Iroas, God of Victory
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible (Damage and effects that say "destroy" don't destroy this.)

As long as your devotion to red and white is less than seven, this isn't a creature.

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Prevent all damage that would be dealt to attacking creatures you control.

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Furnace-Blessed Conqueror
Akroan Phalanx
Priest of Iroas
Flowstone Charger
Electryte
Yuan Shao, the Indecisive

Last_Laugh on Naya Goadam Business

2 months ago

Authority of the Consuls and Urabrask the Hidden make it so once you have a goad chain going your opponents can't play fresh blockers and you don't have every hastey creature pointed at your face.

Reconnaissance, Dolmen Gate, and Iroas, God of Victory *list* let you attack with everyone safely.

Mirri, Weatherlight Duelistfoil and Bedlam are great here. Bedlam is a bit ballsy since it effects your blocks too but not if everyone is goaded first.

Last is a pet card of mine in Marisi: Kusari-Gama. Either let my creature through unblocked to goad everything or block and voluntarily wipe your own board.

DemonDragonJ on Which Card Should Replace Keranos?

2 months ago

SaberTech, Iroas, God of Victory *list* already has the ability of Dolmen Gate, but Thassa is certainly worth considering for that deck, although I would like to receive feedback from other users, here, before I make a decision, on this matter.

Last_Laugh on Vampyr

3 months ago

Reconnaissance, Dolmen Gate, and Iroas, God of Victory *list* are all cards I strongly recommend. These are quite literally the first 3 cards I add to anything aggro in boros colors.

Last_Laugh on Lord of the Skies

4 months ago

Reconnaissance, Dolmen Gate and Iroas, God of Victory *list* I'd almost call required for Kaalia. Swinging safely and consistently is the name of the game. Spirit Mantle could be a nice addition too.

DemonDragonJ on Should I Put the New …

9 months ago

I would like to put Elsha, Threefold Master into my Numot, the Devastator EDH deck, but I am not certain which creature I should remove, to make room, for her; Gisela, Blade of Goldnight is very expensive, but she is one of my favorite creatures in the game, and she has great synergy with numerous other cards in this deck, including both version of Aurelia: Aurelia, the Warleader, and Aurelia, the Law Above. Medomai the Ageless is not the most powerful of creatures, but I always enjoy being able to take additional turns, and I can take even more, if I combine him with either True Conviction and/or the aforementioned Aurelia. Wall of Denial is merely a blocker, but it is an amazingly excellent one, so I would like to keep it, in that deck, as well, and Esper Sentinel is not essential to this deck's identity or strategy, but I would prefer to avoid raising its mana curve, if I can help it. I feel that I may not need to keep either Iroas, God of Victory *list* or Keranos, God of Storms in this deck, since reaching seven devotion to two colors is not always easy to achieve in a three-colored deck, and, between those two creatures, I believe that Keranos is the least essential to the deck, since the deck originally did not have a very strong central them, but it gradually has evolved to have a focus on combat, so Iroas is more essential to the deck's theme and strategy than is Keranos.

What does everyone else here say, about this? Should I put the new Elsha into my Numot deck, and, if so, what card should I remove to make room, for her? I certainly am eager to receive your feedback!

Apoptosis on Gear Up!

1 year ago

Updated this deck extensively based on EDH play at my LGS. Foremost, I have swapped commanders: Iroas, God of Victory *list* is now the commander and Akiri is within the 99. I have had great success with this deck and won several times against pods with very good players. Very happy with it's performance and will updte the main description soon.

DemonDragonJ on Patriotic Pride

1 year ago

I have replaced Marshal's Anthem with Iroas, God of Victory *list*, which helped to improve the color balance of this deck, because the anthem simply is too expensive and inefficient for its effect, and that is one fewer card that synergizes with Whirlwind of Thought, but that is not a major issue, for me or for this deck.

_AoxomoxoA_ on Veni, Vidi, Vici

1 year ago

09/07/2024 Revisions

Why?

The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.

11 Card Changes

Creatures

-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures

-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand

-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.

-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros

-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.

-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing

-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it

-1 Pitiless Plunderer: Same as Morbid

-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal

Artifacts

-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards

Enchantments

-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready

Creatures

+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers

+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards

+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers

+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy

Enchantments

+1 Anointed Procession: Stupid to not include this card in a white token deck

+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.

+1 Warleader's Call: Purphoros and a static +1/+1

Instants

+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me

Sorcerys

+1 Finale of Glory: Token generator

Artifacts

+1 Mana Vault: More fast mana!

+1 The One Ring: Card draw plus protection from everything

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