Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Reconnaissance
Enchantment
: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
3 days ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
Deck_Building_Dude on
The Glory of the Horde (Zurgo Ultra-Budget)
3 days ago
Just taking a break from my studies (I'm done Friday!) to give initial thoughts...
First, good work getting the Mana Curve down. I prefer a 2-3 average CMC for my decks so this is gorgeous!
I will say I prefer Martial Coup over Forth Eorlingas! simply because Martial wipes the board if X is greater than 5. Forth's only benefit is making you the Monarch, but I don't see much reason in here to become the Monarch, and making 2/2s instead of 1/1s, but in a Zurgo shell your goal should be numbers. In fact Martial Coup is cheaper than Forth Eorlingas!, so if you're looking for budget, maybe give it a look.
I'm normally not huge on Anim Pakal, Thousandth Moon, but in your shell I think it'll work. Just keep an eye on it to be sure it's pulling its weight. Every deck has at least one card to "keep an eye on." In my Zurgo deck, it's Crackling Doom and Indebted Spirit.
If you can make room for it, I'd go for an Exalted Sunborn. Better options are Anointed Procession and Ojer Taq, Deepest Foundation Flip, but those are $40-$60 a piece if you don't wanna proxy. Exalted Sunborn, though, is $12 and essentially Anointed Procession on a stick with a Warp cost that's the same as Anointed, so I'd look at that for doubling tokens.
I also prefer Fanatical Devotion over Reconnaissance simply because it's another sac outlet. It's also cheaper (.77 vs $3-$5).
I would also personally swap Woe Strider or Phyrexian Plaguelord (honestly probably the Plaguelord due to its mana cost) for Ashnod's Altar. One sac gives you 2 colorless that can be pumped into X spells or larger creatures.
My last cut would be Thunder of Unity. There are a lot of much more impactful enchantments than this one.
Honestly man this looks fairly solid for a budget precon upgrade! You've even introduced me to a few cards I can use (like Mardu Devotee). I'm impressed. This is MUCH better than what you had before. I can see an actual strategy brewing. I'd just add a few more sac outlets more than anything, as well as any way to increase token output. Good stuff!
Last_Laugh on
Naya Goadam Business
1 month ago
Authority of the Consuls and Urabrask the Hidden make it so once you have a goad chain going your opponents can't play fresh blockers and you don't have every hastey creature pointed at your face.
Reconnaissance, Dolmen Gate, and Iroas, God of Victory *list* let you attack with everyone safely.
Mirri, Weatherlight Duelist
and Bedlam are great here. Bedlam is a bit ballsy since it effects your blocks too but not if everyone is goaded first.
Last is a pet card of mine in Marisi: Kusari-Gama. Either let my creature through unblocked to goad everything or block and voluntarily wipe your own board.
CommanderNeyo on
The Ultimate Warriors (Updated)
1 month ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
Last_Laugh on
Vampyr
2 months ago
Reconnaissance, Dolmen Gate, and Iroas, God of Victory *list* are all cards I strongly recommend. These are quite literally the first 3 cards I add to anything aggro in boros colors.
Coward_Token on
Perpetual Patterns of Proliferated Prosperity
4 months ago
Spitballing untaping effects
On opponent's turns;
- Sting, the Glinting Dagger
- Drumbellower
- White Plume Adventurer
- Dazzling Theater / Prop Room
- Lita, Mechanical Engineer
- Plargg, Dean of Chaos Flip
Casting:
Misc. :
Unbanned lol:
Hexapod on
Life with Eddie
5 months ago
Thank you for inviting me to comment on your deck.
First it needs to be said that Edgar Markov is a very strong commander, whom will immediately draw the aggro from the table. This means you have to go in assuming a 3 VS 1 match in which you are the archenemy, unless your meta is incredibly high-powered.
Keeping this in mind, I see three aspects of this list that could be improved. I never aim to build a net deck, and I hope these suggestions will make the deck fun for you.
1 - Mana Base: Lands that come into play tapped make your deck slow. Lands that do not provide colors can get you screwed. I would replace most of these by Shocks, Fetch, Filters, Pathways and Bond lands to ensure you are always on curve. What is the Wasteland trying to protect you from? What is the value of Cabal Coffers here?
2 - Mana Curve: You have a high curve, with 15 cards being 4+ CMC. I would lose most of the 5-6 CMC, focusing on being already in a position to win by turn 5.
3 - Creature Count: You have one of the most broken mechanics ever with eminence, and should strive to capitalize on it as much as possible. I would rise closer to 40 creatures and lose nice-to-have, win-more cards in other categories to make room.
Suggestions: Lose Sorin, Grim Nemesis and Sanguine Bond. I don't understand Staff of Compleation in this list. You don't really need Demonic Tutor if all your cards are good. Urza's Incubator only works with a fraction of your creatures. Entomb and Animate Dead are circumstantial at best.
Door of Destinies makes your Skullclamp useless. Consider replacing the latter with Shared Animosity.
Add Reconnaissance, it is the best. You can activate before combat damage to save your creatures, and after combat damage to give the equivalent of vigilance.
Hope these comments are useful.
Cheers!
Optimator on
Aerith Gains
5 months ago
Seems like a great brew! Very well-built. My gut says it's gonna work great right out the gate.
If it were me, I'd try to squeeze in a few ways to give her evasion. Make use of that lifelink while guaranteeing commander damage while simultaneously not sliding into a full Voltron deck. Whispersilk Cloak, Brotherhood Regalia, and Psychic Paper could do double duty with protecting her.
Still, she makes a good blocker without those. Equipment/Auras that give flying and/or vigilance could be good on defense, though they'd probably replace cards that are stronger in a vacuum.
Reconnaissance can give her pseudo-vigilance while making attacking with all your support creatures safe.
Protecting the whole board, as your current roster of protection cards leans toward, are still important since you'll end up distributing a lot of counters to a big board. Wouldn't want to drop many of those, but perhaps one.
Maybe cut Cosmos Elixir and Scroll Rack? I've never been impressed with Cosmos Elixir, personally, and Scroll Rack--while very powerful--doesn't seem to synergize beyond its raw power (which is certainly there). Still, card "advantage" isn't the easiest in mono-White
| Have (3) | Azdranax , AvantGuardian , metalmagic |
| Want (3) | olofgustav , Yahtzee55 , beesaurs |







