Iroas, God of Victory
Legendary Enchantment Creature — God
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
|Have (4)||orzhov_is_relatively_okay819 , abritt , sepheroth119 , gildan_bladeborn|
|Want (2)||GrandeKhan , Wester_Island|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Iroas, God of Victory Discussion
3 weeks ago
Nice deck, I'd suggest more card draw and more ways to protect your board though.
Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.
1 month ago
1 month ago
I have a few suggestions for you.
Second is your best finisher in red tribal decks and Isshin makes it twice as good. Shared Animosity is gross!
Mines not tribal, but feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness.
1 month ago
Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.
I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.
Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax
Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.
Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.
Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.
1 month ago
I found it to be incredibly useful in a plainswalker build. Although plainswalkers are very sorcery speed being able to use their loyalty abilities only on your turn makes you think it's bad to play them out right before your turn starts. That's true because you miss out on one activation of their loyalty abilities, but on the other hand. Being able to flash out a plainswalker right befor your turn starts protects it from getting taken out because you are now able to hold up and for removal or cast creature spells to defend your plainswalkers. Additionally plainswaker decks have lots of sorcery spells, including wrath spells. Being able to cast Blasphemous Act at instant speed is awesome. Or being able to cast Rise of the Dark Realms right before your turn starts is a great way to win the game. Or casting Vicious Shadows right before Wrath of God resolves is another way to sneak in the win. Also other spells that are good at sorcery speed are also in plainswalker decks. And those spells are the ones that Tutor for plainswalkers or Legendary cards. Those spells are usually sorcery speed.
Another type of deck that would like Vedalken Orrery is an Enchantment deck. Lots of entertainment decks use auras for control and being able to cast auras like Flickering Ward as flash speed is strong. Or Control Magic at flash speed is strong. Also casting sagas right befor your turn starts seems good too. Cast the saga befor your turn starts and on your turn you go to stage 2 of the saga just like that.
Maybe your deck have ways of unhappiness your lands and or mana dorks on each untap step with cards like Seedborn Muse.
In other words it's good in almost every deck. The only deck I've ever removed it from is my Iroas deck. Because it's a Devotion deck. And Because Iroas, God of Victory is my commander and I want to hit with him I often cast spells befor combat to turn him on.
So basically throw it in every deck but the ones I've listed above I feel are the best ones.
1 month ago
Captain's Claws is another token producer and I'd suggest something like Odric, Master Tactician, Reconnaissance, Gustcloak Savior, Dolmen Gate, and/or Iroas, God of Victory to be able to swing safely without losing those tokens though.
2 months ago
My very first deck was a 5-color, 84 card monstrosity with like 27 lands, mostly dual Scry lands from Theros hahaha
I took this pile of unsleeved headaches to my buddy's house and he cracked out this Rakdos kill-on-sight deck where nothing you played lasted more than the phase it entered in.
I got so pissed off that I almost quit a third time, lol. So he taught me about mana curve, pips, ramp, etc.
I quickly fell in love with Dragons because they were big dumb unlockable bodies.
Then, like I said, I pulled a Savage Ventmaw from one of the starter decks and my mind exploded.
Ever since, whenever I can play big dumb monsters, I do. For example, Ghired, Conclave Exile is largely considered hot garbage. And yet, he's one of my favorites.
- Doesn't matter had tokens :3