrops Too weak, too expensive, too Banding!
Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.
Wall of Shields Too expensive, and still too Banding
Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.
Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!
Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.
Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.
Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!