Breath of Fury
Enchantment — Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Combos Browse all
- Breath of Fury + Giant Adephage
- Alesha, Who Smiles at Death + Breath of Fury
- Alesha, Who Smiles at Death + Breath of Fury + Rogue's Passage + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Sword of Feast and Famine + Whispersilk Cloak
- Breath of Fury + Dawn Evangel
|Commander / EDH||Legal|
Latest Decks as Commander
Breath of Fury Discussion
1 month ago
2 months ago
Non-humans with Dash maybe? A couple good Changelings for all creature types and maybe Runed Stalactite .
If you have something that creates a token as you attack on the board Breath of Fury is infinite.
Nemesis Mask means nobody is blocked except that poor 1/1 you sent in equipped
4 months ago
Breath of Fury is a infinite attack combo with trample rhinos
4 months ago
You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.
Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.
5 months ago
Every once in a while, I discover a card I was unaware of that holds great promise. Often, play testing, mana curve issues and other factors end up proving me wrong.
Somehow, I believe this time the card will hold up to my expectations. I refrained from getting multiple copies, as I will wait to see how it performs here before peppering many decks with it.
7 months ago
I'd definitely cut Temple, this deck seems too aggressive for it to be worthwhile. If you really want double-mana lands, try
Ancient Tomb if you have cash
Balduvian Trading Post(although it's really not a double mana land....)
Other than that, maybe try going heavier into the Goblin theme. There are a lot of goblin token generators, and Goblin synergy is often better than straight token synergy.
Additionally, lots of goblin synergy turns Shared Animosity into a win con. With Animosity or Marton, Breath of Fury becomes a straight win condition with enough tokens. Just slap it on your tokens and they'll get bigger with each swing.
7 months ago
Thanks for all the suggestions! I've definitely considered Aggravated Assault for that reason, but part of the reason I'm considering Breath of Fury is that it has more moving parts and thus allows for more interaction from my opponents, hopefully preventing salt. The main issue I see is that breath of fury basically requires Goblin Tunneler or at least Rogue's Passage to be any good, while with Sword of the Paruns I can at least use whatever excess mana I have laying around to activate it if I don't have Skirk Prospector.
7 months ago
Krenko, Mob Boss was my first commander, and I chose him because of his potential to go infinite. Despite this, I only have one infinite combo (Skirk Prospector + Sword of the Paruns) in the deck because my meta isn't a huge fan of going infinite.
Ever since I first learned about Breath of Fury I've been considering adding that as a combo as well. It would certainly make the combo more complicated, as I would need a haste enabler and some evasion on the field as well, but it seems like the payoff would be that it would be more fun if I could actually pull it off. What are your thoughts? deck link