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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Construct
Other artifact creatures you control have flying.
When this enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
1 day ago
Update: -Marionette Master / +Cyberdrive Awakener -Machine God's Effigy / +Imotekh the Stormlord -Blasphemous Act / +Their Name is Death -Disciple of the Vault / +Steel Overseer -Reverse Engineer / +Losheel, Clockwork Scholar -Bedevil / +Void Rend -Temple of Malice / +Cryptothrall -Temple of Enlightenment / +Optimus Prime, Hero Flip -Temple of Deceit / +Thirst for Knowledge -Temple of Epiphany / +Shivan Reef
Notes: I chose Cryptothrall over Spellskite because they serve the same function, to protect your stuff, but Cryptothrall requires less effort. I put in Optimus because I wanted to experiment with him. Lastly, I'm keeping Austere Command in the deck since I like to have a board wipe that hits enchantments and artifacts.
3 days ago
Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.
- Cyberdrive Awakener --> Marionette Master
- Imotekh the Stormlord --> Machine God's Effigy
- Organic Extinction --> Blasphemous Act
- Steel Overseer --> Disciple of the Vault
- Their Name is Death --> Austere Command
- Losheel, Clockwork Scholar --> Reverse Engineer
- Cranial Plating --> Mycosynth Wellspring
If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.
Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.
- Spellskite --> Temple of Malice
- Counterspell --> Temple of Enlightenment
- Thirst for Knowledge --> Temple of Deceit
- Shivan Reef --> Temple of Epiphany
- Void Rend --> Bedevil
Good luck with your deck.
3 months ago
4 months ago
Hey, well done meshing all these precons into one deck, nice budget version of Breya.
Some cards that are in the precons to consider adding that are upgrades:
Hart is very slow ramp. Spine is more mana, but it can target any permanent and can be repeatable, good with artifact reanimation/recursion.
- Baleful Strix --> Artificer's Epiphany
- Shimmer Myr --> Jor Kadeen, the Prevailer
- Silas Renn, Seeker Adept --> Armory Automaton
- Sharuum the Hegemon --> Myr Retriever
- Swiftfoot Boots --> Loxodon Warhammer
Strix is excellent value artifact creature for only two mana. Flash for artifacts is a powerful effect with Breya. You don't have enough good equipment to make Automaton worth it. The problem is you don't own or control equipment you take from opponents meaning you can't sac it with Breya or get the equipment player effects (do combat damage. etc.). Sharuum is more mana, but can reanimate any artifact in your graveyard. Repeatable protection for Breya as well as haste for big creatures is better than what Warhammer does.
- Treasure Nabber --> Chief of the Foundry
Nabber is powerful repeatable effect in multiplayer Commander because just about all opponent's decks will have mana rocks. Steal opponents mana rocks, use them on your turn and then sac them with Breya.
- Cursed Mirror --> Vessel of Endless Rest
Mirror is good in multiplayer Commander especially with artifact reanimation/recursion.
Good luck with your deck.
4 months ago
Cyberdrive Awakener has no ruling too. And it does a similar thing
5 months ago
Cyberdrive Awakener, Nautiloid Ship, Raff Capashen, Ship's Mage, Whirler Rogue, Fumigate, Wrath of God, Day of Judgment, Bronze Guardian, The Reality Chip, Fabricate, Farewell, Time Wipe, Tezzeret, Betrayer of Flesh, Mech Hangar
7 months ago
Some other noteworthy cards:
Cyberdrive Awakener - Research Thief - Imposter Mech - Master Transmuter - Ethersworn Sphinx - Ornithopter of Paradise - Replication Specialist - Kappa Cannoneer - Reality Heist - One with the Machine - Open the Vaults - Rise and Shine - Reverse Engineer - Universal Surveillance - Moonsilver Key - Manascape Refractor
9 months ago
Mike has an infinite combo with either Intruder Alarm or Village Bell-Ringer, a sac outlet (ideally Ashnod's Altar) to create an untap loop. you can use Faeburrow Elder or Bloom Tender for infinite mana, Arcanis the Omnipotent or Shorikai, Genesis Engine to draw your deck, I am sure there is a tap and ping a target as well.
I am running a Stranger Things list too! The Mind Flayer, The Demogorgon, & The Upside Down, It is a Mike and Will Abzan Combo/midrange list that has been pretty fun.
I am debating what to do with Eleven, I would like to run a spellslinger list with her. Hopper went in my Isshin, Two Heavens as One list. Max has potential. Dustin and Lucas got shafted, I wish Dustin was a sort of Grand Architect-like card and Lucas just sac'd an artifact to ping any target, I am sure the cEDH players wanting to run Mike Lucas, ft Lurrus would love that for a win con.