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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Iroas, God of Victory
Legendary Enchantment Creature — God
Indestructible (Damage and effects that say "destroy" don't destroy this.)
As long as your devotion to red and white is less than seven, this isn't a creature.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Prevent all damage that would be dealt to attacking creatures you control.
_AoxomoxoA_ on Veni, Vidi, Vici
2 days ago
09/07/2024 Revisions
Why?
The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.
11 Card Changes
Creatures
-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures
-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand
-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.
-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros
-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.
-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing
-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it
-1 Pitiless Plunderer: Same as Morbid
-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal
Artifacts
-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards
Enchantments
-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready
Creatures
+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers
+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards
+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers
+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy
Enchantments
+1 Anointed Procession: Stupid to not include this card in a white token deck
+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.
+1 Warleader's Call: Purphoros and a static +1/+1
Instants
+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me
Sorcerys
+1 Finale of Glory: Token generator
Artifacts
+1 Mana Vault: More fast mana!
+1 The One Ring: Card draw plus protection from everything
LS-Metr0 on Muerra's Racc Ramp Rampage
1 week ago
Noire_Samhain thank you for the feedback. The power level of my pod is not super high, but not super low either, so maybe this could fit. The other option is Iroas, God of Victory *list* so...
TypicalTimmy on Card creation challenge
4 weeks ago
Nah I love it!
Heart of War
Enchantment
All creatures have haste, reach, and vigilance, must attack or block each turn if able and may block up to one additional creature.
All Planeswalkers are creatures in addition to their other types and their power and toughness or each equal to their loyalty.
Iroas, God of Victory promises valor and honor. He does not, however, promise it only to you...
I thought this card would be befitting of Iroas. True to the Greek pantheon, the gods always try to find a way to outsmart and belittle mankind. Their gifts are frequently a mockery of the faith.
He doesn't promise YOU victory, he only promises "victory".
If your enemies win, and your comrades fail, then so be it.
Make a Jeskai god for Kaladesh.
Call it ~~~, God of Inventions
DemonDragonJ on The Allure of Honor
1 month ago
This is definitely an excellent deck, and I like it, very much, but I do have some questions and/or suggestions; first, how does Angel of Glory's Rise fit the theme of this deck, since she does not have an ability taht triggers upon attacking? Second, would you considering putting any of the following card into this deck?: Fervent Charge, Powerstone Minefield, Grave Titan, Inferno Titan, or Sun Titan? Also, Bedlam affects your creatures, so would you consider either Goblin War Drums or Iroas, God of Victory, instead, and would you consider spending one more mana to replace Berserkers' Onslaught with Rage Reflection, or one less mana for Blade Historian, instead?
Last_Laugh on First Deck
4 months ago
I highly disagree with a few of the suggested cuts above. Namely Dolmen Gate and Diabolic Intent.
Not only do I think Dolmen Gate deserves its' spot, but I highly recommend running more cards like it that let you swing safely so you can actually get your attack triggers. Reconnaissance is amazing and lets you swing with EVERYONE safely, untap each creature at the most opportune time, and have every one of those creatures untapped by the end of combat. Iroas, God of Victory is another that I recommend running.
Feel free to check out my Isshin list for more ideas. Upvotes on any of my decks are appreciated. Spanisshin Inquisisshin
Case42 on Caesar, Mardu Dressing
5 months ago
My version of Caesar leans much much heavier into token production, but I still feel that you could use Lagomos, Hand of Hatred in this version. He is a great option for an every turn guaranteed sacrifice for Caesar, plus a tutor.
Since you seem to be aiming at a Go-Wide strategy, I would suggest cards that protect your creatures in combat.
Dolmen Gate Iroas, God of Victory and Reconnaissance
Reconnaissance in particular is very strong, as it not only acts as combat protection but also as a pseudo-Vigilance effect, as there is a stage in combat after damage is dealt where you are still in combat and can activate it.
Crow_Umbra on Solphim
9 months ago
I think at face value, Caesar, Legion's Emperor will end up using a lot of the same tech that Isshin, Two Heavens as One does. You could probably use more of the token generators that Isshin would, if you want to check out the Isshin token theme EDHREC page.
In looking at your list, I do have a few suggestions, if you're open to them:
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I think you could probably drop down to at most 38 lands, or 36 at the least.
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It seems a little counter-intuitive, but I'd recommend replacing some of those land slots with mana rocks like Sol Ring, Arcane Signet, Orzhov Signet and the others in color in that cycle, or Talisman of Indulgence and the others in this cycle (Talismans of Conviction and Hierarchy). Replacing some land slots can help you ramp out some rocks in your early turns, and reduces your likelihood of mana flooding.
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Some of these land slots could also be swapped out for more creature token generation. Some of my personal favorites from playing Isshin: Anim Pakal, Thousandth Moon, Hammers of Moradin, Hanweir Garrison Meld, Krenko, Tin Street Kingpin, and Mardu Ascendancy. I think your deck could benefit from a few more token producers that can get set up before Caesar hits the field, and also takes pressure off him being one of your primary token producers.
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If you have the budget for it, I'd recommend adding a decent board protection package from stuff like Reconnaissance, Dolmen Gate, Teferi's Protection, Clever Concealment, and Iroas, God of Victory. The more you can protect your board, the more you can maintain momentum down the stretch. In case you're unfamiliar with Reconnaissance, this EDHREC article explains how you can use it as a pseudo-Vigilance anthem to pull your creatures out of combat, after the damage step.
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Lastly, I'd recommend swapping out some of your creatures that are north of 5 cmc for some of the stuff listed above. Between swapping land slots, and swapping a couple of higher cmc creatures, I think could help the deck be a bit more cohesive.
I hope these suggestions are helpful. Down to discuss more if you're up for it. Best of luck
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