Reconnaissance

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reconnaissance Discussion

Last_Laugh on Kalia - Optimized?

5 days ago

Reconnaissance will allow you to get your Kaalia trigger off safely and/or dodge blocks with whoever you sneak in. Recon also untaps after combat damage is dealt for pseudo vigilance so you'll have all creatures untapped at the end of combat either way.

Last_Laugh on Nosferatu Masquerade

3 weeks ago

Shared Animosity , Mirror Entity , and Reconnaissance for finishers. Check out my decks description for more on Reconnaissance... the card is stupid good here. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Crow-Umbra on Alesha, No Idea

3 weeks ago

Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:

I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.

McToters on #9 Pamela De Beaufort

1 month ago

Hey! I'd have to suggest Sneak Attack and Reconnaissance for this deck as well. I know that's redundant from the advice I gave you in your last deck, but it's additional firepower and protection for heavy creature-based decks in these colors!

I'll ponder over this some more to see what else I can come up with! Your creature line-up looks fantastic!

McToters on #6 Vega & Winnfield

1 month ago

Hey there! Finally getting around to this. Sorry it took me an extra day.

So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.

I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.

Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.

Combat focused cards like Combat Celebrant , Seize the Day , Savage Beating , Relentless Assault seem more than ideal here since you want to keep attacking to trigger Bruce.

Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).

I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!

I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.

Great brew!

BigBoyBeau on Hyper Markov

1 month ago

Thank you McToters and Heliogabale, I definitely need Reconnaissance for the vigilance, or to get attack triggers without getting my creatures killed, or to hold off damaging opponents (for political reasons). It's been added to the deck.

McToters, I appreciate your comments. It is a fun experience when playing this deck to have so many creatures. Fortunately vampires have card draw creatures, reanimation creatures, and many other beneficial effects to make each worthwhile.

Cool idea to ramp with Settle the Wreckage . I hadn't realized you could do that by hitting your own creatures! I don't really do ramp in this deck though so I'll try that out elsewhere.

Of course there are a few matchups out there that could be a huge problem for this deck, but most of the time you just have a ton of vampires. If they get killed you play lots more. It's a real thrill to constantly threaten opponents with hordes of vampires. If a player is restricting your ability to play and attack with creatures you can ask other players in the game to help you out or you can try and set up an aristocrats kill. Of the other recommendations you've made I am most interested in putting Anointed Procession back in the deck. The 4 CMC means it's usually going to help most if a game drags on. It helps the eminence bonus and could be especially good for the aristocrats situations with cards like Elenda, the Dusk Rose .

Heliogabale on Hyper Markov

1 month ago

Just following up on the previous comment;

You definitely need to run Reconnaissance , it is the best value for mana cost. You can activate it after combat damage was resolved, but before the end of the combat phase, effectively giving all your creatures vigilance in addition to not caring about blockers.

Cheers,

McToters on Hyper Markov

1 month ago

Hey there! I love your unique take on this deck (not sure if there are other Hyper Markov decks out there)! What I notice is that this really plays as a mono black deck barely splashing red and white, which is not a good or bad thing, just different. I am not a big Mardu player or all that familiar with vampires but I’ll do my best to give you some good feedback.

Any heavy creature based decks usually sit comfortably at anywhere between 25-35 creatures slots. Being that your deck is “hyper” in this regard makes sense you are running a lot more—plus as you say the deck runs well, so hard to argue with that. My instinctual feedback here is that you could probably cut down your creatures to 40-45 and still get the effects you want (maybe you’ve already tried this).

You also already have some of the recs I’d give you like Cathars' Crusade and Anointed Procession in your maybeboatd. I think you should 100% include the latter. Because you generate a ton of tokens, Settle the Wreckage would double as unexpected ramp and in crucial times a one-sided board wipe. It does have 2 white in its cmc so probably not for you.

Someone just told me to take out this card from my Pirates deck (and use Shared Animosity ) but it is usually used as a finisher. That card is Kindred Charge . Again 2 red in its cmc and double the cost of Shared but it triggers ETBs.

Maybe Cursed Mirror ? Seems like a good fit, pretty flexible and a nice flavor add.

Chance for Glory , Savage Beating , and Reconnaissance all seem random but could fit into a creature-focused deck.

That’s all I have at the moment, but I hope that helps a little! Again, this is a great brew. Cheers!

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