Brash Taunter

Brash Taunter

Creature — Goblin

Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

, : Brash Taunter fights another target creature.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Brash Taunter Discussion

plakjekaas on How do staggered infinite loops …

1 day ago

Not in a draw, but the game would result in all the slow-play warnings necessary to start advancing the boardstate again.

A draw would be caused by a loop that feeds back into itself. Like a Brash Taunter enchanted with Pariah and targeted with Arcbond , with an opponent reacting to the Taunter's fight ability by flashing in a Selfless Squire . The Arcbond will try to damage all players, but neither will take damage. The Pariah deals that damage to the Taunter instead, causing the exact same thing to happen again. If nobody can remove the Taunter or the Pariah, the loop will go on forever without any advancement to the game, resulting in a draw. I actually drew a game of commander this way yesterday.

ElijahCallahan64 on Gruul arcanist

2 weeks ago

Wow, what a deck, very creative. I would probably buy it. . . except for the three Mana Confluences, very questionable. I'm assuming that is for blue mana, honestly, just run an Izzet Guildgate instead. This is very good but lacks win conditions, I have some notable suggestions below:) Suggestions:(at least consider sideboarding) Colossification + Fling (will usually seem suspicious in a gruul w a lil blue deck, so wait for your opponents to tap out, and if you want to take it even further Unleash Fury ) Brash Taunter + Unleash Fury or Brash Taunter + Star of Extinction add some counterspells maybe? Dissolve or Cancel Guttersnipe + Dictate of the Twin Gods (note: if you really wanna go crazy, throw in some Shock s, you're paying 1 for four damage lol) Finally, always reccomend Soul-Guide Lantern , pioneer players are mean and very often try to recast from the graveyards, as you will run into a lot more dreadhorde archanists probably, in black decks which is even more scary, given some of the spells they could play.


So that's all i got, like I said, i like the idea of this deck, just take these into consideration:) aslo, if you put Colossification on your Dreadhorde Archanist, essentially you can cast any instant or sorcery spell you want lol

Mavalava on Unlimited Power

1 month ago

Sorin_Markov_1947 -- Brash Taunter would be fantastic if I ran some kind of ramp, be it rituals or otherwise! I love that card. Just recently got one for my Brion Stoutarm deck.

Browbeat I love. If I had a group to play casual 60 card with, I'd probably be running that more in the main deck instead of keeping it as a "maybeboard" card. It fits the decks theme well in basically every aspect!

Yea, I tried to make the deck a fair and fun deck despite the combo-centric nature of it. It's rather interactive -- burn spells to use as either direct burn or creature removal depending on the board state, and my creatures reflect damage, impacting combat decisions. Saving Grace can be fun to use and for extra silliness, Mages' Contest can be a fun gamble. However, suddenly blasting the opponent for potentially infinite damage out of no where, while the method has fun vibes, is also NOT the most fun. Perhaps taking out Guilty Conscience and adding the two Mages' Contest from the sideboard or maybe Arcbond would be better for more fun play.

Thanks for the feedback!

Sorin_Markov_1947 on Unlimited Power

1 month ago

Brash Taunter seems like a really good card for this deck. It's a little mana expensive, but it is a redirect creature and it has value on its own as well, and doesn't need the indestructibility from Boros Charm to go infinite with Guilty Conscience.

Browbeat / Risk Factor seems pretty good as well, as you either get to burn your opponent or look for your combo pieces.

To be able to survive until you get your combo, you'll need some kind of protection. Board wipes like Storm's Wrath or Shatter the Sky or Doomskar or Extinction Event or any of a thousand others works. You're in Mardu, the color combination with every board wipe in existence at its disposal. Storm's Wrath gets extra damage with redirect effects as well, at the cost of being less effective than the others.

Honestly this is a really fun idea for casual, as long as your friends don't mind being burned out of nowhere! Combo is typically a low-fun archetype, but this is a cool way to do it. Since this is casual, I might recommend Final Fortune (or the much cheaper Chance for Glory ), as "win this turn or die to your own card" effects typically make for exciting finishes!

itsbuzzi on Aikido of the Inward Eye

1 month ago

Seems very gimmick, the combo is a 4 card combo. You either need 1) ways to ensure you get the combo, by drawing and searching the deck and 2) to ensure you don't lose before you get the combo. Facing an aggressive deck you may not want to trade off a creature you control with an attacker because that creature is needed for the combo. Brash Taunter wouldn't die, but you'd need to survive to turn 5 just to cast it. Maybe run some card draw (Boros is notorious for not having card draw) but maybe Showdown of the Skalds could help you get your combo, but you'd still need to survive by then and have the mana to cast all of it. Maybe go with some sort of treasure token generation theme so you can have the mana earlier. Also Deafening Clarion can help in the early game by wiping the board and give lifelink to whomever on your side survives. You could also look into token creatures, Boros has tons of that then cast Transmogrify to drop an Aikido creature. There are other effects that do this I think there is a Lukka planeswalker that does it as well.

You could also look into the route of just board wiping with an Aikido card out. It appears as though you are trying to cast a cheap Storm's Wrath but maybe just go Star of Extinction with a Boros Reckoner out and win? It's a 2 card combo, not 3 so easier to pull off you just have to get to 7 lands (which is only 1 more than your infinite combo) You don't actually need infinite, just enough to win.

Also Arid Mesa and Rugged Prairie appear as legal on Tappedout but neither is legal. Pioneer Lands Data Base is a great place to check it appears updated for all lands legal in the format.

plakjekaas on Goad effects

2 months ago

Let's see:

Thundering Rebuke deals 4 damage, triggers Arcbond ; 4 damage to each creature and each player, triggering both Boros Reckoner for 4 damage to any target, and Deflecting Palm to deal 4 damage to the controller of the Arcbonded creature.

It sounds very convoluted, but I think you're right '^^

If you can make your Boros Reckoner indestructible (with Sheltering Light for example), then cast Arcbond on it, then deal it damage with Thundering Rebuke , because the Reckoner says "any target", you could repeatedly target itself with its trigger, and Arcbond will trigger over and over again, dealing 4 damage to the whole board and each player repeatedly, until you've had enough. If you also have a Brash Taunter in play, the opponent will die before you would.

9-lives on Goad effects

2 months ago

Is this correct?

If I have just one Boros Reckoner , and cast Arcbond on an opponent's creature, and then cast Thundering Rebuke on him, and Deflecting Palm on myself with the source being the creature casted Arcbond and Thundering Rebuke on, it will total a whopping 12 damage to the opponent, and 4 damage to all creatures. The more Boros Reckoner and Brash Taunter s I have on the field, the more damage reflected.

???

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