Minas Tirith

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature.

: Add .

, : Draw a card. Active this ability only if you attacked with two or more creatures this turn.

NensouHiebara on Halvar, Divine Voltron

5 months ago

@Spyrechild

I already have Minas Tirith and War Room in the manabase. Not really interested in fitting a third draw engine land in.

It could possibly replace War Room due to it producing and being a dig effect instead of a draw even though it has a chance of whiffing.

king-saproling on Food In Human Out

6 months ago

This is a great list but I think you need more lands and mana rocks. Also just a heads up that transforming cards like Ojer Taq cannot be played as their transformed side; you would have to play it as a creature first and transform it before using it as a land.

Personally I would make these swaps:

Second Breakfast -> Windbrisk Heights
Vizier of Deferment -> Shefet Dunes
Ajani, Inspiring Leader -> Bonders' Enclave
Transmutation Font -> Arch of Orazca
Fortifying Provisions -> Fountainport
Bill the Pony -> Minas Tirith
Drannith Magistrate -> Manakin
Flaming Fist Officer -> Hedron Crawler
Odric, Master Tactician -> Gold Myr
Oltec Matterweaver -> Ornithopter of Paradise
Syr Ginger, the Meal Ender -> Mind Stone
Thraben Doomsayer -> Coat of Arms
Gingerbrute -> White Plume Adventurer
Food Coma -> Magewright's Stone
Hobbit's Sting -> Drumbellower
Dawn Charm -> Halo Fountain

Apoptosis on Gear Up!

6 months ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

Craeter on Bunny-Bushi

8 months ago

Nice I love Boros and the Bushido is perfect for it. Kudos on the story too! I see you put a good deal of effort into that, molding the story through the cards. I'm all about that and the old Kamigawa cards, that was one of the first sets I ever played in MtG and it makes me nostalgic everytime.

If you're looking to update the deck, you could consider some stuff like Fighter Class or Master Warcraft to force your opponent to block with something that will die to Bushi, rather than rely on them willingly blocking.

Embercleave is pretty nutty and could soup Bushi up big time, surprise double strike ain't nothing to shake a stick at.

Then there's the classic Umezawa's Jitte, build up some charge counters and you can buff Bushi at instant speed. Although the opponent will see it coming, they may not have a choice. And it's Betrayers of Kamigawa classic Samurai to boot.

Sejiri Shelter  Flip is also pretty cool, these new dual face lands have got potential to really pad a list. Admittedly more useful in EDH, but I see some stuff in here that could be replaced by that to make some room. There's a few Boros dual face lands too that could be considered here for our boy Bushi. Legion Leadership  Flip comes to mind.

Minas Tirith is becoming an auto include in almost all my White decks, it's just so good especially if aggro.

My deck Heroes of Redwall Abbey might give you some more ideas, most of these suggestions are pulled from there. Good luck brave Samurai Warrior!

Crow_Umbra on Battle Buddies

1 year ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

Infatuated_Amnesiac on Patron of the Moon + …

1 year ago

I don't suppose the "_____ enters the battlefield tapped unless you control a legendary creature" bit on the lotr lands allow you to put those lands into play untapped with Patron of the Moon's "put up to two lands into play tapped" ability?

Minas Tirith

Valengeta on This is the Rhythm of the Knight

1 year ago

Thank you for liking the deck and your suggestions!

I know the draw seems kinda light, but actually the main draw engine of the deck is Sidar's Emminence, which will make me draw a card every turn as long as I attack. Still, I can probably replace Oversold Cemetery for another draw spell. I'm thinking Mystic Remora.

I've considered Guardian of Faith when researching cards for the deck, but went for other knights. I will however add Minas Tirith

Crow_Umbra on This is the Rhythm of the Knight

1 year ago

Esos son Reebok o son Nike?

Cool deck! A few quick thoughts:

  • You seem kinda light on draw, at 5. Might be helpful to consider stuff like Night's Whisper, Chart a Course, & Mystic Remora. I get you have multiple tutors, but some of these quick bursts can still be helpful, & are harder to interact with than your other draw enchantments that just sit there.

  • Plumb the Forbidden is one of my favorite draw pieces that I mostly use in aggro decks as a response to board wipes.

  • If you're open to Universes Beyond stuff, Guardian of Faith & Minas Tirith might be worth considering.

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