Reconnaissance

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Set Rarity
Exodus (EXO) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reconnaissance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Reconnaissance Discussion

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

4 days ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

DreadKhan on Zur the Oppressive A**hole

2 weeks ago

Gah, just remembered, also relevant for Stasis is Reconnaissance, which can untap your Zur. IIRC, your creatures are technically still attacking after they have dealt damage, and you could untap Zur as needed. It's also rugged, as it isn't an aura.

Last_Laugh on Oh no, it's Kaalia!

2 weeks ago

Reconnaissance works really well to get Kaalia's attack triggers safely. It also let's you attack with everyone without fear of losing anyone and you can untap all your creatures after they've dealt combat damage for pseudo vigilance.

Last_Laugh on Edgy Markov

2 weeks ago

I have a few suggestions for you ranging from budget friendly to Purphoros, God of the Forge.

Board Protection: Boros Charm and Scapegoat but drop Unbreakable Formation. Scapegoat helps against hard to dodge wraths like tuck, -X-X, exile, sac, etc. It also doubles as a finisher with Purphoros out.

Finishers: Shared Animosity, Mirror Entity, Cover of Darkness, and Reconnaissance (2nd post below entirely for this card). Drop Door of Destinies, it does nothing for your current board and costs a ton of mana for an aggro deck.

Card Draw: Drop Read the Bones and any other 1 time draw that's not on a body. Greed and Dark Prophecy are both good options here.

Feel free to check out my list for inspiration. It's one of the top rated Edgar lists on this site and there's also over 170 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

SuperNorst420 on Edgar Markov

3 weeks ago

Last_Laugh Wow, that is wonderful. I will look to add Reconnaissance immediately. I also immediately loved Cover of Darkness, didn't know about it at all as well. I was actually considering adding Jet Medallion to add instead of more mana rocks, but your way is probably more competitive. I had a few of the other cards on my mind as well. Can't ever refuse good old Necropotence when it is viable. Then I am just missing my 3 dual lands for this deck. I should have realized Diabolic Intent would have worked nicely in this deck. I actually have an Imperial Seal that I could move over if I really wanted to be competitive, I just don't typically move alot of cards between decks like that.

Last_Laugh on Edgar Markov

3 weeks ago

Not too shabby but I do have a few suggestions. I'll try to break it down by category.

Necessities: Reconnaissance (2nd post below entirely for this card), Cordial Vampire, and Purphoros, God of the Forge

Vampire Nocturnus Enablers: Necropotence, Viscera Seer, Diabolic Intent, and the rest of your off color fetches.

Finishers: Mirror Entity and Cover of Darkness. I really don't like Door of Destinies here because it does nothing for your current board and costs a ton of mana for an aggro deck.

Board Protection: Boros Charm and Scapegoat. Scapegoat helps pseudo dodge exile, tuck, -X-X, sac, and other hard to dodge wraths, and it doubles as a finisher with Purphoros out.

Ramp: Talisman of Indulgence, Talisman of Hierarchy, and Fellwar Stone.

Let me know if you're picking up what I'm putting down, I can help suggest a few cuts beyond Door of Destinies. Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Juicy_J82 on

1 month ago

This looks like it would be a ton of fun to pilot, and I agree that the commander's ability is awesome. In decks like this where the commander's attack ability matters, I will usually run Maze of Ith or Reconnaissance.

I think they help because you can use them offensively to protect Yennett and still get the triggered ability, or they can certainly be useful defensively barring hexproof or similar. Might be worth a look if you find any flex spots.

Tenshi41 on 2 x 2 = 4, Quick Maths.

1 month ago

Response to PlutoniumWedding comment.

Yes, I've looked at Dolmen Gate before, it’s not that bad. It is a lot weaker than Reconnaissance (also gives all creatures vigilance) but still protects the commander. That is one card I've considered before.

I don’t know about Akroma's Memorial and Archetype of Imagination, Most of the creature’s tokens already fly and that CMC is just so huge. I liked Cathars' Crusade in the deck for power reason, but I removed it for tracking reasons. With all the tokens it was becoming so confusing to track all of them.

Most of the time I have no problem finishing off opponents, so power pump enchants are not necessary but will consider them. Most of the time the only thing I struggle with is Boardwipes and constant removal.

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