Atsushi, the Blazing Sky
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample

When this dies, choose one —

  • Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
  • Create three Treasure tokens. (They are colourless artifact token with ", Sacrifice this artifact: Add one mana of any colour.")

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Archon_Bel on A Threateningly Good Time

3 months ago

Radiolarian I was finally able to play the deck a few times today, though not as much as I would have liked to. Only had 4 games, two of which I won, and the other two which I got close to winning before being killed by the other most threatening player.

I'd say performance was fine overall. When the deck went off, it went off, and I'd usually be able to steal opponents' creatures and then sac them for Rakdos' effect. I found that I would often target myself for his ability to dig through my deck, mostly because I felt like I was struggling on hitting land drops for whatever reason (then naturally, there was one game where I was absolutely flooded lol).

The deck felt somewhat slow and clunky, especially in the early game. I might need to rethink my mana rocks/ramp. The deck performed best when I'd have value death creatures out like Cathodion and Atsushi, the Blazing Sky. Otherwise stealing opponents' creatures was useful in messing up their boardstate, but wouldn't leave me with much mana to cast other exiled spells unless I happened to have Ashnod's Altar out or had made a crap ton of treasure tokens with The Reaver Cleaver. I think the deck's biggest weakness is that, unfortunately, there are virtually no (cheap) instant-speed steal effects in Rakdos.

I feel like more consistency and value generation is needed.

I might have to rethink the deck's strategy and focus more on sacrificing my own things for value, but that kind of sucks since the whole point of this deck was to be a theft deck. I'd rather refine that strategy instead, but I'm often drawn to building and playing "optimally". I guess we'll see what I end up doing, but for now I'll stick with the theft theme.

Crow_Umbra on Ichizoku-No-Ryuto

1 year ago

Nice deck! Overall your curve is really low to the ground and you have a strong suite of cheap interaction & fast mana, so not too much to critique there.

In your play-testing so far, how have you felt with having 16 creatures? I recognize that you have some token producers on top of a creature base that can mostly bounce itself back to hand. If you feel like you aren't seeing them much, I'd recommend bumping your creatures up closer to like mid-20s or so, especially since G-G&S thrive on having your creatures connect.

If you do add more creatures, I'd recommend adding a couple of beefier top-end threats that can also act as defenders in case your Plan A to start getting Dragon Spirit tokens isn't really panning out. I've loved Firkraag, Cunning Instigator and Kolaghan, the Storm's Fury as ways to beef up the team, draw cards, and redirect attacks around the table. They fit right in with the dragon subtheme you already have going on with Dragon Tempest. Both of them are also on theme with Haste & Dash respectively.

If you want to add more dragons, from Kamigawa or otherwise, Atsushi, the Blazing Sky can swing or block freely & get one of its death triggers, and Archwing Dragon has pseudo-Dash to come back to hand.

Quickspell on [Primer] Slimefoot and Squee's Corpse Catapult

1 year ago

This sounds fun! My favourite card is Atsushi, the Blazing Sky. Ever since it was printed, I have tried to make it a consistent wincon. I have searched every possible way (manually, without looking online) to come up with a way to break it and use both it’s abilities to win. There are multiple, but without heavy tutoring they are hard to pull off.

I finally found a solution in Slimefoot and Squee. With Phyrexian Altar you can just win the game.

Here is how:

  1. Cast Slimefoot and Squee
  2. Cast Atsushi, the Blazing Sky
  3. Cast Phyrexian Altar
  4. Sac S&S + Atsushi to the Altar to make two mana and create three treasures.
  5. Use the mana and two treasures to reanimate both creatures.
  6. Repeat 10K times. Each time you will be left with an additional treasure.
  7. Repeat again, but this time have Atsushi exile cards. You will loose treasures, but you have enough and can make new ones inbetween.
  8. Repeat any number of times to exile your whole deck.
  9. Cast everything with your treasures.

Since you have the altar, you might as well add Atsushi:)

Crow_Umbra on (Bhaal) So Hard MFs Wanna Find Me

1 year ago

That shit cray. That shit cray.

Deck looks pretty fun. Will have to keep Bhaal in mind as I decide what my Lord Windgrace deck will eventually get turned into lol. A few cards that could maybe work here:

tinhead on Swiss Army Viashino

1 year ago

I feel like Atsushi, the Blazing Sky fits here so well! Even if you don't get to keep it around, you get so much value out of him.

Caerwyn on Can an Adventure be cast …

1 year ago

Pedrodamus - Atsushi, the Blazing Sky creates an impulse draw effect--you "draw" the cards into exile and can only use them for a limited time. Because you are allowed to cast the card, you can choose which side to cast.

The exert from the wiki you sited is poorly written. It is referring to situations like, say, the card being exiled due to Rest in Peace or any other exile effect which does not allow you to cast the card. It properly should say "If an adventure card ends up in exile in a manner which does not permit you to cast the card, you cannot cast it as a creature."

Pedrodamus on Can an Adventure be cast …

1 year ago

Caerwyn just came across this interaction while goldfishing....i exiled Decadent Dragon off of an Atsushi, the Blazing Sky trigger. I remember there being a weird interaction with Adventures going into exile by any effect other than the Adventure resolving and that you couldn't cast either half so I did some searching and I came across this on the Adventure wiki:

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.

Am I able to cast either the Adventure or creature or is the card just lost to exile ?

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