Dolmen Gate

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dolmen Gate


Prevent all combat damage that would be dealt to attacking creatures you control.

KongMing on Weapon X

4 weeks ago

How about Flickering Ward, Inviolability, and Embercleave? Dolmen Gate might be worth it too.

Case42 on Caesar, Mardu Dressing

2 months ago

My version of Caesar leans much much heavier into token production, but I still feel that you could use Lagomos, Hand of Hatred in this version. He is a great option for an every turn guaranteed sacrifice for Caesar, plus a tutor.

Since you seem to be aiming at a Go-Wide strategy, I would suggest cards that protect your creatures in combat.

Dolmen Gate Iroas, God of Victory and Reconnaissance

Reconnaissance in particular is very strong, as it not only acts as combat protection but also as a pseudo-Vigilance effect, as there is a stage in combat after damage is dealt where you are still in combat and can activate it.

Sk8mops on Aurelia Combat Master

3 months ago

Thanks for the suggestions!

In the early days of the deck I actually played Aggravated Assault, but it was really too mana intensive. I play it in other decks, but they usually have green as one of their colors. Boros is just too weak at generating mana and even in mid to lategame I'd rather spend the 5 mana on a stronger board presence than just an extra combat phase. That's the reason why Aggravated Assault was replaced by creatures like Combat Celebrant, Moraug, Fury of Akoum & Scourge of the Throne.

I don't like Lightning Greaves in equipment decks, because it happens more often than I'd like that I only have one creature on the battlefield. And not being able to equip more equipment is a really unpleasant slowdown..

Dolmen Gate is a good idea that I've already thought about myself. However, no free slot has yet been found for it. And I have to say that I play all my decks in paper and I just haven't been able to get my hands on a Dolmen Gate because I haven't come across it yet ;) But I'll keep my eyes open for it in the future!

NV_1980 on Aurelia Combat Master

3 months ago

Nice deck. Curious as to why Aggravated Assault didn't make the cut. Requires too much mana? Dolmen Gate is a pretty awesome redunancy for Iroas and cheap to cast. I'd further recommend Lightning Greaves for Aurelia.

Crow_Umbra on two wind assault

3 months ago

Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.

I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:

Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful

Crow_Umbra on Isshin in the Red Zone

3 months ago

Have you had a chance to play this deck irl yet? Your mana curve is pretty high for running 27 lands and a few mana rocks. At an initial glance, I think you generally have a lot of the meat and potatoes that most Isshin decks would want, but might have some difficulty getting to the stuff at the higher end of your curve.

From having played Isshin for close to 2 years now, I'd also generally recommend to maybe hone in on one of the build routes, & cutting some of the stuff that is a bit more off-theme or not as relevant to your meta. My Isshin deck initially started out as a "salad" of all the stuff that could work with him, but it didn't really feel cohesive. After a first round of edits, I focused the deck on the tokens go-wide and group slug stuff.

If you aren't too attached to any of them, I'd recommend trimming down on your cards in the 6-8 cmc range, & swapping in more lands. I'd also recommend replacing some of your 3cmc mana rocks with a few more 2cmc ones like Talisman of Hierarchy.

Impact Tremors and/or Warleader's Call could be a potential replacement for Goblin Bombardment, since you can get the damage from all of your creature tokens entering the battlefield.

Aside from that, I'd highly recommend checking out Dolmen Gate and Reconnaissance as board protection effects. This EDHRec article goes a bit more in depth on the timing for Reconnaissance, & how you can use it as a pseudo-Vigilance anthem to untap your creatures before combat ends, since creatures are considering attacking until the end of combat.

Best of luck with your build. I'd be down to chat through additional suggestions for swaps if you're interested.

Last_Laugh on Director Isshin's Cut

4 months ago

I know they're a bit pricier than the $3-4 avg. the deck has, but I can't recommend Reconnaissance and Dolmen Gate enough (in addition to Iroas). Reconnaissance, if you aren't familiar, allows you to swing with literally everyone safely, untap each creature at the most opportune time, deal combat damage in most situations (ignore the 20+ year old reminder text, it's misleading), and have every one of those creatures untapped by the end of combat. Creatures are considered "attacking" until the end of combat step ends and you untap anyone who got through for combat damage as you move to that step.

Devilish Valet will 1 shot someone out of the game (or several someone's with the above effects out). 6 tokens entering makes him 64 power which is enough to get the job done... but hitting in the literal millions is very possible with this guy. I've hit for over 8 million damage personally and it felt good (23 tokens entering got me there).

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