Dolmen Gate

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Dolmen Gate

Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Jett2112 on Tulzidi Caravan

1 week ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

SufferFromEDHD on Tulzidi Caravan

2 weeks ago

Reinforced Ronin is a clear upgrade to Zurgo Bellstriker.

Containment Construct = Conspiracy Theorist #2 if necessary.

Dwarven Mine and Sokenzan, Crucible of Defiance create bodies efficiently.

I know you aren't a fan of etb lands but... would Valakut Awakening  Flip be worth a spot? Instant speed card filter/draw is nifty.

Deflecting Swat needs to be in the main. Your deck relies on your commander and this effect protects the fragile synergy. Unless you know something I don't Smuggler's Copter does not belong in this list. It cost an attacker and it does not utilize Subria's ability.

Efreet Flamepainter I'm not sure if you are running enough to justify this but the few that you are would be brutal if they were doubled. This deck can guarantee combat damage.

Possibility Storm what's your angle with this card in this strategy? Are you able to weather the chaotic storm better than other strategies?

Would Dolmen Gate be overkill or useful to the strategy?

Not suggesting this but more an observation... Harmonic Prodigy grants double triggers. If it interacted with more than just the commander it might be worth a spot but as of now it's just a fun fact. Perhaps Savage Beating for double triggers and a potential game ender?

griffstick on Belbe's Big Boys

2 months ago

If you like that then you might also like Dolmen Gate

magicbike on Isshin, Two Heavens as One

4 months ago

so i m gonna take some instant out of the cards gonna take a sorcery out one creatur so gonna put some stuff in like more combat faces

i m gonna put Fervent Charge more card draw would be nice like Thorough Investigation some recursion like Olivia, Crimson Bride i m gonna put things in like Dolmen Gate gonna put Aurelia, the Warleader in with the sword of Sword of Hearth and Home if i place the sword on isshin if i attack if i can do player damage with aurelia/isshin i get a extra step then i exile aurelia place her back in than i do the same thing again i get a extra combat step infinity

i m gonna put Relentless Assault in for a other extra combat step

so cards to get out of my deck is gonna be Wandering Archaic  Flip-Rakshasa Debaser-Cheering Fanatic-Vandalblast-Disenchant

Last_Laugh on Jetmir, Nexus of revels

4 months ago

Nice deck, I'd suggest more card draw and more ways to protect your board though.

Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.

Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.

Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.

Last_Laugh on commander samurai R W B

5 months ago

I have a few suggestions for you.

First, ways to swing safely and get those attack triggers. Reconnaissance, Dolmen Gate, Iroas, God of Victory, Gustcloak Savior, and Odric, Lunarch Marshal.

Second is your best finisher in red tribal decks and Isshin makes it twice as good. Shared Animosity is gross!

Mines not tribal, but feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness.

DawnsRayofLight on Obi-Wan Can Blow Me

5 months ago

@Last_Laugh:

Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.

I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.

Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax

Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.

Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.

Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.

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