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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit
Flying, trample
When this dies (is put into the graveyard from the battlefield), choose one —
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
- Create three Treasure tokens. (They are colourless artifact token with ", Sacrifice this artifact: Add one mana of any colour.")
wallisface on Help for my version of …
5 months ago
exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:
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Archpriest of Shadows (it's not doing much for 5 mana)
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Hidetsugu, Devouring Chaos (this card just seems bad)
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Reckless Stormseeker Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)
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Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)
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Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)
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Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)
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Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)
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Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)
There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.
But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker Flip. Hopefully my rambling has helped create some food-for-thought in any case.
Quickspell on Atsushi, does this combo work?
6 months ago
I haven’t seen this posted anywhere so I wanted to confirm it actually works.
Requirements:
- Molten Echoes on the bf
- Atsushi, the Blazing Sky in hand
Results in
- Infinite treasures
- Infinite ETB effects
- Infinite LTB effects
- Infinite die-effects
Step by step
- Have Molten Echoes on the battlefield.
- Cast Atsushi, the Blazing Sky.
- Molten Echoes will create a copy of Atsushi.
- As a state-based effect, the original Atsushi dies, leaving the copy in play.
- Atsushi’s LTB will trigger, creating three treasures.
- Using those treasures + , cast Corpse Dance with buyback and return Atsushi from the graveyard to the battlefield.
- Molten Echoes will trigger and it’s effect will go on the stack.
- As a state-based effect, the original Atsushi dies, leaving the copy in play.
- Atsushi’s LTB will trigger, creating three treasures.
- Molten Echoes’s ability on the stack will resolve, creating another copy of Atsushi.
- As a state-based effect, the first Atsushi copy dies, leaving the new copy in play.
- The dying Atsushi copy’s LTB will trigger, creating three treasures.
We now have six treasures and can cast Corpse Dance with buyback for five treasures, leaving one. Each time we cast Corpse Dance, we will get three treasures from the dying original Atsushi, and three from the dying copy. So we can repeat this for infinite treasures.
Crow_Umbra on
Mardu Samurai Tribal
9 months ago
I've really liked Atsushi, the Blazing Sky in the various decks I've played it in.
Although they're not from Kamigawa Neon Dynasty, some simple enchantment anthems like Brave the Sands, Fervor (not super budget, but helpful), and Goblin War Drums can really help aggro strategies with swinging early, keeping blockers up, and evading blocks on opposing boards.
Hi_diddly_ho_neighbor on
Bold and Brash
1 year ago
I definitely second the MTGO idea if you have no nearby game stores. It's definitely not the same as playing in person, but it works. There is also Spelltable for webcam games. Anyways, onto some deck suggestions:
Kolaghan, the Storm's Fury is a really strong Rakdos dragon since it pumps your team.
I personally have removed Urza's Incubator from my dragon tribal deck. There has been a pretty significant uptick in dragon decks lately due to recent sets and the symmetrical effect has become much more of a liability. I would replace it with Herald's Horn. You still get cost reduction, but with some card advantage thrown onto it.
Speaking of card advantage, I think you could use a lot more. Atsushi, the Blazing Sky is both a dragon and card advantage. Solemn Simulacrum is both ramp and card draw. Stinging Study is 5 mana, draw 5 for you at instant speed. I always advocate for black decks to run Read the Bones. It's still one of the best card draw cards in black.
Lastly, a litte more interaction could go a long ways. Crux of Fate is a fantastic board wipe for dragon tribal, and a Bedevil and Terminate would go a long way. If you want to get really spicy, Wrathful Red Dragon + either Blasphemous Act or Star of Extinction is hilarious.
Good luck deck building! It looks like a fun build.
TheOfficialCreator on
Dihada, Treasure Huntress
1 year ago
Would Kalain, Reclusive Painter or Atsushi, the Blazing Sky have places in the deck?
You might also want to consider Nykthos Paragon for an insane payoff from the lifelink.
contactandylove on
Riveteers: Henzie upgrade
1 year ago
Wickked yeah it is a bunch of fun. It'd be more fun if I could test play it more regularly. Ahaha.Im still undecided on the value of Professional Face-Breaker and Atsushi, the Blazing Sky they are sitting in the boulder along with Gamekeeper, Shivan Devastator, Junji, the Midnight Sky, and Sheoldred, Whispering One.
Wickked on
Riveteers: Henzie upgrade
1 year ago
contactandylove Your deck looks like a buncha fun. The treasure subtheme can be very powerful in the Jund colors. I was personally thinking about doing it in my Henzie deck, but ended up going strickly value oriented. Some cards I would suggest that would help your treasure theme are Professional Face-Breaker, Grim Hireling, Ziatora, the Incinerator, Atsushi, the Blazing Sky. All of them are some of the best treasure cards in the format and are not crazy expensive. I'm really interested to hear how the treasure strategy has worked out for you. What's the big payoff other then being able to ramp and Rain of Riches cascade? Please check out my Henzie deck list and please let me know what you think of it.
Gangsta's Paradise - Henzie "Toolbox" Torre
Commander / EDH
SCORE: 6 | 10 COMMENTS | 601 VIEWS | IN 1 FOLDER
Crow_Umbra on
[retired] Action Painting Spellslinger
1 year ago
Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.
In defense of some of your suggested cuts:
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Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.
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Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.
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Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.
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Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.
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Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)
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Birgi, God of Storytelling Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.
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Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.
Your suggested additions:
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Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.
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Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.
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Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.
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Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.
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Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.
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Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.
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Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.
Have (2) | Downside_Up , gildan_bladeborn |
Want (1) | Amaterasu312 |