Reconnaissance

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Vessiliana on Giada Hopes for Help

2 days ago

Oh, thank you for the interest, Hexapod!

I have found that, in this deck (unlike my Avacyn one), the Urza's Incubator is a bit overkill. I am usually able to empty my hand pretty quickly.

The Reconnaissance seems like a great addition, if I can get my hands on a second one. Right now, my Edgar Markov deck is hogging my only copy!

Hexapod on Giada Hopes for Help

2 days ago

I love a good tribal deck, and this list is very emblematic of all I like about mono-white.

I was reading the comment above about good 1-drops in white, and for me Reconnaissance is the staple in this situation. I only learned last year that beyond the obvious perk of retreating creatures from combat, it can be triggered after combat damage, effectively giving all you creatures Vigilance.

Just like you, I love having Caged Sun in mono-white. It grants the possibility to hold back cards and make a big play at a strategic time. For this deck I would definitely see a Urza's Incubator, is it something you would consider?

How do I keep forgetting about the existence of Settle the Wreckage? This time I took notes.

Last_Laugh on Twice, To Make a Point

1 week ago

The first thing I noticed here is the avg. cmc. of 4.17. That's high for any deck but is particularly high for an aggro deck.

I'll try to suggest some lower cmc stuff and if you're picking up what I'm putting down I can help suggest some cuts. I'll try to keep things budget friendly overall with only a few pricier cards thrown in.

Reconnaissance allows you to attack safely with EVERY creature, deal combat damage in most situations, and have EVERY one of those creatures untapped by the end of combat (ignore the 20+ year old reminder text). This card is triple S tier disgusting.

Devilish Valet doesn't have an attack trigger but he can easily 1 shot a player out of the game. I.e. 6 tokens entering makes him 64 power (I've hit for over 2k with him in Isshin).

Signal Pest/Soltari Champion are really effective here.

Mardu Ascendancy is your best token production here by far. This thing adds up fast.

Boros Charm and other ways to protect your board are pretty integral to this type of strat. Flawless Maneuver, Teferi's Protection, Grand Crescendo, etc. The more the merrier in a deck like this.

Ogre Battledriver is an excellent haste enabler here that'll also buff all your tapped and attacking tokens. 3/1 tokens trade up soooooo much better.

Anyways, feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Grind on Soldiers of Myrel

1 week ago

Cool deck!!
Reconnaissance would allow myrel to attack, generate tokens, and remain safe.

Grind on Destiny

2 weeks ago

Reconnaissance allows risk free attacking

Last_Laugh on A Trip To Transylvania

4 weeks ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on EDH Vampiric Bloodlust (C17 Precon Upgrade)

1 month ago

Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.

Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.

Card Draw: Skullclamp, Twilight Prophet, Plumb the Forbidden, and Dark Prophecy (if you have enough life gain) are all excellent options. The more the merrier in this category.

Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.

Vamps: Indulgent Aristocrat and Drana, Liberator of Malakir both deserve spots. I'll leave this category alone for the most part.

Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.

Lands: Vault of the Archangel and assuming your playgroup is ok with proxies or gold border championship edition cards... Volrath's Stronghold.

Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Max_Hammer on These silly hoomans - Need Help

1 month ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
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