Reconnaissance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Crow-Umbra on I’m Isshin For a Fight

2 days ago

Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:

  • Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.

  • Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.

  • Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.

  • Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.

  • I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.

  • Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.

I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.

Crow-Umbra on

1 week ago

Have you had a chance to play the deck irl, or play-test it much? 28 lands and 19 creatures seem kinda low, even with all the mana rocks. If it works well for you, then no worries. In regards to draw options for Isshin, I'd recommend some of the following:

  • Skullclamp is great, especially with any 1/1 tokens you may produce.

  • Plumb the Forbidden is a personal favorite, especially in response to board wipes or creature theft. This is one of my favorite draw spells in my Isshin deck, especially with a board of tokens.

  • Braids, Arisen Nightmare can force opponents into tough spots, depending on what you sacrifice. The fact that Braids is a "may" ability allows for scaling as needed.

  • Tocasia's Welcome & Idol of Oblivion are options for more (creature) token focused builds.

  • Breena, the Demagogue & Karazikar, the Eye Tyrant are both fun and interactive options. Breena especially can add a fun political wrinkle to games, as opponents may let her stick around until its too late.

  • Gix, Yawgmoth Praetor is another "political" draw engine that incentivizes attacks around the board.

  • Professional Face-Breaker & Tymna the Weaver are both options that reward you for going wide and connecting. I like Face-Breaker just a little more since she has built-in evasion.

  • Deadly Dispute and Painful Truths are additional options.

  • Lastly, Scapegoat, Dolmen Gate, and Reconnaissance are additional mana efficient board protection effects. I can't recommend Reconnaissance enough, as it acts as a pseudo-Vigilance anthem, and can remove your creatures from combat after they've already dealt damage. A bit more of an explanation here.

I hope these suggestions are helpful. Best of luck in your brewing and playing.

Crow-Umbra on Isshin for a Fight

2 weeks ago

Reconnaissance is such a great card in this deck, glad you're finally giving it a try. I see you already have Gruesome Realization in the 99. I recently had a game a couple of weekends ago where a friend played his Krenko, Mob Boss deck. I drew with a fairly removal heavy hand, one of the pieces being Gruesome Realization. I used it fairly early, and was able to kill off Krenko's 5 Goblin tokens it already managed to create.

If you're looking for more evasion and anti-token tech, I'd also recommend checking out Legion Loyalist and Goblin War Drums. Rakdos Charm can also be a pretty cheeky way to punish token strategies that outpace you on board establishment. I also recently subbed in Urabrask the Hidden as another Haste anthem and stax piece to slow down board rebuilds after board wipes. Kismet is another decent stax piece to hinder what your opponents are rolling out.

Slaughter the Strong is a board wipe that Isshin can dodge, and forces your opponents to slim down to only the most crucial stuff they can afford to keep.

Lastly, Soul Partition is pretty versatile as a removal piece that essentially adds another instance of Commander Tax to a removed opponents' commander, or can be a protection piece for one of your own things. I used it that same game to get rid of Krenko for essentially the rest of the game.

Michigone on Isshin for a Fight

2 weeks ago

Change Log 13-Mar-2023

Cut/Move to Maybe Board:

Add/Move to Main Board:

Michigone on Isshin for a Fight

2 weeks ago

Been a second since I changed anything, deck was overdue for a little update. A newer player in my playgroup plays a Kardur, Doomscourge deck, and I read an article recently that talked about how to combat power creep in a playgroup in ways that are fun and interesting for everyone. And the article talked about building decks with your meta in mind, or at least coming up with ways to combat specific decks that you are likely to see, and in the interest of full disclosure, I don't often do that. I find myself building decks that excite me from a mechanical perspective, and then fine tuning the deck relative to my playgroup through playtesting, and in this way letting the meta affect my card choices for slots in my 99. I don't think it's a bad way to deck build, but I think I ask others for their opinions a lot (sorry Crow-Umbra), and that it's a result of me not looking at my meta in particular. I think that thinking about my card slots in terms of what I'll sit down and face on any given play night would actually have me asking less, or maybe just different questions of what my deck should be doing to accomplish its game plan.

Okay, so that's a long ramble, and all of this is to say that against the players in my play group that field decks that put up big bodies that I can't swing into (Gargos, Vicious Watcher, Ghired, Conclave Exile) or their decks go wide enough that they can chump block my creatures to death (Edgar Markov, Ghired, Conclave Exile, Alela, Artful Provocateur, Marrow-Gnawer, Isperia, Supreme Judge, Lathril, Blade of the Elves), or they play Goad (Just the Kardur, Doomscourge Deck currently), I need more protection for my attackers. Now Crow-Umbra mentioned Reconnaissance way back, and I kind of slept on it because I thought (incorrectly) that it would hamper my ability to do damage, but still offer me the benefit of vigilance. But I realized that after the errata by Magic in creating multiple combat steps, that I can still use Reconnaissance to untap my attacking creatures after they've dealt damage, during the combat end step, thus allowing me to "have my cake and eat it too." So I was wondering what to cut, and I landed on cutting Curse of Opulence. It is irritating to the player that it gets put on, and it's hard to assess as early as turn one who the biggest threat will be, and it embitters whichever player I put it on against me, so even though I get ramp off of it, and other players do too, it doesn't really do me too many favors. So Curse is out, Reconnaissance is in.

RiotRunner789 on Dragonlord Ojutai (EDH)

3 weeks ago

For untap/vilgilance effects, Reconnaissance (untap after damage or in response to being targeted), Brave the Sands, Hold the Gates, and Loyal Unicorn.

EDHRec is a good place to start when your this early in the building phase. You can see what strategies are common and directions others have taken.

Last_Laugh on Jetmir's Myriad of Debauchery

1 month ago

Scepter of Celebration, Indulge / Excess, and Call the Coppercoats will all produce large amounts of tokens here.

Toski, Bearer of Secrets and Dhalsim, Pliable Pacifist will help keep your grip full.

Dolmen Gate and Reconnaissance will allow you to swing safely with anyone and in the case of Recon, have everyone untapped by the end of combat while still dealing combat damage in most situations.

Roar of Resistance is a new card that'd work well here.

Crow-Umbra on GONE FISSHIN' TWO HERRINGS AS ONE

1 month ago

Lol digging the name. I'm a sucker for puns in deck names. Zieg Zeon!

You have a fairly solid start on this Isshin deck, I would say it's better than mediocre, as you have some decent core pieces. I'd be offer some more tailored feedback if you have a budget or direction in mind. Right now it looks like you have a mix and match of a variety of attack triggers.

Personally, I've had a lot of fun with the token swarm go-wide version of Isshin, mixed in with Impact Tremors and Hellrider type effects to group slug the table. On that note, I'd recommend checking out Hellrider and Commissar Severina Raine as some potential swaps to add spice to your swings.

If you keep the extra combat effects in deck, I'd recommend adding Brave the Sands, Serra's Blessing, or Tori D'Avenant, Fury Rider as Vigilance effects. Reconnaissance pulls double duty as a pseudo-Vigilance anthem, but can be pricey.

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