Reconnaissance

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Trade

Have (1) Azdranax
Want (2) HDGlowz , Brunwood

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Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Duel Commander Legal
Highlander Legal
1v1 Commander Legal
Commander / EDH Legal
Casual Legal
Oathbreaker Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Canadian Highlander Legal
Legacy Legal
Unformat Legal
Custom Legal

Reconnaissance occurrence in decks from the last year

Latest Decks as Commander

Reconnaissance Discussion

Last_Laugh on Markov & Son Inc.

1 week ago

I would recommend Reconnaissance, Mirror Entity, and Shared Animosity over Coat of Arms and Door of Destinies.

Coat helps everyone's creatures and can backfire against other tribal or token decks. Door does nothing for your current board, costs a lot of mana for an aggro deck, and requires you to have creatures in hand to 'fuel' it after you play it.

Shared Animosity and Mirror Entity are pretty self explanatory.

Reconnaissance allows you to attack with EVERY creature safely, you'll have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. You can untap to avoid bad blockers (only situation you don't deal combat damage), you can untap after first strike (handy for getting counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and you can even untap after regular combat damage (the creature isconsidered attacking until the end of combat step ends).

Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site with lots of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Well Equipped Mardu Knights

3 weeks ago

Reconnaissance 100% deserves a spot. Check out my Vampire deck description (Edgar's Dega Vampires) for an idea of how to use the card but..

Long story short or tldr for the kiddos: Attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat.

Last_Laugh on Edgar Markov's Vampire Horde [Primer]

4 weeks ago

For everyone coming here looking for help or an up-to-date decklist and getting no responses or updates: Please check out...


Edgar's Dega Vampires

Commander / EDH Last_Laugh

SCORE: 151 | 172 COMMENTS | 23201 VIEWS | IN 54 FOLDERS


Upvotes are appreciated, I'm trying to get it ranked as high as possible for people to find and reference easier!

The Original Reconnaissance Edgar Build. It's a very optimized Edgar list and I keep it up to date and actually respond to questions and other comments.

Last_Laugh on Edgar and Marchesa

4 weeks ago

I don't know about the monarch mechanic but I have a suggestion for you. Copied/Pasted from my own Edgar list:

How to break combat:

The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain/Stensia Masquerade as it makes combat entirely one-sided.

Edgar's Dega Vampires for reference.

Last_Laugh on Blood Suckers (these vampires don't sparkle)

1 month ago

Run Reconnaissance.

This card allows you to attack with literally everyone, have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. Edgar's Dega Vampires here's a link to my list, it has more details on how to abuse this card.

2black2well on What is my Edgar Markov …

1 month ago

Last_Laugh Thanks for the input. This is my first aggro deck so That may have been my problem in trying to barrel over a single person without protecting my investments. While Teferi's Protection is a bit out of my price range, i will consider what purpose it would serve in a deck. Scapegoat seems like a wonderful card to add though.

I wasn't sure about needing to cast my commander, but something about largely being locked out of playing him most of the time seemed like a sour note.

while i hadnt yet considered or known about Dark Prophecy, i did consider Dark Tutelage but ultimately took it out due to it killing me faster than prophecy would for less returns. Im also trying tooth and nail to avoid Necropotence solely for the price point, but i guess theres a reason for that. I do have Twilight Prophet as a must-have though.

And thank you for sharing your decklist! Funnily enough, i think you were the direct inspiration for Reconnaissance already being in my deck, which seems stupid-crazy useful for what i want to do.

Heliogabale on Markov Estate

1 month ago

I am glad you found this all helpful.

The best card to support your troops is actually Reconnaissance, which you already have in there. Just in case you are not aware, although I have been playing for a very long time I only recently learned that this enchantment actually allows you to untap your creatures both before AND after damage resolution, effectively giving them all Vigilance.

I do have updates in the works for my version as well, so do look back on it in a few days.

Gorbah on Edgar Markov, Lord of Clan Markov

2 months ago

Taking out Stensia Masquerade is kinda bad ... imagine this card with Reconnaissance ! Everything has first strike and since combat damage phases in 2 different steps ( 1st First strike damage and 2nd normal combat damage) You can just take all your blocked creatures out of combat before the normal combat damage is assigned .. Filthy plays is what I like ! you ? :)

And to discuss Necropotence this card is by far one of the strongest cards to tutor for in my deck, the life loss is no problem at all when you have fuel to pump your board and gain lifelink back.

Check out my build if u like : Bloodline of an Ancient Coven

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