Temple of Malice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

: Add or to your mana pool.

Temple of Malice Discussion

Hellizha on Playing with death

5 days ago

Salut le gros!

Tel que promis, voici ma review:

1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :

Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :

2nd, MANA
- Avoir 3 couleurs demande une attention supplémentaire a tes mana rocks et ton ramps, Chromatic Lantern et Solemn Simulacrum semblent important ici. Cultivate , Kodama's Reach

3rd, COMBO/WINCON
Je vois 2 solutions ici qui sont facilement exploitable :

  • Shadowborn Apostle
    C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.

  • Mikaeus, the Unhallowed
    Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.

SACTOOL
- Autre que les Altars Goblin Bombardment , Sidisi, Undead Vizier , God-Eternal Bontu .

TinkererEDH on ComicKoS - Lord Windgrace

2 weeks ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

bushido_man96 on Slot machine with prisoners

3 months ago

I'm guessing this is a Grenzo, Dungeon Warden deck. You need to list him as your commander, and that will help more people figure out how to help you. The mana base could probably be improved by getting more fast lands, but that depends on budget, and can be corrected over time. I'd recommend switching of the life-gain lands for Temple of Malice , as it gives you another scry.

Workhorse in here seems....bad? Six mana to make four and then it dies doesn't seem a good rate. Better to run another mana rock that sticks around. I'm not a big fan of the lockets, either, like Rakdos Locket . If you want the card draw, run Commander's Sphere . Otherwise, I'd run Talisman of Indulgence . You should also try to maindeck Skullclamp , especially if you'll be sacrificing creatures.

As for a wincon, I'm not sure. I haven't played Grenzo, so am not sure what the typical paths to victory used for him are. Hope this all helps.

LadyZ on Tribal Bolas

3 months ago

I think you might want to replace Dimir Guildgate , Izzet Guildgate , and Rakdos Guildgate with Temple of Deceit , Temple of Epiphany , and Temple of Malice if you can work it into the budget. With the number of wheel effects you have, maybe consider some cards like Fell Specter , Megrim , or Sangromancer

mazrimtaim on H: Binder W: grixis EDH

5 months ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

thewitchhunter on EDH - Budget Vampire Tribal

5 months ago

You could consider some of those cheaper Vampires, as you want to cast Suckers as soon as the game starts to trigger Edgar's Eminence ability.

Some that are not mentioned earlier: Blood Artist Tithe Drinker (Extort!)

Mana fixing duals like Painlands ( Battlefield Forge ) or Temples ( Temple of Malice ). Shocklands ( Blood Crypt ) are good too but already a little more expensive.

Also some ramp would be great: Sol Ring Chromatic Lantern Fellwar Stone Signets

Instant/Sorcery: Utter End Anguished Unmaking Vindicate Boros Charm Merciless Eviction Teferi's Protection (Is included in the C17 Edgar Markov deck, so you may have one. Cheaper alternatives: Ghostway or Eerie Interlude . But as these exile and return and not phase your stuff out like Teferi's Protection , you'll lose your tokens with these. And no, none of those will trigger Edgar when theys return, as they are not cast.)

Artifact: Skullclamp

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Temple of Malice occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rakdos: 0.96%

RBW (Mardu): 0.54%