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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Spellskite
Artifact Creature — Phyrexian Horror
: Change a target of target spell or ability to this creature. ( may be paid for with either or 2 life.)
PookandPie on
Arcum’s Recycling Program (Arcum Daggsum)
6 months ago
Hi there!
I do have a few random suggestions, I like the combo line with Corridor Monitor a lot.
Rhystic Study would be a good way to either stax people with a one-sided Sphere of Resistance, or draw cards when your opponents think they can go off. cEDH games tend to overcentralize around who has a Study, and I'd highly recommend packing one in here.
In the same vein as Rhystic, I like Mystic Remora a lot in higher powered games. 4 mana is such a high cost that you guarantee players with either hold their spells (which is extremely good for you), or they feed you boatloads of cards.
Repurposing Bay could be super valuable here. You can activate Arcum for Sewer Cam, untap him, Arcum for Repurposing Bay, sac the Cam to get Corridor Monitor, untap Arcum and hold priority to sac the Monitor for Encroaching Mycosynth, and now you can even sac Arcum to himself to get Mind Over Matter, and use Repurposing Bay to get The One Ring, and now you can fire off the MoM + TOR combo you mention. You basically have all of the other parts for this already, and the Bay can just be very useful on its own. With this kind of line, you could actually trim down on one of your infinite mana outlets since you can guarantee you can find your artifact creatures with Repurposing Bay.
Ornithopter of Paradise seems like a very good dork here.
Sink into Stupor occupies a land slot and can function as a land that hurts, or interaction when you need it most. The flexibility is super nice.
Spellskite seems good to protect Arcum, and can be sacrificed for a combo line if you have counters in hand.
Some counter magic to interfere with opponents and keep Arcum safe might be useful too. Swan Song, Pact of Negation, Flusterstorm
, Fierce Guardianship, etc., can all be super useful.
I really, really like Arcum with Crashing Drawbridge. That dork was made for Arcum. Grants haste, can be sacrificed when no longer needed, just perfection.
Hopefully these suggestions help a bit! Arcum is super fun, one of my favorite decks of all time!
Matzizzet on
Every Masochist Needs A Marchesa To Love Them
9 months ago
Have you considered adding a Trinket Mage and Tribute Mage engine?
Trinket Mage can grab The Ozolith, Skullclamp, Iron Apprentice or Sol Ring and the Treasure Mage can grab you Metallic Mimic, Agatha's Soul Cauldron, Spellskite, Lightning Greaves or a free sac outlet with Altar of Dementia or Spawning Pit *list*. Both mages can also be tutored with Imperial Recruiter and they share the human wizard type with Marchesa which really powers up the Metallic Mimic.
ContraMundi on If I make Spellskite a …
10 months ago
Hi,
I have Princess Yue on the field as well as Spellskite. I am playing a clone to copy Yue, the clone will reenter as the Moon, then copy Spellskite and turn it into a land with the Spellskite ability.
Can I still redirect spells like Infernal Grasp for example that target other permanent types like creatures to my Spellskite land to make the spell fizzle?
Thanks
artcwolf22 on
EDH (Elvish Demon Highlander)
10 months ago
Thank you for the nostalgia hit. I played a modern elves for years before leaving my deck in abandonment for years. I played modern elves probably 2016 -2022 even pushing it past its prime after modern horizons 2 powercreep.
Ormendahl was a neat 2 of and a backup for ezuri elfball around 2018 when elves were mostly 1-2 colors.
You'd probably want Dwynen's Elite to get critical mass. Imperious Perfect
is also good in at least 1.
I'm curious if you can thin the enchantment and lands down in favor of Sylvan Scrying to guarantee the right land to hit.
A few Spellskite wouldn't hurt in the side or even mainboard to stall removal and pesky burn decks.
Good luck, happy deck buibuilding.
Darklonjr on
Blue-White Commander deck
1 year ago
I like this, looks like just a lot of fun.
My two suggestions are, 1: replace your Wall of Omens with Spellskite 2: maybe play around a little bit with your lands
lachrymal on
Infect (Budget, Modern, Mono-Green)
1 year ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
Icbrgr on
2 years ago
@capwner yeah my ratios are not set in stone at all yet... before running madcap I was relying on Spellskite for my activated ability problems (my whole sideboard is junk now)... I'll probably have to get me some more subtlety and consign... or maybe I can get away with running Tale's End?
scottbaker91 on
Zur the Enchanter Stax
2 years ago
Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter
Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur
Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards
Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur
Approach of the Second Sun for another easy win con
Have fun crushing your opponents soul











