
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reconnaissance
Enchantment
: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

![Satya, Aetherflux Genius feature for The Surgin' General [Primer]](http://static.tappedout.net/mtg-cards-2/M3C/satya-aetherflux-genius/31-1718002317.png)

![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)
![Blood Artist feature for [EDH] The Bloody {Mardu}](http://static.tappedout.net/mtg-cards-2/commander-2017/blood-artist/mtg-cards/_user-added/pieguy396-blood-artist-15075074730.jpg)



Crow_Umbra on
Mardu, meat token dispenser
4 weeks ago
No prob! Glad the suggestions were helpful. You could also include some other Mobilize creatures like Dalkovan Packbeasts, which make those Warrior tokens that are going to auto-sacrifice anyways.
I'd recommend checking out Plumb the Forbidden as a way to get some more draw, & also as a way to sacrifice your own creatures in combat. There is a timing in combat where after your creatures deal/are dealt combat damage, they are still considered as attacking. It's a timing rule that makes something like Reconnaissance work to "save" your creatures from combat. The newest printing of Reconnaissance explains it in its reminder text. Basically you could use Plumb the Forbidden in that same timing window.
Last general suggestion would be to caution against very color intensive cards in 3 color decks. I'm not saying that they should not be included, but maybe to keep an eye on how consistently you can cast them.
Crow_Umbra on
Sam's
1 month ago
I think what AlwaysAblaze is trying to suggest is that you will likely need a Vigilance anthem like Brave the Sands, because your creatures will not untap with every single extra combat step. Reconnaissance was also recently reprinted and has some updated reminder text. It's essentially a pseudo-Vigilance anthem with the upside of being able to pull your creatures out of combat at any point, including after they have dealt combat damage, but before combat ends.
I know you have a major Samurai creature theme going, but I also wanted to let you know that the older Samurai don't work super well with Isshin, unfortunately. The Bushido ability only triggers when the creature with it blocks or becomes blocked, and doesn't trigger on attack.
Apoptosis on
Smile all the way
1 month ago
In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).
Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).
NV_1980 on
Shes a Man Eater
1 month ago
Looks good (but a tad bit expensive :)). Reconnaissance can act as a second Maze of Ith, which is very useful for both Kaalia and Master of Cruelties. Isshin, Two Heavens as One is awesome too, as he allows Kaalia to trigger twice per attack.
Crow_Umbra on
The Factory of Tomorrow, Today!
4 months ago
Clones like Spark Double, that can copy Satya, can get really silly in this deck. Satya copies the Satya-fied Spark Double or Sakashima already in your 99, and those clones copy something else on your board. It snowballs pretty quickly from there. I've generally enjoyed running a suite of clones like Glasspool Mimic Flip and Silent Hallcreeper; I guess whatever clones seem most interesting or budget friendly for you.
If you do add any clones, I think they could be swaps with some of the higher CMC creatures at the top of your curve, or Arcbound Crusher.
Lastly, I'd recommend checking out Reconnaissance as another means of keeping your creatures safe in combat, especially since you're already running Dolmen Gate. The reprint from Assassin's Creed has updated reminder text. Basically you can use it to remove a creature from combat at any point during combat, including after it's dealt combat damage, before combat ends. It's like pseudo-Vigilance with additional upside.
BPWyndon on
my soldiers deck
4 months ago
I don't agree with sylvannos, the Brotherhood Regalia allows you to attack with Myrel, Shield of Argive without the risk of losing her, which is arguably the most important part of the deck. I suggest adding more cards that allow you to do that such as Gustcloak Savior, Reconnaissance, Gideon Blackblade, Tegan Jovanka, and Loyal Unicorn.
Hexapod on
Buns Clap Back
5 months ago
I enjoy that you are trying to go your own way with this. It is a nice theme and build.
During goldfish playtest, my hand was cluttered with many graveyard recursion cards in the early game. I would have liked more draw instead, which seems it would be a more reliable source of creatures to cast for this deck.
I would be curious to try Ravos, Soultender *f-etch* instead of Tevesh Szat as a Partner and having more early draw engines in the 99.
Some noticeable absentees from this list are Delney, Streetwise Lookout and Mondrak, Glory Dominus. I would understand Mondrak being prohibitive to acquire but Delney seems like an auto-include and great redundancy for Sidar Kondo. An Ocelot Pride would also do wonders in here.
My favourite white card is Reconnaissance, just mentioning it in case it is not on your radar.
For your specific questions, if you are looking to go full-on with Hare Apparent, you could go up to 28. Personally, I like keeping it where you are and having a bit more diversity of tactics.
34 lands is risky, and I would use 36.
Hope this helps!
RiotRunner789 on Goblinnia, warrens voice
7 months ago
In white, Reconnaissance. Gives pseudo vigilance but allows you to attack with every creature every combat with near impunity (just remove them from combat after damage or in response to an unfavorable block).
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