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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
3 weeks ago
Oh man, my eyes are going bad lol, sorry about that! What are some situations where Reconnaissance has shined the brightest?
3 weeks ago
Azoth2099, thank you for your comment. Flickering Ward is in the deck already and is a great card in this deck! Reconnaissance has proven to be of great value in this deck time after time and would be very hard to convince me to cut it for something else. There are some new cards from Wilds of Eldraine that have my interest listed in the Maybeboard.
3 weeks ago
Have you considered Flickering Ward for this deck? Protecting your Commander while generating a ton of tokens is nuts. Or you can just dump all of your into it to fill the field if you don't have anything else to do...I'd cut Reconnaissance for it tbh, that one just isn't really doing much here.
3 weeks ago
devnul, a creature remains attacking until the combat phase ends. So you could let the creature deal damage, then use Reconnaissance during the combat damage or end of combat steps to remove the creature from combat and untap it. It's already dealt damage, so the damage that was dealt will not be undone. So if a creature blocks that would kill one or more attacking creatures, you can pay 0 mana for each before combat is dealt, untap them and remove them from combat. Then after damage is dealt by any attacking creatures, at the end of the combat phase (after damage is dealt) you can pay 0 mana for each creature that dealt damage and untap them. This is one case where the card does more than what it says and does not say everything it does! I used to not believe this was true until I read many judge rulings. “The Professor” on YouTube even talked about Reconnaissance and how broken this card is!
3 weeks ago
Could i ask how you utilize Reconnaissance in this deck? Love the build btw.
3 weeks ago
Hi there! Have you had a chance to play the deck at all irl yet? I was also wondering what's the general focus you wanted to take your Isshin deck? Given his wording, he can do a lot with attack triggers, and from looking at your deck it looks like you're trying a bit of everything that he's capable of. If you're open to them, I have some suggestions:
Your mana curve is pretty top heavy, and without much ramp/mana acceleration beyond Sol Ring, Aracane Signet, Sword of the Animist, Capt Lannery Storm, Chromatic Lantern, Smothering Tithe, & Goldspan Dragon. If you wanted to speed up your play a bit, I'd recommend getting in a few more 2 mana rocks like Orzhov Signet & Talisman of Conviction, & some of the others in Mardu colors.
If you wanted to lean more into a token creature generation route, I'd recommend adding in Myrel and Brimaz, which are already in your Maybeboard, & maybed swapping them with Pathrazer of Ulamog & maybe one of your other high CMC creatures. I think trimming some of your higher CMC creatures ties in a bit to my suggestion from my bullet above.
I'd recommend cutting Cunning Rhetoric and swapping it with Rising of the Day or Fervor. Cunning Rhetoric was a card I cut fairly early on from my Isshin deck, and found the Haste anthems to be a lot more helpful for starting my aggro swings faster. Cunning Rhetoric is also in a kinda awkward spot where you kinda want to dissuade attacks, but it's not really enough of a deterrent; at least it wasn't in my meta.
I think you could swap Planar Cleansing for another board protection effect like Clever Concealment. Isshin really benefits from maintaining as much aggro momentum as possible, so it helps to keep your board as intact as possible. Additionally, Planar Cleansing is very single-color heavy for a 3 color deck.
On the topic of board protection, I'd highly recommend adding in Reconnaissance, as it's one of the best cards for any Isshin deck. The wording on Reconnaissance acts as a pseudo-Vigilance anthem, and can save your creatures from combat. This article from EDHREC better elaborates on the timing and how it works. This would really round out your board protection you already have with Dolmen Gate & Iroas.
I hope these suggestions are helpful. Would be happy to offer additional suggestions or ideas if you would like them. Best of luck with your deck, Isshin is a lot of fun!
4 weeks ago
Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:
If nobody in your pod plays blue what do you swap Carpet of Flowers out for?
Is Reconnaissance just for free attack triggers off Anikthea without dying?
Is Malakir Rebirth Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.
Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.
Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.
1 month ago
This is a really creative combo, I like it a lot!
Since you'll have lots of tokens, Dictate of Erebos may be worth running, especially since it synergizes with your sacrifice outlets.