Iroas, God of Victory
Legendary Enchantment Creature — God
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
|Have (3)||Forkbeard , metalmagic , gildan_bladeborn|
Combos Browse all
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|
Iroas, God of Victory occurrence in decks from the last year
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Latest Decks as Commander
Iroas, God of Victory Discussion
5 days ago
1 month ago
I second the Iroas, God of Victory suggestion. hes my favorite boros to pilot and makes every attack favorable and you can do what ever you want with him. I use him for angels. some use him for wide tokens. have fun! indestructible menace creatures are deadly addictive to play!
1 month ago
1 month ago
3 months ago
Love this build, +1! =)
I think Sower of Discord would have a nice home here. Depending on how cruel you feel Tainted Strike is pretty awesome with Saskia and any unblocked beater. Unleash Fury in that same vein. Iroas, God of Victory was always a star player in my Saskia deck, highly recommend!
3 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
3 months ago
It looks like the spoilers that I put the non-Boros giant suggestions aren't working. So weird. I'll try to reconstruct what I suggested.
So I know you had your heart set on Brion as your commander, but I wanted to list all the good giants with , and in their colors, as there are a bunch that are excellent. Brion doesn't bring much to the giant-tribal table other than a small-ish lifelinking Giant body and occasional face-damage. You may want to use Iroas, God of Victory or Kalemne, Disciple of Iroas as your commander if you're dead-set on staying Boros colors. If the idea of fully exploring Giants in Magic's history is the goal, and being the most Giant-y deck, having more colors or all five colors will give you a greater creature spread and significantly help with the deck's function.
Arbor Colossus - great rate! Worth considering
Beanstalk Giant - ramp AND a giant body! Worth considering
Earthshaker Giant - Worth considering
Garenbrig Paladin - playable, but probably wouldn't make the cut in a five-color deck
Gorm the Great - interesting choice, and nice at four mana, but probably not worth a slot
Marshdrinker Giant - odd removal piece.
Nylea's Colossus - good effect even without a ton of enchantment support. Worth considering
Outland Colossus - Worth considering
Rampart Smasher - watch out, Knights! Probably wouldn't make the cut
Skyshroud Troll - Regeneration is always nice, but the stats aren't great
Sunder Shaman - fucking awesome giant. One of the best reasons to consider running Green cards. Can't recommend enough.
Swarmborn Giant - kinda a weird one, but interesting nonetheless
Towering Titan - potentially awesome! Worth considering
Uro, Titan of Nature's Wrath - fucking incredible. Pretend you're terrorizing standard! That pricetag though :(
Valleymaker - very interesting utility. Potentially worth considering, but might not make the cut in a five-color deck.
Yorvo, Lord of Garenbrig - Absolutely stellar Giant. three on-color might be hard to swing in a five-color deck, although any deck would probably lean Green due to ramp and utility. Very much worth considering.
Galecaster Colossus - extremely strong Giant. better in Wizard-tribal decks, but is still really good on its own.
Oloro, Ageless Ascetic - A real powerhouse. Highly recommended
Ruhan of the Fomori - Another excellent giant. Highly recommended
Skaab Goliath - Pretty decent. Might not make the cut in 5-color but worth considering]
Thryx, the Sudden Storm - Incredible! Ramp AND a flying body. A perfect reason to run Blue. Highly recommended
Bartel Runeaxe - this is a giant. Probably only worth running for the memes. Expensive too. A piece of Giant Magic history though.
Doomwake Giant - Pretty decent even without Enchantment support--lots of one-toughness support creatures out there.
Erebos's Titan - slightly recursive threat. Decent
Grave Titan - an utter powerhouse. One of the best giants. Highly recommended
Grixis Slavedriver - decent for a common. Probably not quite worth a slot.
Helldozer - pretty good! Three on-color might be hard but the payoff is huuuge.
Knight of the Last Breath - leaving behind blockers is pretty good. (Mana)-expensive though.
Kroxa, Titan of Death's Hunger - Pretend you're terrorizing Standard!! Incredible Giant, but expensive.
Necrosavant - recursive creature, but you probably don't want to be sacrificing giants
Nightfire Giant - could be decent utility. Not the strongest giant but worth looking at
Tithebearer Giant - good for a common I suppose!
So as you can see, there are a bunch of fantastic Giants outside of Red and White colors. The stand-outs on a budget are:
3 months ago
Some more giants that are worth considering:
Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.
Realm-Cloaked Giant - this card is mandatory.
Quarry Colossus - this one is passable.
Grasping Giant - I love this one--just put it in my Giant deck
Oathsworn Giant - Good utility if you are wanting to swing out every turn
Swathcutter Giant - I actually kinda like this one a lot.
Taurean Mauler - one of the best giants, sadly
Bonecrusher Giant - pretend you're terrorizing Standard!
Arbiter of Knollridge - gimmicky but fun.
Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.
Siegebreaker Giant - Pretty good for 5 mana IMO
Non-Boros Giants Show
Beanstalk Giant - Ramp AND a giant body
Thryx, the Sudden Storm - Ramp and a giant FLYING body!
Outland Colossus - great rate
Arbor Colossus - great rate
Helldozer is pretty good, but three on-color is often difficult to do in a five-color deck
Yorvo, Lord of Garenbrig - Three on-color is difficult in three- and five-color decks, but most would skew Green for the utility and ramp cards so it wouldn't be impossible.
Galecaster Colossus - good even by itself
Erebos's Titan - a weird one!
Jotun Owl Keeper - another weird one!
One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.